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| Timestamp | Since previous | Game | SonnyBone's comment |
|---|---|---|---|
| Apr 29 03:21:00 | Armadrillo | YOU ARE THE KING OF CHARACTERS. Man, this was fun. It was a lot like Super Motherlode but more satisfying to fly around underground. I didn't win on the first go, but became a millionaire the second time around. Nice little guitar tune to keep me going... keep working... keep drillin away with THE BEST NAME OF ALL TIME: ARMADRILLO - 5 stars for the name alone. Great work like always! You nailed the theme! | |
| Apr 29 06:36:00 | 3h 15m | Rude Bear Revengeance | RUDE BEAR LIVES AGAIN! Man, this was fun. I played with the Xbox 360 controller and had to map the mouse to the right stick but I managed to beat the boss. Not really sure what the other guy was talking about, the first part felt like small info sections, not powerup collections. Felt fine to me. Physics are a little screwy on the jump but #DOFLIPS was gained so it's all good. I love seeing the new RBR tiles at work and DAT NORMAL MAP - return of Dethkube gives high humor score, too. Rude Bear will never die!!! |
| Apr 29 07:13:00 | 37m 00s | Balancitos | WHAT A HORRIBLE PLACE TO LIVE!!! Hahaha! Man, the visual style here is so thick n juicy and I just wanna take a big ol bite. How did you get the little people sounds? Are they saying anything in particular or just gibberish sped up? The game is pretty unforgiving but you obviously didn't have the time to get it where you wanted it, and I would like to see an update version. Good job! |
| Apr 29 07:28:00 | 15m 00s | SUBLEVEL ZERO | goty |
| Apr 29 07:32:00 | 4m 00s | Dwarves & Goblins | Oooh, this is a great start to something rad. Needs some obvious additions and fixes and stuff, but what you have here is really compelling. I love the 'balance/tilt' mechanic and the wave progression. I say keep working on this one. |
| Apr 29 08:26:00 | 54m 00s | Inspector Badass | Rad art, great humor, fun, and very refreshing. There are only a few negatives: 1) theme connection is a bit weak and 2) the jumping kick is far faster and more effective than the punch combo, making the punch almost useless. I very much enjoyed my tame with the game! I was scared when the last guys came out with guns but I wrecked 'em. |
| Apr 29 08:29:00 | 3m 00s | Under ytan | I'M PISSED - There are two shards I can't get! There has to be some kind of trick that I'm not noticing. Man, this thing looks so simple on the surface, but there's such depth beneath it. You went totally meta with the theme. Gameplay that forces you to think about inversion and going under, and an overall experience that rewards you for breaking through that initial 'first impression' when you fire it up. Wonderful effects as always, and the game is just SO. DAMN. SMOOTH. Very innovative idea and a nice swerve from your previous entry... this time with the focus being on pure 100% gameplay challenge and play-control innovations. Another damn fine Ditto game. I'm so glad you make games. |
| Apr 29 17:59:00 | 9h 30m | ScubaBear | My favorite Jam entry thus far. Simply perfect on almost every level. The music... oh my god... and how it changes... I can't even deal with how beautiful it is. The sprites, the controls, the humor with the different treasures... the progression... GAHHHH it's just so amazing. Wonderful work all around. You should feel very accomplished! |
| Apr 30 03:06:00 | 9h 07m | Descent| | Ooooooh! Fun! You and I made similar games in theme but yours is far more challenging and rewarding to play. Reminds me of an old penguin game I used to play on Master System. I got to the end after beating the last level in one attempt. I was very proud of myself. :p But you should be proud, too because this game is pretty cool! |
| Apr 30 03:35:00 | 29m 00s | Tenkosei ROBO | WHOA MAN - I was expecting a cool ending but I'll settle for TBC... One of my fave games thus far. Really cool use of the theme... rad art... great dialogue... rad music... just an overally refreshingly great experience. LOVE IT! |
| Apr 30 07:30:00 | 3h 55m | Watch out the fish | Welcome to Ludum Dare! Congratulations. I brought home a good amount of coins but I died anyway. Greedy. I thought the sound effects were very funny! :D |
| Apr 30 08:02:00 | 32m 00s | SUNK | Oh wow you really nailed the feeling of desperation and panic. I still feel a bit anxious and the game has been over for a while. I got about 80 something seconds. I was trying to be fancy thinking I could trade breath for stamina and just drop under the water and then pop up on a wave. NOPE! HAHA. Gonna try again. Good job with the the theme and mood. |
| Apr 30 08:18:00 | 16m 00s | I'm Guilty | Ah, "beneath the surface" ... very smart idea for the theme. I hope others can understand what you were going for without dismissing it as not following the theme. |
