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Feedback comments for LD27
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| Timestamp | Since previous | Game | nddrylliog's comment |
|---|---|---|---|
| Aug 28 16:00:00 | Antidote | Incredible quality for an LD, as I mentioned in the twitch stream (daniel was in there), I kinda wish the score wasn't linked to shooting, because that seems a little bit punitive. <br/> <br/>Otherwise, I got caught up in it immediately, really enjoyable to play, had to play it three times to complete it with a final score of $0.. see previous remark. <br/> <br/>Well done! | |
| Aug 28 16:13:00 | 13m 00s | Comet Run | Overall very fun, could use some work on the graphics. I was confused at first but then I got it and it didn't feel like any game I had ever played, so kudos for that! <br/> <br/>Good fit for the theme, and nice controls, music was nice and went well with the game. Gratz! |
| Aug 28 16:20:00 | 7m 00s | Penguin Racer Go Go | I'm pretty sure everyone said this but OH GOD I CAN'T SEE THE SLOW ZONES COMING. If it was a tiny little bit easier I might have played until I beat it :) <br/> <br/>Otherwise, props on making a racing game, I'm pretty sure I'm going to play it again when nobody is watching. Keep it coming Ryan! |
| Aug 28 16:31:00 | 11m 00s | Time War | Alright! Negatives first: audio loop was a bit short and some work on the graphics would be nice. <br/> <br/>Otherwise: very nice to play, quite smooth, won like 3 levels and then gave up on the squar-ish one. I like that there is a strategy element to the game even though it is basically a top-down FPS. Are the enemies toads? :) Gratz! |
| Aug 28 16:44:00 | 13m 00s | 10 Second Tower Defense | No win screen? :'( <br/> <br/>Otherwise, very nice tower defense, which you had time to include an area damage thingy, and maybe some more feedback when something gets hurt. <br/> <br/>Overall, enjoyable. Congrats on making it! |
| Aug 28 16:54:00 | 10m 00s | Castle of Doom | Very very enjoyable, smooth, as discussed in the stream the random order of levels is unexpected sometimes. Replayability is awesome because you just keep playing because you want to win. Some levels were really frustrating (but in a good way!) in the end I gave up after finishing 12 levels in a row. |
| Aug 28 17:09:00 | 15m 00s | Graviten | Very relaxing game, a change from others :) Liked the graphics/music/mood, it was a nice break from the GO-FAST-OR-YOU-DIE games. I'm pretty sure one of the levels (last but one) glitched and was too easy (second case just fell in the green area) but that's fine by me :) |
| Aug 28 17:18:00 | 9m 00s | Cedarville | Narration narration narration. Narration? Narration! Narration narration. Loved it bro, keep it comingggg. |
| Aug 28 17:35:00 | 17m 00s | 10 Second Dragon Feeder | It was very nice, just not my type of game :) Still, grading it high for innovation, extra cuteness points and efforts to fit the theme. |
| Aug 28 17:42:00 | 7m 00s | 10 Seconds | Pretty much a perfect LD entry for me! Very enjoyable, will try again later with controller. Graded low on innovation but high on pretty much everything else. <br/> <br/>Kudos & keep that stuff coming! |
| Aug 28 17:55:00 | 13m 00s | Planet Monster | I really liked the twist on the tower defense thingy, it's the highest grade I have given out for any entry. <br/> <br/>Really really well done, well polished, I wish I could do an entry half as good :) Keep the good stuff coming! |
| Aug 28 18:05:00 | 10m 00s | Jetpack Jacob in The Quest for Time | Wish I could win, guess I'm not good enough :) Very nice, obviously a bit light on the graphics but I liked the concept. Kinda wish the character was a bit smaller so it'd fit everywhere. <br/> <br/>Anyway, nice LD entry, keep them coming! |
| Aug 28 18:13:00 | 8m 00s | Defuse in 10 seconds | SO addictive. Played the shit out of it, won first try, very very intense, nice game, keep em coming! |
| Aug 28 18:24:00 | 11m 00s | Keg Quest | Apart from a few bugs (keys being throw in the past not being thrown again, as you've seen on stream), I very much enjoyed it. Gameplay-wise, one my favorite entries. Well done! |
| Aug 28 18:37:00 | 13m 00s | Meat Game | Kinda hard to judge as single player, looks a lot of fun with 4 people, though! |
| Aug 28 18:50:00 | 13m 00s | Richard Was Afraid Of The Dark | Very nice experience. Wish you had time to make the fire harm the player - also some work on the controls/jump would have been nice. <br/> <br/>Otherwise, enjoyed playing it through, it was a relaxing experience. Thanks, and keep it coming! |
| Aug 28 18:54:00 | 4m 00s | 1000ms | Aaaaaaaand another winner by Loren. Nice work there! |
