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rylgh

Feedback comments for LD27

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TimestampSince previousGamerylgh's comment
Aug 26 02:44:00 Killer Really fun, got quite into it. It's neat how most levels are more of a puzzle than a twitch thing. Got stuck on 29.
Aug 26 03:33:00 49m 00s 10 Seconds Before the World Ends Great job, clever idea. Really satisfying and intuitive to play.
Aug 26 04:14:00 41m 00s exposure Wonderful presentation!
Aug 26 04:39:00 25m 00s 'Speedrun' The Game FANTASTIC art... and i love how many decimal places are showing.
Aug 26 04:45:00 6m 00s Timeline Jesus christ this is such a clever and elegant take on the theme. Amazing work.
Aug 26 04:51:00 6m 00s Low Memory Very neat game. Recording the wrong command sequence leads to hilarity as much as it does to frustration.
Aug 26 05:01:00 10m 00s Under Water GORGEOUS
Aug 26 05:09:00 8m 00s Unacrystal Really fun, got to stage 4.
Aug 26 05:16:00 7m 00s Balloon Rescue Fun game, would have been happy to play more levels. Simple and effective enemy AI.
Aug 26 05:21:00 5m 00s Small fish Nice HUD-less way of showing the oxygen amount!
Aug 26 05:34:00 13m 00s The Duellists GREAT job... so much polish. Love the silhouette effect when someone gets shot, love moving the cursor up to cock my gun...
Aug 26 05:40:00 6m 00s The Clocktower Really nice game! Survived 20 rounds my first try. Player had a bit too much momentum (and weak acceleration) for my tastes though.
Aug 26 06:24:00 44m 00s Space-Time Adventure Very polished! Feels like a non-jam game, for the most part. Playback controls are nice, and love the dead-astronaut sprite. Nice music. <br/>Some thoughts: <br/>- didn't like how every time I added a force it automatically started the game... usually just forced me to hit space right away if i wanted to add another one <br/>- didn't see any enemies, and not sure if i saw any evil asteroids (used the skip button a bunch, and beat a level) <br/>- the visual effect for the forces kind of looks like a jet boost pushing it in the wrong direction
Aug 26 06:59:00 35m 00s 10 Love this! Amazing how much depth and context you can create with just differently scaled and tinted circles. The level that looped back in on itself mildly mindfucked me, as my eyes were seeing some flat circles but my brain was seeing a 3d bridge crossing over itself. <br/> <br/>One possible issue: on the level where you start on the platform moving around in a circular path... when you jump off, I think you are still being moved as though you are attached to the platform you left? Maybe once you leave the platform you should stop being moved as if you're still a child object of it.
Aug 26 07:04:00 5m 00s SliP Such good sprites... and I LOVE the music. Just downloaded your source just so I could nab that theme song.
Aug 26 07:13:00 9m 00s Teleporting Zeppelin Man that's a lot of bullets... feels good to aim and shoot, but I wish there was some feedback that the bullets were hitting things.
Aug 26 08:06:00 53m 00s MUD Really fun, really challenging. Tried it a bunch of times, going for different builds. None of them seem effective enough to beat the waves around 5/6, but still damn fun.
Aug 26 08:12:00 6m 00s Trigger Man Fun game. Really liked using the mouse-wheel to zoom, just felt really seamless and cool. So annoying when the guys walked close to the tower, out of my view, haha
Aug 26 08:25:00 13m 00s Wormholes Very neat! Not sure if my ambient audio was loud enough for a tunnel it was flat for quite awhile. Made a few snapping noises, which probably coincided with me hitting the first jagged peak that appeared. Oh well, going max velocity was really exciting, especially with the drum n bass. Great music :)
Aug 26 17:16:00 8h 51m Clockblock Haha I almost named mine "Clock Block", whew! Nice job, bit too challenging for me, but feels really smooth.
Aug 26 17:49:00 33m 00s Hankerin Rocket Jocks Great idea, really fun! Laziest rocket engineers ever.
Aug 26 19:41:00 1h 52m Tiny Arena Fun game! I liked how all the weapons were balanced differently. Some thoughts: <br/>- agree with kevin that not being able to move while attacking was painful. i can see how it's useful for balancing/differentiating but it doesn't feel good. didn't really enjoy using the bombs or magic, everything else felt more fun. <br/>- large player hitbox + large enemy magic bullets + high rate of fire for enemy bullets + small arena = often impossible to avoid <br/>- nice death animations!
Aug 26 19:53:00 12m 00s Z Loop Ribbon Nice art and animation, and cleaving through enemies(?) with the attack is really satisfying.
Aug 26 19:59:00 6m 00s Haraka Nice! <br/>+ great simple art style and colors <br/>+ loved how the title screen opened up into the game <br/>+ wall jumping was fun <br/>- the respawn time felt needlessly long (dying every few seconds, then waiting a few seconds as the cube sat in the air was aggravating) <br/>- character felt a bit too heavy for my tastes <br/>- it says "Time is out" or whatever even when you hit a spike
Aug 26 20:33:00 34m 00s 10 seconds Escape Love the "FUCK" signs :) <br/>Sometimes I got hung up on the corners of blocks in the wall.
