Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Ossi
Feedback comments for LD27
Ossi's games and stats for all events →
| Timestamp | Since previous | Game | Ossi's comment |
|---|---|---|---|
| Aug 26 03:31:00 | Catch them all! (In ten seconds) | I really like how you put the timer in the background and made it blurry. It doesn't get in the way of your focus on your character while at the same time giving me the feeling of impending doom! | |
| Aug 26 04:01:00 | 30m 00s | 10 second burn | It's a neat idea to use time as a hidden resource and constantly having the alarm mislead you. I did have some trouble landing though, was kinda tough for me to position myself without gaining too much speed even if I was fairly low to the ground. Love the vector style art, and the sound effects may be a tad bit loud. |
| Aug 26 04:15:00 | 14m 00s | Make a game Game | This is really great and funny! What a silly concept done pretty well. Just having a background and music gave me a good laugh, and I didn't realize it until a couple more tries that there is a legitimate game if you can get all the pieces done before the timer. Well done! |
| Aug 26 22:48:00 | 18h 33m | Frictionless Fury | I like the idea of added time to the next level, encouraging you to go as fast as possible early on to get more breathing space for the harder levels (like level 3! grr). Could do with more stuff in the level, maybe moving obstacles. I actually kind of like starting from the beginning provided a bigger version of the game is split up into 5 level chunks. It really forces you to learn the levels quickly in order to advance. |
| Aug 26 23:10:00 | 22m 00s | 10-Second Switch | I like the 10 second charging mechanic you have, combined with the simplicity of a side scrolling shooter. I think you pretty much exposed most of the issues I was experiencing with the game. Some enemy types I'd like to see are stationary targets on either of the top or bottom surfaces, or maybe enemies that split into smaller enemies! And as someone else mentioned, contrasting the bullets from the background is pretty important for surviving, without feeling like you died from nothing. Good job! :D |
| Aug 26 23:31:00 | 21m 00s | Hungry Fishers Dream Team | That was fantastic! Great artwork and music, really nostalgic! Your take on the theme is pretty well done, having the choice of when to switch to either the son or the father made me want to see how much fish I could get at once. Fun little dialogue between both characters although I wish you could skip through that start faster than just completing a line of dialogue and waiting for the next bit. Good use of the HUD elements to represent the time/harpoon mechanics although it felt a bit weird to aim. Sometimes the direction was a bit more angled than where I was facing, although that could be by design since it was really challenging to get the fish I needed. Great job! <br/> <br/>About the pumping mechanic I assumed that when you were pumping air each pump gave you a second, but it seems like it gives you more. I'm wondering why you chose it to be that way. |
| Aug 27 00:04:00 | 33m 00s | Erfingi | Great concept and execution! 10 Seconds is definitely not enough time to choose an heir and that makes it all the better! I like how you used sound to create direction for the player and the low view distance made it tense and suspenseful. Also, having almost max limp suuuucks haha! The game would benefit greatly with some completed art, otherwise great job! |
| Aug 27 00:14:00 | 10m 00s | Every Ten Seconds A Kitten Drowns | Poor kittens! I couldn't save them all! Cool take on the theme and the upgrade shop is neat. Great random names too, my ship was called Orange Universal, so gooood! Some things to improve on: I wish there was more feedback when collecting money or kittens, like a visual or prominent sound effect, and perhaps make it so you have to return to the shop to upgrade rather than being able to go to shop whenever. That may give the game a bit more risk/reward. Great job though! |
| Aug 27 00:23:00 | 9m 00s | Jack is gonna Die! | Love the pings as a timer that you have to keep track yourself. Perhaps your character could be a bit shorter, I felt like it clashes with the size of the tiles and the enemies. I like the story you setup for this character as well, great job! |
