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Feedback comments for LD28
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| Timestamp | Since previous | Game | SonnyBone's comment |
|---|---|---|---|
| Dec 16 05:24:00 | blomster | Holy crap, man. There were several moments where I legitimately stopped and thought, "OH WOW" or "HOW DID HE DO THIS" or "THAT WAS CLEVER". The sphere you collect... the first time I threw it and it bounced... then I looked at the animation of it kind of 'rolling' and just stared at it. It's so simple but just beautiful. And the music. OH MY GOD THE MUSIC. Everything about the audio just really sucked me into this world and made me want to know more. I wanted some kind of connection to this little guy and I was pushed and pushed to get through some tricky puzzles (good job on the puzzle design!) and then I was rewarded by a genuinely moving ending that nearly made me shed a tear. <br/> <br/>This is a very, very fine accomplishment. <br/> <br/>Yeah, it's a puzzle platformer and there isn't much innovation going on, but you gotta look beyond that and see that what's here is pretty much perfect. And in 48 hours? Are you kidding me? This is a fucking triumph. | |
| Dec 16 06:11:00 | 47m 00s | Dirt Cheap Dungeon | Oooooh! I like a lot of what you have going on here. I especially love that shopkeeper sprite. HOLY CRAP! The neat little weapon swap mechanic (lol at the restocking fee) and the different uses. Some of the puzzles were really well done, too. As usual, you packed a lot of variety into the sprites. <br/> <br/>Now for a few issues I had. Not major, but your slime sprite seemed to have a kind of box around it. No other sprite looked like that, so I'm guessing it's an odd sprite sheet miscalculation somewhere or maybe it's just my machine. <br/> <br/>Also, the slimes were oddly tough to kill due to the player's hitbox or maybe it's the sword swipe hitbox being too small or something? <br/> <br/>And I found a bug that caused me to have to restart. In the room with all the little blue squid thingies where you have to kill them to open the door at the bottom, I stayed in the doorway and killed a few baddies before going in. When I went into the room, the doors locked behind me and then I killed them all and the doors didn't open. So I guess it didn't register the kills because I did them in the doorway before the room locked? <br/> <br/>The music is great, the spriting is really consistent and imaginative, and the core mechanic is really solid. Your approach to the theme was very entertaining. Great game as usual! |
| Dec 16 06:32:00 | 21m 00s | Cluster Buster | Oh man! I blew myself up! It's kind of hard to tell which way you're facing (up or down) if you forget which way you last moved. That's my only issue with the visuals. This game looks 100 percent like it should. You even have the LED for the bomb count on the cabinet. <br/> <br/>Speaking of the cabinet... <br/> <br/>HOLY CRAP A CABINET! <br/> <br/>Also an oddity... the cab says L Shift for laser but R Shift does the laser on my keyboard. Hmm. <br/> <br/>The audio doesn't fit they visual style, unfortunately, but that doesn't mean it's not good. It's a very relaxing tune that helps me think about my next few moves. <br/> <br/>Good work, man! |
| Dec 16 06:38:00 | 6m 00s | A Ronin Heart | Game loads up to a black screen and I hear what sounds like text typing. Game Maker games don't always work in full-screen and I see that yours launches that way. Try disabling full-screen on launch or tick one of those 'v-sync' or whatever options if you can. I WANNA PLAY! |
| Dec 17 02:35:00 | 19h 57m | What The Sock | It was pretty easy once I figured out how it works. Pretending to tie my show helped when no signs were around. Standing behind signs was great for ducking mobs without having to deal with the standing animation pause of the pretend-tie. Good balance! <br/> <br/>There isn't much to it, obviously, but what's here is really solid. Great spriting, innovative idea, imaginative use of theme, and a rockin' tune. |
| Dec 17 02:41:00 | 6m 00s | HootBow | I'll start off with what I don't like. <br/>I'm not crazy about the sfxr sound effects. I don't like the feel of the jumping or maybe it's the jump speed. <br/> <br/>What I do like... everything else. Very charming sprites, great bow mechanic, nice use of theme, rad song, decent difficulty that curves up at a reasonable pace, and an awesome title. <br/> <br/>Good work! |