Aug 26 20:59:00 26m 00s Flooded Dungeons Fantastic. Really well balanced, got to floor 32 on my 3rd try then accidentally bombed myself. <br/> <br/>Been playing Spelunky lately? Reminds me of it with the crates, spiderwebs, bombs, shops, and soft time limit. Not that that's a bad thing at all! <br/> <br/>Looking forward to the mac version so I can play on my main computer. If you do an updated build with some polish (main area I think could use some is enemy attacks, tough to know when they are able to hit you and isn't any feedback besides the floating numbers), all the better.
Aug 26 21:06:00 7m 00s Clockwork Cat Nice job... great sprites, great music, fun mechanics. Only suggestion is that I could have like a bit of jump leniency when you are leaving a platform and try to jump.
Aug 26 21:12:00 6m 00s Die very very fucking Hard Awesome crunchy effects... bullets felt super satisfying to shoot. Love the title and the loadscreen "FUCK YOU" announcer!
Aug 26 23:05:00 1h 53m Test Subject No. 14756 Nice, very polished. I found I could jump up walls though (which was actually pretty fun, cheating on the tests)
Aug 27 00:12:00 1h 07m Absolute Time Really well executed mechanics.
Aug 27 04:09:00 3h 57m 10 Floors Nice job!
Aug 27 04:28:00 19m 00s Battle Switch Arena Super cool arena generation.
Aug 27 04:34:00 6m 00s GLITCH Damn, dude. Such cool effects. Wish this was part of the compo so I could look through your source and play with your shaders.
Aug 27 05:38:00 1h 04m BECOME A GREAT ARTIST IN JUST 10 SECONDS Definitely gonna keep this around, think it could be useful as an art/palette inspirational thing, besides just being fun to mess with. <br/> <br/>Couldn't find the screenshot featue.
Aug 27 05:47:00 9m 00s Certain Defeat hilarious the whole way through... even these comments are hilarious...
Aug 27 05:56:00 9m 00s Time Slime Arena Cool :) <br/>Got to Day 16
Aug 27 15:48:00 9h 52m Mission Mars Pretty nice platforming controls, feels tight and fast as opposed to some other slow &amp; heavy feeling platformers. Anti-gravity levels were very neat.
Aug 27 16:10:00 22m 00s Tick Tick Mother F***er Pretty funny :) Wanted to beat it to see &amp; hear the ending, but died on level 6.
Aug 27 18:19:00 2h 09m Time Flies Straight 5/5, solid enjoyable trippy game. great visuals, pleasant music. not really sure what the little bouncing dudes were doing for me though.
Aug 27 18:26:00 7m 00s Time War Fun game! Powerups were great, normal gun not so satisfying. Was frustrating when an enemy was right under me and I kept shooting without being able to hit him, haha
Aug 27 19:49:00 1h 23m Gas and Air! *FANTASTIC* visuals, think it's the best visual implementation of the hand-scribbled style I've ever seen.
Aug 27 19:57:00 8m 00s Hello Dr. Steiner! Nice job! Like polegar said, feels great for a 48 hour game. <br/>+ great controls, strafing works really well <br/>+ great sounds and music and computer voice <br/>+ fun powerups <br/>- did not like the bullet-time powerup, made it painfully slow getting to the next room <br/>- wasn't sure if i was going the right direction
Aug 27 20:41:00 44m 00s Reactor madness! The wobblewalking was a nice touch. Was fun to figure out that I could hold down all 4 arrow keys at once :D
Aug 27 21:33:00 52m 00s Trigger Warning Wasn't sure what to do, but the movement simulation was very lifelike... "trigger warning" is an apt name as I could see how someone with aversion to bugs would be freaked out by this. Kind of made me itchy while playing with it... movement's too realistic. Neat :)
Aug 27 21:47:00 14m 00s Mechanical Madness Damn, great job. Solid platforming mechanics, some cool level design (liked the falling spike tunnel one a lot), very polished.
Aug 27 22:01:00 14m 00s 10 Seconds Quest SO GOOD 5/5. agree with angrygeometry, could make a very cool mobile game.
Aug 27 22:04:00 3m 00s Pube Pretty messed up, loved it :)
Aug 27 22:25:00 21m 00s Ten Second Trip Very fun to play with! Source available?
Aug 27 23:05:00 40m 00s Gone in 10 Seconds Great job man! Really funny dialogue. Loved the cool minimal scene of the stereotypical retired guy living a peaceful live in a mountain retreat. Jumping into cars was a cool mechanic and it was fun holding wires together. Tough but not tough enough to make me give up. <br/>- saw one issue: http://i.imgur.com/aG6hPIt.png <br/>- don't think the pauses (when no one is talking) should require hitting space to progress past. sometimes they did, i believe.