| Aug 27 00:35:00 | 12m 00s | ShitStorm | That was pretty silly! Your mechanic was shit...literally, and moving back and forth trying to propel myself up had me laughing each time. There is a bit of a problem with the "finish line" in that sometimes you get stuck on the top lip of the model and the gravity usually don't push you down fast enough to reach it before the timer ends. Very funny, and I never want to eat these 5 cent "Takos". |
| Aug 27 01:11:00 | 36m 00s | KunoNoOni's Magical Star Saga | Some really tough jumps and the health draining really gave a sense of urgency. Perhaps the contrast on the character to the background and the blocks can be adjusted, I felt like it was a bit tough to see exactly when I reached the absolute edge of the platforms. Since this game requires you to keep moving, stopping to judge distance can cost you your life! Also a pretty funny premise for the story, great job! |
| Aug 27 04:41:00 | 3h 30m | Tracewire | That was really fun! Such a simple concept and controls and it starts to get really difficult when you introduce lots of wire slices and alternating gold nodes. Great job! |
| Aug 27 05:18:00 | 37m 00s | Tensed Seconds | I didn't mind that jump was on the space bar but it definitely makes more sense on the W key in this case. I really like the art and layout of the levels and the variable jump height is a nice touch even though the acceleration on it's peak seems a bit too fast. I wish you played more into the 10 Seconds theme, seems like you bypass the time limit with pickups. Perhaps a negative item that resets you back to 10 seconds if you touch it, or the closer enemies get time moves faster. Great job though, shooting those enemies is satisfying! |
| Aug 27 05:59:00 | 41m 00s | IMPACT | Pretty good, I really like the art style and the sense of speed. I feel like since these kinds of games are about getting really far, 10 seconds doesn't really work too well if you're using it as the timer. Perhaps a different mechanic mixed in with this type of game that has something to do with time could make it last longer and be a bit more interesting. Not sure what that mechanic could be exactly, but your execution was well done! |
| Aug 27 06:20:00 | 21m 00s | 10 Seconds of Joy | That was really fun! I really like how you tied the game's theme on that quote and used 10 seconds to represent each character's joy. The layering of the music when you collect more and more people is really great. The increasing obstacles made it pretty challenging to navigate when I was controlling many people at once. And I liked how they were themed like sadness and anger(I assume the red one was). The upgrades were a nice way of specializing strategies to maximize how many people you could get and there are enough levels that I feel like it's a pretty complete experience despite the short time you all had to make it. <br/> <br/>As far as criticisms go, perhaps there could be more styling around the playing field or some kind of background there. Not entirely sure if that would distract from the gameplay elements but you guys did a great job! |
| Aug 27 07:50:00 | 1h 30m | Antarctic-Toc | Old school arcade style game play with an event timer! Really cool idea using the theme as triggers for difficulty. Sound would definitely complete the experience, good stuff! |
| Aug 27 08:03:00 | 13m 00s | Legend of Epikouros | Wow, this is amazing! What a fantastic use of the theme. Knowing that everyone you've watched has experienced part of the adventure in game play and you by watching them really gives you a different perspective on how you use your time. The only thing I really would like is some kind of indication on how close to your turn it is. Depending on how many people play it, it seems like it could take a while before you have a chance. It's really great and I'll definitely keep following this! |
| Aug 27 08:41:00 | 38m 00s | Tower of Wizard | Very cool take on the theme. Really nice artwork and fun dialogue/choices. Well done! |
| Aug 28 04:25:00 | 19h 44m | Five By Five | Tough game! Having the limited vision really added to the challenge but like some other people said the tiles could be a bit more clear. I found myself getting confused on where I could walk. Well done! |