| Apr 30 09:01:00 | 43m 00s | The Valley Rule | WOW. I loved it. I got angry trying to jump up that one wall (you know the one) but I was not angry at the game... just angry at Microsoft for making the worst goddamn d-pad in the history of the world outside of the fucking 3DO!!! Ok, I'm still a bit angry. But yeah, I finished it. Loved the music a lot. LIKE A LOT A LOT. Great graphics, wonderful atmosphere, although the colors and some of the sprites are VERY close to Fez. Still, this is by far one of the best games I've played in any Ludum Dare. This is up there with Titan Souls for me. Great work! |
| Apr 30 09:15:00 | 14m 00s | Inner Demons | AAAAAAAAAAAAH HAHAHAHAHAHAHAHA <br/>This may be my favorite Ludum Dare game ever. I don't even know how to describe how amazing it is to me. It's just... perfect. I wish I could high five the fuck out of you right now. You should parade this through the streets and run for president. |
| May 1 02:37:00 | 17h 22m | Kalahari Babysitter | UGH YOU ARE GOOD. I ended up with 11,500 score. This is a really great use of the theme. I almost went with an idea similar to this, but without the arcade style timing-based fun. You really know how to make games simple yet exciting and fun to master. Great work as usual, man! |
| May 1 03:08:00 | 31m 00s | Shifter | Some of this is really tricky because of the collision with walls and such, but other than that... really great game! The art and audio create an awesome mood, and like others have said, the blood splatters are great. Good job on the fire/water animations. The light/dark switch is also a cool way to link the theme. Good work! |
| May 1 03:21:00 | 13m 00s | What Could Go Wrong In A Submarine? | Man, whoever engineered that submarine should be fired. It leaks at every seam!!! It would be nice to have more visual feedback on how much water is coming in, because when you lose, you just kind of suddenly lose. Is there a way to win? I couldn't hold off the leaks for very long but I'm wondering if there's a win condition or not. And screw that old man sleeping! DO SOME WORK, MAN, WE'RE SINKING! |
| May 1 03:33:00 | 12m 00s | The Dark Things | I love the visual style. The biggest problem is that the dark things get stuck on walls and get in the way of the puzzle's solution. I found the clear path to the exit but it was blocked by enemies that refused to keep moving away from the wall. I would like to play a faster version with less enemies on the screen with maybe a second or two with a countdown at the start to go ahead and start arranging some plants. Maybe that's not your idea of the game but it's a suggestion because the current version is a bit slow to get going. Great concept, though... and the art really stands out. I hope you keep working on it. :) |
| May 1 04:04:00 | 31m 00s | SnakeFormer - Half Snake, Half Platformer | I BEAT IT YEAH - Love the glowing block art style. Very clever and challenging puzzle game. Good job! |
| May 1 04:12:00 | 8m 00s | Siren Song | I killed 63! Man, that summoning is sweet. Great gameplay balance, although being hit by underwater cannonballs as they sink feels cheap. You really have no place to hide when you have 20 cannonballs coming at you. Great art, awesome interpretation of the theme, rewarding gameplay, and no bugs that I saw. Great work!!! |
| May 1 04:31:00 | 19m 00s | Ripple Runner | Ugh. Just an ounce of your musical power. That's all I ask for. JUST AN OUNCE!!! This is easily one of my favorites this time around. It's just so wonderful in every way. Really, really, really tight and responsive runner that sounds better than anything else out there... all in just 48 hours. POST COMPO PLEASE! 5/5 |
| May 1 08:26:00 | 3h 55m | Beachcomber | I love the innovative look and artistic approach to game design. Very refreshing. :D |
| May 1 08:32:00 | 6m 00s | Mermaid Scientist Massacre | Innovative gameplay. Not too many games feature that kind of jumping/attacking mechanic. It was fun to have something new. Cool music in the end, too. |
| May 1 08:39:00 | 7m 00s | Bionic Hotdog | Sweet Jesus |
| May 1 08:56:00 | 17m 00s | Inside Look Activity Book | I want to crawl inside your skull and eat my way out - 5/5 |
| May 1 09:20:00 | 24m 00s | Turtle Simulator | I knew I was in for something special and you delivered. Art Garfunkel and the art fights in the gallery really sold it. So unique, quirky, and amusing. Great job, everyone! |
| May 1 09:25:00 | 5m 00s | Deepeon | So much tension crammed into so little pixels. A truly astonishing achievement in audio design as well. Kudos all around! |
| May 1 09:27:00 | 2m 00s | Colony 31 | Saw this in the JellyCakes stream and immediately wanted to try it out on my own. You're getting lots of love because it's a lovely little game. Good job, team! |
| May 1 09:36:00 | 9m 00s | Hammerfall | Awesome innovative gameplay. With some graphical improvements and some rad audio, you have a hit. This would be awesome on phones. You better keep working on this!!! I MEAN IT!!! |
| May 1 09:47:00 | 11m 00s | The Underkeep | Very unique idea with the theme. Fun, addicting gameplay. Rad art. Good challenge. I'd love to see a post-compo with a good tutorial and some polish. Great work as always! |