| Dec 17 02:49:00 | 8m 00s | SLIMEPILE | Wow, this is crazy innovative. I love the reverse RPG stuff and you added some great humor here. I mean, it's obviously incomplete but what's here is very promising. The control, the animation, the colors. It's all really solid. <br/> <br/>I don't really get the theme that much, though. Based on your description I was assuming I'd be controlling a single slime but then they all kind of attack together. <br/> <br/>I totally relate to some of what he says, too. "RNG IS BULLSHIT" got me as well as him just wanting to complete the set. <br/> <br/>Sucks that you struggled with the theme, but you still pulled out a memorable game even if it is incomplete. |
| Dec 17 03:00:00 | 11m 00s | The Hallowed Orb | Advice: Change the main screenshot for your game if you want more plays. What's there isn't very appealing when compared to the actual experience. <br/> <br/>OK, so the key binding at the start. I LOVE YOU! This is a great, great idea and it really helped me enjoy your game that much more. <br/> <br/>AUDIO... you have a ton of it. Ending music, stage music, boss-specific sounds. Good stuff. <br/> <br/>The gameplay is very solid and the core mechanic works well. It can get a bit tough and I feel like anything less than a full power shot is useless, but having a gamepad helped me overcome any issues. <br/> <br/>Spriting is simple but efficient, particles are great, physics work as you'd hope. Enemy variety, challenge, etc... all good stuff. <br/> <br/>Great entry! |
| Dec 17 03:26:00 | 26m 00s | MonoRoll | Very cool concept, I just wish there was some kind of score at the end to tell me how far I got. I finally got the hang of it and was going along very smoothly then I got hit with the ultimate combination: a wall with a hole on the far right then a wall with a hole on the far left. That combo sent me into a right/left/right tailspin that I never recovered from. |
| Dec 17 03:52:00 | 26m 00s | Red Christmas | Great story-driven experience! You used the theme very similarly to me but with a much more serious approach. Shooting that guy with a quick reflex is tricky but extremely satisfying when you pull it off. <br/> <br/>Good job! |
| Dec 17 04:34:00 | 42m 00s | Rude Bear Resurrection | HOOOOOLEEEEE CRAAAAAAP this is amazing. <br/>Awesome, awesome, awesome idea with the 'only one can win' and the piles and piles of previous players. I played this for waaaaaaaaaaaaaaay too long but had to stop. I'll try again later after some other bodies pile up. <br/> <br/>The music is SOOOOO rad. <br/> <br/>RUDE BEAR LIVES ON <br/>IN MY HEART <br/>MY MIND <br/>MY BUTT <br/>AND STUFF <br/> <br/>The controls are a bit squishy at first but I learned to master the jumps and wall hugs and could zoom through pretty easily but still got tripped up by the traps and doom and murder. <br/> <br/>I LOVE IT <br/> <br/>BEST LD28 GAME SO FAR!!! |
| Dec 17 05:21:00 | 47m 00s | One man, one shot | The aesthetic initially made me think of Hotel Dusk but as I played it felt more and more like an old-school 16-bit era digitized platfomer... but way less ugly than those things were. <br/> <br/>Awesome setting, music, and graphics. Gameplay is a little unforgiving. Waiting for that elevator really sucks when you die and have to start over. <br/> <br/>Good entry! |
| Dec 17 05:37:00 | 16m 00s | 0RBITALIS | Wow. <br/> <br/>Just wow. <br/> <br/>Such an innovative and well programmed game. I had a blast with this. The only thing missing is better audio. <br/> <br/>Would love to see this expanded. <br/> <br/>GREAT GREAT JOB |
| Dec 17 06:01:00 | 24m 00s | Digital Toilet World | LOL ! Ok so this is the best game title ever. <br/>And man that little guy had to doo doo so much! What did he eat? Loved the boss fight with all the different types of shots, especially those black/red homing shots that shoot after you once they reach your X coordinate. <br/> <br/>Needed some music but it was still entertaining. Great story and concept. A little monotonous to have to go back to the toilet but the paths opened up shortcuts that helped early on. <br/> <br/>Thanks for a fun game! |
| Dec 17 06:25:00 | 24m 00s | Maniac Farming Simulator | At first I was like, "Cool". <br/> <br/>Then I was like "What?" <br/> <br/>Then I was like "Ohhhhh ok." <br/> <br/>Then I was like CLICK CLICK CLICK CLICK <br/> <br/>Now I'm posting from the hospital because my hand broke off. BUT DAMMIT I GOT COINS!!!! <br/> <br/>Great look and feel. Awesome frantic action even if it did kill my hand. Would love some kind of TIME STOP powerup or something every once in a while to get a break but that's just me being a bitch about it and not being the manly farmer I know I can be. I'm sorry paw! Don't beat me with a switch! |