| Aug 28 10:01:00 | 5h 36m | QuickHunt | Simple gameplay and great art style! It was a bit hard to find the right animals and I always ended up in negative time, but it was a nice little area to roam around in. Great job! |
| Aug 28 10:26:00 | 25m 00s | The Master of All Magic | Congrats on completing your game! Sometimes it can be tough to get to the end especially when the game you are working on has a bunch of new problems you are trying to solve. I really like the random generation of the different areas and the master of magic being a cat is pretty funny! |
| Aug 28 10:39:00 | 13m 00s | Treasure Run | Pretty challenging game! I'm not sure if it was intentional or not but the background music and the timer beep were synced in such a way it felt like they were playing off each other. Art could use some more polish but the random generation was a nice way to keep trying over and over! Good stuff! |
| Aug 28 10:52:00 | 13m 00s | Hurry UP! | Very fun to play and great art style! The music suits the environment well and the jumping feels good. Some of the platforms sorta feel randomly placed and some of the short step blocks are hard to navigate if you rub against them while jumping. Great job! :D |
| Aug 28 11:09:00 | 17m 00s | Black Hole Runner | The ship needs to move faster, but I love your idea. A lot of different elements going on. You have the time itself to make your escape, the dodging of various obstacles and the collection of some. And the ever chasing black hole. Music fit the space theme really well, but the ship movement definitely needs some adjustments. Very neat game! |
| Aug 28 11:16:00 | 7m 00s | Routine decisions (in 10 seconds) | Very cool, great idea and well executed too. Looks good, sounds good and making quick decisions was kinda hard with the 10 second limit. The game sometimes stopped working after each section and I had to restart a couple of times but I really enjoyed it! Great job! |
| Aug 28 11:28:00 | 12m 00s | The Choice | Emotional and thought provoking, well done. It would have been nice if there were sound effects or some kind of visual or color change to accompany the words and choices you made. Amazing atmosphere! |
| Aug 28 11:45:00 | 17m 00s | The Monkey Escape | Neat puzzle game! Maybe you could make a challenge mode where it limits the number of commands you can use. Since you can place as many as you like it starts to get really easy. I really like the story behind the monkey and the use of the theme! |
| Aug 28 11:55:00 | 10m 00s | Bluescreen | Very cool concept and presentation! I loved the old computer setup and the buttons on the side were a nice settings touch. The survival mini-game got pretty difficult as time went on and the normal mode was kinda easy. Pretty funny having the computer bluescreen when you lost! Remind me never to install Paladin Virus Hunter software. |
| Aug 28 23:38:00 | 11h 43m | Off and On | Neat little idea. I feel like this type of game would benefit from being on tablets and perhaps with some moving buttons for even harder hand movements! |
| Aug 28 23:52:00 | 14m 00s | Spider Slaughter | Take it spiders! I could only manage a score of 19 but that was satisfying. Really simple game, could probably use more stages with different sized spiders worth more points. |
| Aug 29 03:21:00 | 3h 29m | Mr Moore's Last Seconds | Charming game! I really loved the wedding part and the narration was a cool touch. Pushing the crowd to use as a platform was also neat. I wish there were more things to do that used the environment like that and perhaps have the collectibles be more like the art style of the characters, they seemed a bit out of place. Excellent mood, good job! |
| Aug 29 03:29:00 | 8m 00s | Solution | I eventually got the small box to be flush with the other small box but it didn't trigger any win state when the timer ended. Neat little idea and and a very basic usage of the theme. Cool! |
| Aug 29 23:45:00 | 20h 16m | Mechanical Madness | Great level design and tight platforming controls! That was a pretty challenging game and using powerups as difficulty shifts is a nice mechanic. Super fun to play! |
| Aug 30 00:02:00 | 17m 00s | Time Surge | Amazing graphics great mechanic and fitting music! It was a pretty tough game, but very satisfying to finally make it to the next room. Great use of the theme! |
