Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Vaughn

Vaughn

Feedback comments for LD27

LD32 →

Vaughn's games and stats for all events →

TimestampSince previousGameVaughn's comment
Aug 26 00:01:00 Tracewire Definitely not for the faint of heart. Very challenging (especially levels 13/19/20), but some nice production here. Bonus points for level editing!
Aug 26 13:52:00 13h 51m Final Glow Definitely some interesting mechanics here. Bonus points for the added physics and the visuals, although the final boss... was a bit weird looking.
Aug 26 14:07:00 15m 00s Polarity Interesting idea. I love the game mechanics. Simple, but executed well - especially the inclusion of chains. My score: 7680.
Aug 26 14:20:00 13m 00s Get the seconds! Bah, I almost had it, was just a couple moves away! Was a bit hard to understand at first, but once I got it, was easy to get going. The concept is good though. Maybe I missed something, but what was the 10 seconds portion of the game?
Aug 26 14:25:00 5m 00s Penny Shaking Wat?
Aug 26 14:32:00 7m 00s Breathe Tried on Chrome. Good concept, but I agree with Hypnohustla about the background being a bit... distracting at times. Survived for 73 seconds. I liked how it got faster and faster.
Aug 26 15:11:00 39m 00s Mercurial Stylish and fun. Gauntlet portion was definitely the funnest. Unfortunately on my best run, I used up the gold key and got myself stuck indefinitely and wasn't able to finish the game.
Aug 26 17:36:00 2h 25m sine Really well done game. It reminds me A LOT of Osmos and Eufloria. I assume they were inspiration for you? Graphics and audio were fantastic. Took me a bit to figure out what was going on in terms of gameplay/mechanics, and still a little fuzzy even after tutorial, but still was able to complete it.
Aug 26 21:50:00 4h 14m Film Leader Good effort! The jump feels a bit "floatey" or slow and that bug that Dioiminik mentioned really makes it hard/frustrating to complete some of the stages. Unfortunately I couldn't beat/finish it.
Aug 26 23:20:00 1h 30m Jack and the Alarm Clock Overall a great experience and entry to LD. Very polished and complete!
Aug 26 23:29:00 9m 00s Die very very fucking Hard I love the visuals, but like others mentioned, it gets a bit hard... to look at after awhile, haha. Graphics were top notch. The controls were a bit hard to get used being use to things like Hotline Miami or Binding of Isaac where movement/shooting is separated. Overall, a great entry!
Aug 26 23:49:00 20m 00s CHRGNG PLS W8 Overall a good experience. It loses steam after awhile, but was fun while it lasted. Bouncing triple shot for the win!
Aug 27 00:11:00 22m 00s 10 Second Defender Overall a fun experience. Good job! Does it go on forever? I pretty much maxed out my upgrades at the end.
Aug 27 04:52:00 4h 41m Zero Gravity Free Runner release :D Eeek, I can't seem to play any level (crashes starting Level 1 or even the tutorial).
Aug 27 04:58:00 6m 00s The Saddest Landscape Very moody and atmospheric. Really beautiful audio. Interesting use of the theme. Funny little glitch: hold the jump button for awhile :)
Aug 27 05:15:00 17m 00s donut panic Tried out a bit of single player and multiplayer, but unfortunately couldn't figure out any of the game mechanics like stopping monsters from getting donuts. I also was lagging pretty bad, like maybe 2-4 FPS - not sure what that was about. Any hints? <br/> <br/>Otherwise, props for trying out some multiplayer development!
Aug 27 05:31:00 16m 00s Capture the Massively Multiplayer Online Flag! A Real Time Turn Based game that happens in increments of 10 seconds. I watched your stream for a bit and was definitely an interesting process with this one. Unfortunately, I don't think anybody was on when I tried it. Either way, good work!
Aug 27 05:47:00 16m 00s Forward Motion Fun little platformer! As many have already said, I seemed to run into the collision issues quite a bit, especially on the last stage. Overall, I had quite a bit of fun.
Aug 27 06:11:00 24m 00s Haraka Great game here, but very frustrating, especially the last section, 2 pixel perfect jumps? Yikes. The movement and jumping seemed a bit off to me. Graphics were nice and stylish. <br/> <br/>Did anybody else beat it? :)
Aug 27 06:20:00 9m 00s GLITCH Great, moody and visually disorientating. Love this stuff. Nice exploration with a surprise "DEATH" ending ;)
Aug 27 06:37:00 17m 00s 10 seconds of hell! Decent concept and execution. I know it has been brought up before, but I would have loved to see a real round-based game with an ending using the idea. Good work!
Aug 27 06:57:00 20m 00s Flooded Dungeons Probably one of the most polished and fun games I've played so far. Great design work and gameplay here. Very impressive depth too!
Aug 27 17:30:00 10h 33m When He Left Design and aesthetics are top notch as everybody has echoed; however, also like most others, I couldn't figure out the crystals at first. Brilliant effects and audio work as well, especially on the failure condition - really great stuff!