| Dec 17 06:45:00 | 20m 00s | Gasha-power | Awesome visual style but I got a bug. Said I got the boomerang but threw the star beam. Said I got the star beam but threw the boomerang. <br/> <br/>Also, star beam is OP! lol <br/> <br/>Needs some audio to make it feel complete, but the basic idea and execution here is really great. I could totally see this as a Gameboy game or something. Very very memorable characters and stage tiles. |
| Dec 17 06:53:00 | 8m 00s | One Shot | RAD SONG <br/>HARD AS HELL <br/>BUT FUN <br/>Great use of theme and awesome little sprites. |
| Dec 17 07:19:00 | 26m 00s | Catchphrase Cowboy | Genius use of the theme. Lots of great writing in here, too. I was captivated. |
| Dec 17 17:59:00 | 10h 40m | One Arrow | Very very very fluid controls. Core mechanic is nearly flawless. Graphics are AMAZING. Animation of movement and idle is great and the death of enemies with the leaf burst is wonderful. Sound is a bit lacking, but it's a very small complain on an otherwise stellar entry. <br/> <br/>YOU SHOULD FEEL PROUD! |
| Dec 17 18:18:00 | 19m 00s | Imposter | This is exactly how I would solve this situation in real life. One question. Bam. Live with the result. <br/> <br/>Yup. <br/> <br/>Haha! |
| Dec 17 20:17:00 | 1h 59m | The Hotdog Parable | Needs some more info displayed to the player about what's happening and what does what but I very much enjoyed my time with this game. <br/> <br/>Great sprites, fun music, decent challenge, and a very innovative take on the theme. <br/> <br/>Great work all around! |
| Dec 17 20:52:00 | 35m 00s | El Tigre Il Assassino | Wonderful game from top to bottom! <br/> <br/>The art left me in awe and the audio was superb. Great core mechanic and perfect use of the theme, in my opinion. <br/> <br/>Really, really great work! |
| Dec 17 22:24:00 | 1h 32m | Moon's quest | Oh man. THAT MUSIC. THAT MUSIC! This is very impressive for a compo. Great work on nailing a consistent visual style and getting the audio SO SO SO PERFECT. The theme led you to a very interesting mechanic that creates a kind of strategy you wouldn't initially expect. <br/> <br/>Great work! |
| Dec 17 22:42:00 | 18m 00s | The Visitor | This is the best fucking song I've ever heard. No lie. <br/>Infinite stars. <br/> <br/>Loved the story and the characters and muffin gun and... ugh the mayor! ... lol I only got one. <br/> <br/>Great job making something so simple yet so captivating. |
| Dec 18 07:47:00 | 9h 05m | Match Girl | My favorite game thus far in LD28! This is some of the best DDRKirby music I've heard, and I've heard a lot. In fact, this may be my favorite of them all. <br/> <br/>The art is also superb. <br/> <br/>Your use of theme is genius and the execution is flawless. Tons of content, too. From the two modes, the jukebox, and then the readout at the end telling me how I did. It gives me a reason to play over and over, and that's something you don't see often with a game jam entry. <br/> <br/>Phenomenal work all around and I expect some medals to be handed out! |
| Dec 18 07:53:00 | 6m 00s | Burning Love | Awesome use of theme and a great innovative twist on platforming. The difficulty spikes quickly and my stick burned down to nothing without me realizing that it was getting close. The fire is very obvious and you can stop and blow on it when needed but the feedback for the stick itself is a bit lacking. <br/> <br/>Platforming was a little loose and floaty but it works in this game because this is some dumb caveman guy running to find true love with a burning stick in his hand. He ain't no Meatboy and he doesn't have to be. <br/> <br/>Funny sounds, too. The visuals do the job. Great entry! |
| Dec 18 08:44:00 | 51m 00s | Princess Kingdom | Anything that even remotely reminds me of Actraiser is automatically awesome. I played this sucker for a loooong time and ended up slaying the end boss like a champ. <br/> <br/>Awesome use of theme and great, innovative mash-up of limted resources, timing, platforming, combat, upgrades... just so much going on. <br/> <br/>Outstanding entry! |
| Dec 18 21:32:00 | 12h 48m | Beaver's Last Log | Wonderful 3D art. I wasn't so crazy about the comic scenes telling the story but it would've been a nightmare to have to cram all of that same stuff into the actual game engine via animations/coding/etc, so I totally get why it was done. And it's not that the comic art was bad or anything, it's just that the 3D models and environment are so satisfying that you just want to exist entirely in that world and the comics kind of pull you out of it. It's less of a knock on the comics and more praise for the 3D work. <br/> <br/>I was able to solve the puzzle after a few tries. Good job of throwing in some curve balls to make the 'obvious' solution not so straight forward. <br/> <br/>Great entry! |