| May 1 09:52:00 | 5m 00s | Search Beneath the Surface | I can't get over how great the bubble particles look. It seriously looks like how real bubbles react underwater. Great job nailing that aspect of it. With a bit more work, you could have a really cool game if you can manage to get some audio that matches the tension you feel when underwater. You have a good thing started with this entry. Great job! |
| May 1 09:56:00 | 4m 00s | Anenenemenone | Wow this looks rad. I wish I had a Rift now. |
| May 1 10:23:00 | 27m 00s | Generic Adventure Game | Jezzamon delivers again! Awesome game with a lot of heart. There's so much 'beneath the surface' going on. The initial first impression of the game, the dreams, the princess, going underground... you really nailed the theme. Cute characters, an awesome story, and a thrilling boss battle with a tricky solution. You did a fantastic job! |
| May 1 21:16:00 | 10h 53m | sirtet | One of the best uses of theme I've seen. Very awesome core idea, tight implementation, and appropriate graphics/audio. You did a great job, and I expect good results from the voting out of this one. :D |
| May 1 21:26:00 | 10m 00s | The God Beneath | Yes, I would also like some audio to go with the experience because your visuals create such a ominous mood by themselves. Of course I'm not saying you should've included audio because not everyone can and 48 hours is already such a small window. I'm saying that you should keep working on it and turn it into an even greater experience. Good AI, tight controls, nice pacing, interesting story, WONDERFUL NAME... good stuff. Congrats! |
| May 1 21:53:00 | 27m 00s | The Gathering | I won after 11 days and lost 106 villagers but the entire screen was totally full of buildings. 6 forresters, 6 villas, more tents than I could count, and enough towers along the forest line to wrap around the earth 3 times. Felt pretty good to get that far. My only problem with the game is I guess I didn't really feel the theme at all. :( |
| May 1 22:00:00 | 7m 00s | Princess Fart | This marks the second time in just a few months that I've played a game where I farted on aliens. I am ok with this. |
| May 1 22:05:00 | 5m 00s | Refracture | RAD! |
| May 1 23:46:00 | 1h 41m | An Ode to Violence | Very cool with the slo-mo effect. Blowing up my first jet was a life altering experience. :D |
| May 1 23:51:00 | 5m 00s | Diving Simulator 2015 | HAMBURGERS? I slammed my comet-speed corpse into the frozen tundra far too many times to count. I have lost. You have defeated me. THERE BETTER BE A YEARLY INSTALLMENT AND DLC!!!! |
| May 2 00:04:00 | 13m 00s | A Glorious Escape for A Lich King | I really enjoyed this one. It froze up a few times and I had to restart, but what's here is really promising and addicting. I love the audio design and the sprites. GREAT use of theme, and really cool twist on the typical defense game. |
| May 2 00:30:00 | 26m 00s | Harvest Doom | Anything Harvest Moon related is cool in my book. Played like total crap in anything other than Chrome. I've been having so many browser game issues. Unity not running in Chrome. HTML5 not working anywhere but Chrome. Your game was slow and silent, then I loaded it up in Chrome and it was so crisp and lively! I hope others don't run into that issue and skip playing your entry because it's really well made. Great art, great music/sfx, a unique take on the theme, and a nice change of scenery from the usual defense game. <br/> <br/>Cons - Not very challening - enemy waves take a while to spawn <br/> <br/>Overall a very excellent entry. Congrats! |
| May 3 23:09:00 | 46h 39m | Deep Diver | Coooool! It's Anteater underwater! Very lovely visuals, tight gameplay, and great execution of a classic game. Music is nifty, but some sound effects would really bring the arcade feel to completion. Good work! |
| May 4 20:38:00 | 21h 29m | Heaving of the Depths | I love your art as usual. A great start to a great adventure. You should definitely keep working on this one. :D |
| May 4 20:44:00 | 6m 00s | Bellhook | I dig the unique creatures and the overall concept. Could use some more polish and extras, of course, but that's only if you plan on extending the idea. Great work! |
| May 10 18:54:00 | 142h 10m | A boy and his Hellworm | Really rad! Awesome take on the theme, awesome pixel art, lots of fun, great challenge... just a really solid entry. Thanks for making something unique and fun! |
| May 18 03:03:00 | 176h 09m | The Loudest Ballerina | Man, this game is really really rad, but just so you know... you should've entered the Jam and not the Compo due to the inclusion of pre-existing audio assets (Waltz). Rules mumbo jumbo: http://www.ludumdare.com/compo/2014/04/25/rules-and-guide-re-written-for-maximum-clarity/ <br/> <br/>Just for future reference since your journal doesn't show any previous entries, so I assume you are new to Ludum Dare. <br/> <br/>Other than that, really freakin' awesome entry. There really isn't much to say that hasn't already been said. The absurdity of the premise really seals the deal for me. I played with a gamepad and mapped the colored gamepad buttons to the proper spotlight dancemove to make things really easy to remember. Got to about 100k with no end in sight so I just jumped up and down to see what would happen and WHOOOOMMMM I got ate lol |