Aug 27 18:31:00 1h 01m Nelson Pretty engaging and enjoyable, but gets very difficult at Wave 9+. I think I only got to Wave 11. Controls were responsive and functional. I think there's a bug with the level not getting reset on death - or at least the meter graphic? Not sure.
Aug 27 22:50:00 4h 19m Unstable Ground Rare to see LD games with story components, so props for that! Unfortunately, like most others, I couldn't figure out how to pass the 2nd level without cheating (reading), perhaps some in-game hints or directions would help this, or at least specifically telling the player to look at the failing demotion structure for hints. I finished it though!
Aug 28 02:10:00 3h 20m The Thief Enjoyable concept. The audio is a bit grading on the ears after awhile and the collision seems a bit off sometimes. Either way, I was able to beat it after some trial and error. Nice work!
Aug 28 02:23:00 13m 00s INSTIGATION Overall a very solid and polished piece. Puzzle games aren't really my thing, but I see the effort, design and work put into it. I got up to I believe level 9 or 10. Audio is great too!
Aug 28 05:40:00 3h 17m QuickHunt Clearly an amazing piece in almost every regard. As most people have noted, the only criticisms would need to be made in the control and collision department. Otherwise, really beautiful work!
Aug 29 01:04:00 19h 24m Ab Solanum Very enjoyable experience. Polish and content was very good. Very nostalgic of the DOS-era for me. I finished the game without even realizing there was bullets or bombs... I definitely need an achievement for that :P
Aug 29 03:48:00 2h 44m The Lost Robos Some very high level of polish here. Great game mechanics and detailing. Good use of theme to boot! Box collision/gravity was a little wonky, and some, erm glitches were afoot: http://screencast.com/t/Ry9t6FmObq <br/> <br/>But that didn't stop it from being a super great entry all in all. I completed it all the way through. Some really clever stuff! Hard to believe the length rivals some commercial indie games. Great ending! Great work!
Aug 29 04:48:00 1h 00m Sausage Gobbler Hmmm, it seems my last comment didn't go through? <br/> <br/>Anyways, I watched a playthrough of this on N0_Named_Guy's stream and had to give it a go after. Very challenging, but very rewarding on beating it, like more retro, arcadey still games. Some pretty decent production value here too. Great work!
Aug 30 00:26:00 19h 38m Chicken Snatch Some really nice production work here. Overall a great experience. w00t! I got the best score so far: 174.
Aug 30 00:47:00 21m 00s Time Flies Straight Profoundly weird, psychedelic, and nostalgic. Truly, one of the best games in this LD. The exploration and visuals were truly remarkable as well as the weird humour, inclusion of Carl Sagan and time manipulation narrative. Great work!
Aug 30 01:16:00 29m 00s Planet Monster Amazing amount of polish and very tight Great audio and controls. design. Got a good strategy going and beat it. Challenging and rewarding. Overall, very nice work!
Aug 30 01:32:00 16m 00s Xyloctopus Interesting and complex for sure. I think the complexity of controls hurt the execution a bit; however, the audio, design and visuals are all superb. I could not figure out how to get past the third level, can you please explain what I need to do?
Aug 31 16:38:00 39h 06m 10 Seconds Per Meter Interesting game. The inventory/shop thing seems a bit overly complex maybe. I was able to get to 0.08 after several tries and trying out the items. The theme is stretched a bit here... as others have commented. Good work!
Aug 31 16:48:00 10m 00s Lunar Rush Pretty simple concept. I think I got to around wave 15? Not sure though. Would be nice to have a counter. I noticed some enemies would get stuck sometimes and when I died, I just kind of stayed there, taking hits, haha. Decent effort though for learning unity, keep it up!
Aug 31 17:04:00 16m 00s Mission Mars Interesting (and random) game. I got to the boss a couple times but could never finish him. Any tips? He eventually just spams like crazy with 100 balls on screen and kills me. <br/> <br/>The physics and rooms are a little weird and unpredictable, resetting the whole game on death seems a little punishing for this fact due to all the trial and error. Overall, a fun experience for me.
Sep 12 00:01:00 270h 57m Flicker I'll pretty much echo what most people said about the issue with controls and collision, but besides all that, it's a really good piece. It's a solid puzzle game that's a bit flawed by the glitches, but I was able to complete it and definitely enjoyed it!
Sep 14 07:51:00 55h 50m I Am Time Bomb Sadly I have to echo all the others. No friends to play with! From what I can play, everything seems very well done. Power-ups seem pretty interesting as well.