| Dec 18 23:17:00 | 1h 45m | Pollinate | Super innovative approach to the theme. Loved the concept. <br/>Once things get rolling, it's a bit simple to just drop a sprinkler or two and clear the whole board, and the water can is a bit ambiguous on where to place it to get a response. Those are my only 2 gripes in a very original and wonderful entry. I had fun with this one! |
| Dec 19 00:01:00 | 44m 00s | ØNCΞ IF ØUND ΛPILL (ONCE I FOUND A PILL) | I made a game kind of like this a few LDs ago so I was able to solve this one really quick. This kind of shit is MY JAM! <br/> <br/>Love the look and feel and audio puzzles are the shit. Always. <br/> <br/>Solving your puzzle was like taking a neon shot of groove right into my urethra. I loved every body numbing second of it. |
| Dec 19 00:22:00 | 21m 00s | Death In One Stroke | This is the most fun I've had with an LD entry. Very very awesome and simple core mechanic that works wonderfully with the theme. Sprites are charming and the blood/slash is satisfying especially when racking up a nice chain of kills. <br/> <br/>Great job! |
| Dec 19 00:41:00 | 19m 00s | Fat the police | I wanted to love this so much but it just doesn't work correctly. :( <br/>Charging my shot sometimes resulted in moving 3 spaces, sometimes 1. I reloaded and tried several times and got the same inconsistent results. <br/> <br/>Lovely concept and awesome art, though. Nice take on the theme. I just wish it worked as intended because I really wanted to play it. |
| Dec 19 03:37:00 | 2h 56m | Batteries Not Included | Ooooooooooooooh this is so good! Lots of thought went into this and your puzzles are well made but HOLY CRAP that tutorial is king. You taught me how to play while letting me play, which is the best way to do it. <br/> <br/>The visual style is certainly unique and consistent but the real draw here is your amazing use of theme and the fun factor. This is a real winner! <br/> <br/>RAD! |
| Dec 19 04:07:00 | 30m 00s | You Only Get One Limb | Awesome, awesome visuals and physics. GREAT use of theme and very fun gameplay (with gamepad, not with keyboard... haha). It's tough but it really makes you feel for the guy. I'M SO HAPPY I HAVE ALL MY LIMBS. THANK YOU FOR THE REMINDER! <br/> <br/>One of the best looking / playing games I've seen thus far. Easily. |
| Dec 20 08:43:00 | 28h 36m | Starbeard: The Curse of the Space Whales | Man, this is deceptively fun. At first I was like, "Well... ok this is a bit slow." THEN TURTLES SHOWED UP! HOLY CRAP THE STRATEGY WHEN YOU GET 3 OR 4 TURTLES ON THE SCREEN AND WAVES OF WHALES AND OCTOPUSESSSSESES! <br/> <br/>The game is really fun, has a great difficulty curve and pacing, and the audio fits well. You have this crazy concept of a snowglobed space pirate boat shooting a huge harpoon that's bouncing around a scroll boundary hitting flying space whales and turtles with rotating shields. It's crazy as hell and I love it! <br/> <br/>The only bad thing is the graphics don't really do match up with the rest of the experience. With some better art and some more polish this would be AMAZING. It's still awesome fun right now, though. GREAT ENTRY! |
| Dec 20 20:22:00 | 11h 39m | TITAN SOULS | I am in awe at this wonder. The graphics, the music, the gameplay, the story... the feeling. Everything here is perfect. PERFECT. <br/> <br/>I cannot stress it enough: This is the best Ludum Dare game I've played since I started with Ludum Dare 16. I'll be messaging you individually and will probably write something about this on my site. <br/> <br/>Simply outstanding. |
| Dec 20 22:54:00 | 2h 32m | The Witch's Weak Point | As others have stated, your music and audio are outstanding. You have an original and innovative core concept but it has unfortunately resulted in a flawed shooter. Having an invincible player results in gameplay that doesn't require you to be extremely precise in your movement and there is very little need to dodge enemies. This becomes really evident when you get to the boss battle and can just sit in one spot near the left of the screen and hold down the fire button until the health bar is gone. <br/> <br/>You added the enemy that slows you down, which works great for keeping the player away from the mana orb. Still, it's not enough to keep the game from being far too easy. The switching mechanic is also kind of strange. Maybe it needs more feedback for the player, and maybe it should be limited or have a cooldown phase so you can't spam it over and over to get the orb out of tough spots so quickly. The player feels REALLY overpowered here. <br/> <br/>And I don't want it to seem like I'm being extremely negative about your game. In fact, it's the opposite. I think that your game's aesthetic is wonderful and your characters are very memorable. It would be great for you all to keep working on this because it could be VERY VERY VERY awesome with some tweaks to the core gameplay. This looks like an extremely professional product and it would be a shame to not keep working on this. What you have here is more than just a jam game, it's a start to something much bigger. <br/> <br/>Thank you so much for putting your talents together for LD and welcome to the newcomers on your team! |