| Aug 30 00:14:00 | 12m 00s | Chrono Blood Ninja | Cool graphics and awesome blood effects! Really satisfying to slash all those ninja and wall jump around the rooms. As everyone else has already said it does need a restart key though. Great job! |
| Aug 30 00:33:00 | 19m 00s | MegaPunch | Very fun game! Love the art style and the usage of the theme changing the blocks on the map was really cool and made fighting other people interesting and dynamic. Audio worked well with the game and the controls were pretty solid. Very well done! |
| Aug 30 01:54:00 | 1h 21m | Platformer Roulette | Great use of the theme and fantastic concept! I love how instead of having the gun point at the in game character you point it at the player themselves, so meta haha! Great graphical style and the scan line with the music really add to the arcade feel. Great job! |
| Aug 30 02:03:00 | 9m 00s | 10 Floors | Very simple very fun. Love the espionage feel to it and the graphical style was pretty nice. I really had to speed run those levels to get to the end in time, so there was a pretty good challenge there. There is a slight issue with the way you get pushed off the edge by the red creatures, sometimes it doesn't push me all the way off and I have to wait out the timer to restart. Great job! |
| Aug 30 06:54:00 | 4h 51m | TOO MANY BULLETS | Wow, that was super fun! Great controls and graphical style. Great challenge and nice use of the theme, creating different aura's for you to use to dodge more bullets. Super fun game! |
| Aug 30 07:01:00 | 7m 00s | Room Rush | Simple and fun game, you nailed the theme! Very creative! |
| Aug 30 08:27:00 | 1h 26m | Terminal 10 | Very funny and creative game, love the silly mechanics of using the parachute! Great job! |
| Aug 30 09:01:00 | 34m 00s | 10 Seconds Treasure Hunt | I really liked the graphics and the writing was pretty funny! Well designed maps and really cool concept. The theme was implemented well but man my finger is tired from clicking so much! Maybe add an option to tap the arrow keys to move. Well done! |
| Aug 30 09:11:00 | 10m 00s | 10 Sec Hero | Really neat idea, great artwork. I had trouble however exploring the area after the first locked door. I was trying to use the potion but it wasn't activating, I assume time is HP? Great work though! |
| Aug 30 09:25:00 | 14m 00s | 10 Sec And Slash | Love the graphics and music. The controls were solid and the multiple people with different lifespans of 10 seconds was a fantastic use of the theme! Super challenging game! The beeping of the mines seems a bit too loud and does get annoying since there are so many of them beeping at different times. Fantastic job though! |
| Aug 30 09:42:00 | 17m 00s | It lasts longer when you're a genius | That was super hilarious! Great writing for the setup of the story and the instructions! Your use of the theme is fantastic and very simple to understand. Love the cute little aliens darting around. Simple controls and challenging dodging gameplay is pretty fantastic! I wish there was more to the sound though, perhaps a warning ticker for the timer would give it more suspense. As well as the art could use more polish but it's really fun! Good job! |
| Aug 30 09:54:00 | 12m 00s | Pube | Not sure what to say other than that was weird. Yea... good job? haha :P |
| Aug 30 10:19:00 | 25m 00s | Unseen | This really scared me, I don't do well with scary games. Great sound effects! Good job! |
| Sep 1 01:47:00 | 39h 28m | Beams | Nice twist on an old school formula. Really challenging too! Good job! |
| Sep 1 01:51:00 | 4m 00s | Platefoormers | Simple and basic platforming game, neat! Needs a jump sound effect though! |
| Sep 1 01:57:00 | 6m 00s | Billy! Cleanup on aisle 5! | Funny idea! I really like how your arm stretches and the items in the jars are pretty silly. Very catchy background music, although the sound effects did seem a bit too loud. Simple and effective, good job! |
| Sep 1 02:14:00 | 17m 00s | Friday Simulator | Simple concept with hilarious execution! Very funny game with silly words to type. Good job! |
| Sep 1 02:21:00 | 7m 00s | Time Taxi | Amazing use of the theme! Really challenging and fun music! I really liked the idea of having to count backwards based on how early or late you were dropping people off, and then readjust your timer when you reached the starting point again. Some of the text could have been a bit more readable and perhaps put some padding around the story/instructions bit so that the text isn't stuck against the side of the window. Great job! |