Aug 27 23:23:00 18m 00s Subject 18120 Nice! Fun super crate box-inspired mechanics. Nice art, loved the little taunting dance the enemies did when you died. Also agree that the KILL button was a nice touch, instead of START. Liked the destructible platforms too! <br/>suggestions: <br/>- less abrasive jump sound effect, maybe randomize it a bit too <br/>- platforming physics could be improved a bit
Aug 28 01:08:00 1h 45m PROBE TEAM 5's all the way down.
Aug 28 04:36:00 3h 28m Planet Monster One of my favorites... super fun game. Awesome sprites, SFX, screenshakes. Nice little touches too: at one point I was thinking how nice it'd be if I could push the number keys to select stuff and it just worked. <br/> <br/>Couple potential issues: <br/>- at one point a meteor broke a gun so i put a block there, but guys just started streaming through the block anyway (http://i.imgur.com/V5gR5hs.png) <br/>- at the end the screen went blank and the space businessman said something about not all of us being overachievers. wasn't sure if that was a loss screen (didn't say "i let them through") or a victory screen. if the latter, i'm not sure why i won.
Aug 28 05:52:00 1h 16m Polarity Fun game! Nice chill atmosphere, nice mechanics. Playing on a touchpad wasn't too comfortable. I think it would work alright with spacebar for lasers, left and right to rotate?
Aug 28 06:11:00 19m 00s Crazy Genetist Clever puzzle mechanic! Kept playing until I beat it... though I did get lucky...
Aug 28 06:17:00 6m 00s The Saddest Landscape Very nice, and I like your interpretation of the theme. It doesn't have to be a 10 second round or life, it's just a starting point. <br/> <br/>I also found the 'hold the jump button to fly' thing but I actually found it kind of beautiful... the robots flew off the screen and the landscape kept scrolling by, empty.
Aug 28 07:09:00 52m 00s Orction House Panic Holyyyyyy shit that is a wonderful pun title. Fun game too... great drawings, writing, and music.
Aug 28 16:16:00 9h 07m 10 Sec Hero Cool, fun game. Bit tough, but was able to beat it. <br/>- tough to see how much life remaining without looking closely, which you don't really have time for <br/>- didn't figure out how to get MP until after beating it
Aug 28 16:38:00 22m 00s TILE PLACEMENT Also stops halfway for me.
Aug 28 19:47:00 3h 09m Total Spaghettification Very cool, just couldn't figure out the controls, even with a lot of effort. On the third level with the fall you've got to wall slide down, just couldn't get the slide to work. Holding jump and slide would just keep me wall-jumping, just holding slide would have me bump off the walls.
Aug 28 19:50:00 3m 00s Self Destruct Nice job! Quite polished and some nice little touches (like how you can switch guys before you actually walk out the door)
Aug 28 20:03:00 13m 00s ROBO-TIC Nice job, works well. The multi-character control didn't have much effect on the gameplay, though (maybe it does in later levels, though). I always ignored all robots I was controlling except the most recently activated one.
Aug 28 20:10:00 7m 00s GunJoust Such a badass concept... works really well too. Mouse lock would be nice.
Aug 28 23:11:00 3h 01m Step Out Great job! neat puzzles, nice models and environment. The double jump should shouldn't start the second jump until i let go of the key and re-press it, though, i'd say.
Aug 28 23:47:00 36m 00s Legend of Troll Great job! <br/>- lovely art... nice animations (especially the turn-to-stone one) and gorgeous environment <br/>- very nice music (one bug i saw was that going back to the main menu caused the game to be silent when re-entering the level) <br/>- a pretty satisfying little puzzle, figureoutable without a tutorial <br/>- some good humor, especially the rocks talking <br/>Not sure why the queen didn't turn to stone also, though :P
Aug 29 05:46:00 5h 59m Endless Run Really nice game! At first I thought money was just for score, was delighted to find the little shopkeeper (vending machine?)
Aug 29 05:52:00 6m 00s Water Closet Man, I'm impressed with how much use you got out (what seemed like) solely unity primitives... felt like a coherent bathroom environment...
Aug 29 05:58:00 6m 00s DEZ Very nice, elegant concept!
Aug 29 06:14:00 16m 00s Dungeon Run: Gauntlet Very tough! Nice simple, effective sprites. Shield mechanic is good, forces you to decide whether you can get by without it and save it.
Aug 30 01:04:00 18h 50m Con 10 Sedi Great take on the theme, super cool music!
Aug 30 07:07:00 6h 03m TOO MANY BULLETS Man, the controls and visual feedback for that little rectangle are fantastic. Dodging the bullets was fun but I'd love to control that guy in a bigger game. Great job!
Aug 30 15:49:00 8h 42m My Tenth Adventure Great visuals, cool micro-game concept!
Aug 31 06:04:00 14h 15m ROBOT PLANET Great game man! Beat it my second try. Tense but very enjoyable. Feels quite a bit like Zaga-33 but the real-time pressure is a good twist. Tweens and everything felt great, especially the robot death effect. <br/> <br/>Didn't realize at first that picking up hearts gave me more than 1 health back... led to me playing more conservatively the first time, and had a few moments where I didn't understand why I was still alive. Not complaining :)