| Dec 20 23:37:00 | 43m 00s | Atop A Dark Mountain | Heh <br/> <br/>Haha <br/> <br/>HAAA <br/> <br/>HAHAHAHAHAHA <br/> <br/>HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHA <br/> <br/>This shit is amazing! I have nothing else to say. |
| Dec 21 00:00:00 | 23m 00s | One Coffin | Awesome audio! The graphics are also incredibly charming and the animations are great, especially when you die. The core idea of the game is also insanely innovative, even if the theme connection is a bit of a stretch. That's my only gripe in an otherwise stellar game. <br/> <br/>One of my favorites so far! |
| Dec 21 00:30:00 | 30m 00s | The 9th Life | Starts up with a black screen. Any way you could give me a version with a full-screen toggle? If this was made in GM then it's probably the same issue I've had with other GM games. Starting in full-screen doesn't work for me for some odd reason. |
| Dec 21 02:31:00 | 2h 01m | adventure crab mountain method | I LOOOOOOOOOOOOOOOOOOVE THIS GAME. It's weird at first and then once it clicks... oh man... you're on this mad exploration dash to figure out all the little secrets. <br/> <br/>It looks. So. Fucking. Good. <br/>And it sounds great, too. More than great, actually. <br/> <br/>I'm not totally sold on the theme connection so maybe you need to explain it better to me or something... but that's my only gripe. I managed to map the controls to X-Padder and had a blast running around snipping things and poisoning all kinds of crazy creatures. <br/> <br/>AWESOME GAME! |
| Dec 21 07:41:00 | 5h 10m | John Power | Just so you know, if you have to use audio that you didn't create yourself, you should enter in the JAM where the rules aren't as strict. The COMPO rules don't allow for the use of music like this. FYI <br/> <br/>This game appears to be very crude but it's actually very well crafted and challenging. Your choice of powers at the start of each stage changes which is a nice touch that adds an extra layer of depth to the strategy. Nice! |
| Dec 29 22:10:00 | 206h 29m | A Precious Arrow | One of the biggest things I've learned from Ludum Dare is that a lot of game developers SUUUUUUCK at actually playing games. I didn't find this game too difficult. In fact, the difficulty was at that perfect sweet spot for me where just as you start to get frustrated, you have a breakthrough and wonder why you even struggled with it to start with. <br/> <br/>Perfect use of the theme. Great puzzle/platform/action mixture that really forces you to think about the "one" that you get. <br/> <br/>Nice sprites (although I find myself wishing it stuck to classic NES color restrictions) and that BGM is sweeeet! <br/> <br/>Wonderful entry all around! |
| Dec 29 22:45:00 | 35m 00s | Asteroids:Omega | Cool use of the theme! Nice twist on a classic game. The visuals and audio are appropriate and the gameplay is very challenging. |
| Jan 6 15:37:00 | 184h 52m | The Misfight | LOL - this is awesome. Lovin' the Misfits-soaked influence and you totally nailed the 'crummy bar fight meets Street Fighter with typing' genre. <br/> <br/>My best time is 8.3 seconds |
| Jan 6 19:23:00 | 3h 46m | Nature's Howl | Yeah unfortunately the wonderful music contributes to the relaxing mood of the game, so the fact that you didn't follow compo rules affects more than just the audio score. For future reference, the 48 hour compo requires all assets be created within the time limit while the 72 hour jam allows for music that you did not create yourself. You could've entered this game into the jam without any issues, but it does unfortunately violate the compo rules :( <br/> <br/>The visuals are pleasing and you used a very innovate approach to the theme. I didn't see any way to know when new animals were available except for the rabbits, though. That would be my one complain about the gameplay. I was just randomly right clicking until I was finally able to buy foxes (had nearly 2/3 of the green bar full). |