| Sep 1 02:33:00 | 12m 00s | Anti - Explosive Babies | Fun and challenging game! Really fun mechanics and tough obstacles. Also the music is really good although it seems a bit too loud. Very well done! |
| Sep 1 23:04:00 | 20h 31m | The Final Countdown | Good concept with a funny little story. I like the setup for the UI, using the environment pieces to keep track of the typed words and score. I wish there were more stages with harder words though. Fun game, good job! |
| Sep 1 23:15:00 | 11m 00s | 10 Seconds to leave | I really liked the text choices and the hints/thought provoking comments on the walls. This game would definitely benefit with some ambient sounds and music. Very atmospheric, well done! |
| Sep 1 23:22:00 | 7m 00s | Raptor Rescue | Simple and fun game with an interesting concept. I really like the upgrade system! Background music is a bit repetitive and I ran into a sound bug where opening up the shop at certain times would cause the sound effect of the meteors to loop really fast and go on forever. Use of theme was great and it was really fun to play stacking all the dinosaurs on top of each other! Good job! |
| Sep 1 23:27:00 | 5m 00s | Crazy Genetist | Very nice puzzle idea! Super fun to play and really challenging, it kept me playing over and over again. Catchy music and a neat art style. Great job! |
| Sep 1 23:37:00 | 10m 00s | Hungry Squishy Panic | Cool game. I like the artwork and the take on the theme is well done. I wish there was an indicator to see the angle and the power of your fling. Also, there's some collision issues on level 6, I managed to fling my character into the top left corner and he went out of the map. Great job! |
| Sep 1 23:46:00 | 9m 00s | 10 Seconds Match | Great concept and execution of the theme. The lighting effect really adds a lot to the atmosphere and challenge of the levels. I did eventually run out of matches and the level became pretty tough. Good music too! Well done! |
| Sep 1 23:56:00 | 10m 00s | Action Movie: The Game | Silly concept! Funny sound effects and driving off the cliff was pretty hilarious. Nice take on the theme, good job! |
| Sep 2 00:01:00 | 5m 00s | LABYRINTH10 | Really hard game! That was super fun and well polished. The music was great and the buying time mechanic made the path back to the center really frantic. Amazing job! |
| Sep 2 01:05:00 | 1h 04m | 10sion | Great concept and well executed! Pretty challenging game, and I really like the music! Great job! |
| Sep 3 09:22:00 | 32h 17m | Atomic Time Raiders | The intro is fantastic and sets up the mood of the game really well, the explanation of the mechanics are clear and simple. The music fits in really well and the game itself is super fun to play. Interesting take on the theme, great job! |
| Sep 6 02:54:00 | 65h 32m | Red/Blue | Cool game! Interesting use of the theme and I really liked the alternating of blocks on the timer. It got pretty tricky later on although I wish there was some way to ready up before a level starts. A lot of times I missed out on jumps cause I wasn't ready to move. Good sound effects although the switching of blocks sound was a bit too loud. Great job! |
| Sep 6 03:01:00 | 7m 00s | Duel | Simple and really fun! Fantastic concept! I love the dialogue between the two guys and the potential depth of the pose and direction you shoot really gives the game a lot of strategy. The only downside is since you can't really pair up with someone you know it feels a bit random playing against strangers or the AI. Having some sort of way to identify players allows for more mind games. Also the art style is really neat, great job! |
| Sep 6 03:08:00 | 7m 00s | LifeSpan | Interesting start to the dragonfly's story but a bit bland in terms of gameplay and difficulty. Needs some kind of distance indicator on how far you've flown. |
| Sep 6 03:24:00 | 16m 00s | Blood Trail:10 Seconds to Die | Cool game and nice artwork. Controls were really responsive and the game was pretty challenging with all those lava pools bordering the walls. Good job! |
| Sep 6 03:32:00 | 8m 00s | Stare | That was actually a really cool use of the theme! Really funny trying to guess and feeling like I was 100% sure but ended up being wrong. Simple and effective and really entertaining. Great job! |
| Sep 10 05:22:00 | 97h 50m | 10 Second Dragon Feeder | Interesting use of the theme and a really cute premise with the dragon. I wish some of the art reflected the art style of the dragon though. Well done! |
| Sep 10 05:28:00 | 6m 00s | Viral | Neat concept. I liked the grid based system and the upgrades for your virus. I could see where you were going with the art style and the music, so I wouldn't say it's that bad. Would have been nice if some of the UI elements were bigger and more clear to read against the background. Good job! |
| Sep 10 05:37:00 | 9m 00s | Royal Defenestrator | Interesting concept and really funny! The music goes so well with the situation, and the Queen commenting on what you throw is pretty great! Well done! |
| Sep 10 05:43:00 | 6m 00s | Haraka | Cool game, it's definitely got a Super Meat Boy feel. I kind of had some trouble making jumps off corners, I would just slide off the edge. And some of the friction on the box character felt too slippery especially for the moving platforms. Clean artwork and cute music, well done! |
| Sep 10 05:53:00 | 10m 00s | Antidote | Amazing game! Great graphic style and catchy music! The gameplay is really solid and shooting the pots and enemies is really satisfying. It's really challenging in the later levels to keep your money up. Fantastic job! |
| Sep 16 04:32:00 | 142h 39m | Entropy | Really fun to play! Cool art style and theme usage. Not knowing what's going to change next really adds to the excitement and it gets pretty challenging when you are preoccupied with the current enemies to see what's coming next. Great job! |
| Sep 16 04:49:00 | 17m 00s | ARGENTUM FORM | Great mood and fantastic effects! Not sure if it was intentional but the sound was sometimes too loud or too overblown and was popping a bit. Nicely done! |
| Sep 16 04:52:00 | 3m 00s | Summer Death Olympics | Simple and neat retro art style. Good job! |
| Sep 16 04:58:00 | 6m 00s | Kitty Force 10 | Great controls and awesome graphics! The music was also very well done. I wish the resolution wasn't so small though. Great job! |
| Sep 16 05:02:00 | 4m 00s | The Parameters Have Been Altered | Really cool game! It got really tough when I ended up with the shotgun and didn't completely clear the stage I was already on. The enemies are relentless! Really like the look of the game too, with the grid in the background moving as you do really gives the playing field some depth. Added a bit of fun facts at the end based on how long you survived is a good touch. Well done! |
| Sep 16 05:12:00 | 10m 00s | SliP | Great art style and animation! Really love the mechanic of using the enemies as tools for the puzzles, reminded me a lot of the Kirby games. The music fit as well and having the theme be based on timers for possessing is a cool touch. Fantastic stuff! |
| Sep 16 05:29:00 | 17m 00s | Clocked In | Really fun and challenging game! Catchy song and fun obstacles to run through. Some of those levels got really tricky but I felt as though it was really well balanced. The feel of the controls was really good and accurately navigating the ball minefields was pretty fun! Nice use of the theme both in the literal sense and the atmospheric sense. Great job! |
| Sep 16 21:57:00 | 16h 28m | Cloud Control | Really great art style! I wish there was more challenge, like putting obstacles in the way and having some power ups or items that would slow you down etc. The terrain generating at the horizon is a cool touch. Great job! |
| Sep 16 22:06:00 | 9m 00s | Antibodies | That intro was hilarious and the sound effects are really funny! Good controls and the enemies come at you fast enough to keep you on your toes. A bit simple in terms of the level layout and obstacle placement but it was still fun. Pew pew pew, good job! |
| Sep 16 22:16:00 | 10m 00s | Lost in the Dark | Very cool use of the theme. It gets pretty challenging too! Nicely done! |
| Sep 16 22:23:00 | 7m 00s | Charge | Great controls and use of the theme! Love the graphics and the grouping mechanics. Really wish there was sound to give it a more machine/robotic feeling as well as hearing those awesome tesla coils! Great job! |