| Aug 28 19:19:00 | 25m 00s | Hallucivian | Words can't suffice to describe how much I enjoyed it. Pretty much the most amount of time I've spent testing an LD entry ever :) Really loving the graphics environment you've created. <br/> <br/>Kudos. Keep the good stuff coming :) |
| Aug 28 19:27:00 | 8m 00s | The Deep Dark | Would've loved: a counter, fewer bugs (hehe), but otherwise nice to see an ambitious game, good for a first entry. Looking forward to see what you do next LD! |
| Aug 28 19:35:00 | 8m 00s | 10X10 | Very nice multiplayer game, funnier with several people of course - got to play it with someone in my stream, and twas good :) Great job! |
| Aug 28 19:46:00 | 11m 00s | Day of the Vampire | The original mechanic was incredibly well done. I particularly loved emergent level design (E.g. shovelling your way up). Really nice game, keep them coming! |
| Aug 28 19:51:00 | 5m 00s | Tunnel Vision | When's the greenlight? :D Joke apart, nice, kinda different platformer. To quote someone in my stream: "Cute and terrifying." |
| Aug 28 20:15:00 | 24m 00s | Loopy Lumberjack | How quirky and random :D Jokes apart, really enjoyed playing it, the controls felt a bit random at first (patches of dirt really slow you down *hardcore*) but it was a very fun experience. <br/> <br/>Looking forward to see what you do next Ludum Dare :) |
| Aug 28 20:18:00 | 3m 00s | Mechanical Madness | I don't know what to say that even though it has the typical tropes of a platformer it was really enjoyable. Keep going! |
| Aug 28 20:29:00 | 11m 00s | Magnus Bacon's "The 10 Second Sell" | Veeeeeery nice effort for the website around the game :D I had fun playing it (but then again I enjoy tpying games). Well done and looking forward to your next one! |
| Aug 28 20:34:00 | 5m 00s | 10s Zombies | BRAINZZZZZZZZZZZZZZZZZZZZZ |
| Aug 28 20:42:00 | 8m 00s | SwapArcade | Joke's on ya, I didn't mute :D |
| Aug 28 20:48:00 | 6m 00s | Taquito Tower | I.. I have no words. Thank you. |
| Aug 28 20:55:00 | 7m 00s | Explosion Time | Hectic! Enjoyable very much. Sorry my comments don't make any sense. Keep doing stuff like that. BRING THAT SHIT ON STEAM <3. |
| Aug 28 21:05:00 | 10m 00s | Smoggy Seconds | I can see what was meant to be in this game but unfortunately it falls a little short on promises :( A mini-map would've been nice, along with a soundtrack - and more reactive controls. <br/> <br/>Keep trying though, I like to see ambitious projects such as those :) |
| Aug 28 21:13:00 | 8m 00s | Run with the Revolution | Same as the others :) I think better controls would really make the game a smoother experience. Otherwise, I like the concept. Well done! |
| Aug 28 21:23:00 | 10m 00s | 10 seconds to die | "I don't care, I'm just going to have sex with ALL THE GIRLS." <br/> <br/>(Also, damn fake ninjas.) |
| Aug 28 21:34:00 | 11m 00s | Gone in 10 Seconds | I really loved the intro. Aaaand I still don't know how I managed to successfully hack the 3rd car :x |
| Aug 28 21:45:00 | 11m 00s | Robots Save the Day | Really nicely done. Brain was too toast to figure out the ending, but I might play it later. Looking forward to your next entry! |
| Aug 28 21:56:00 | 11m 00s | GunJoust | Excellent all around. Would love to see this made into a full game :D |
| Aug 28 22:00:00 | 4m 00s | Just 10 Seconds | I.. what? Nice :) |
| Aug 28 22:06:00 | 6m 00s | Distress Signal | Very nice idea and realization but, yep, I do find it a bit too long-winded / slow. Just because it's not my type of game doesn't mean it's bad though :) <br/> <br/>I loved the music / sound ambiance and the graphics. Well done! |
| Aug 30 16:17:00 | 42h 11m | Ghost Robot Time | Alright, honest feedback time! <br/> <br/>The music became really irritating quickly, and I wish the controls were smoother (especially the replay). Some kind of visual indicator of paths you've taken might be helpful (comment of a stream viewer - which I agree with!) <br/> <br/>Positives: I *love* the concept. Wish there were more levels (although I was relieved to finish it as is :) Really well done, grats! |
| Aug 30 16:47:00 | 30m 00s | Speedungeon | Would love to have arrow controls on top of WASD. The huge yellow timer is a distraction - although I guess that's the point, but the game is already quite hard as it is. Would be nice to see a speedrun mode? Also more levels. <br/> <br/>All in all very well done, congrats, looking forward to see what you do next! |
| Aug 30 17:25:00 | 38m 00s | Subject 18120 | Very, very, very nice feel to it. Really smooth. <br/> <br/>For fellow testers: BEST PLAYED WITH A CONTROLLER. It was awkward to use Enter to fire on the keyboard, but on a controller - pure joy. Got 38K score :) doesn't seem like the difficulty goes up eventually. <br/> <br/>Advice: 1) get a friend / pay someone to make a soundtrack (it was really lonely without music, I put the Jazz Jackrabbit 2 soundtrack) 2) break free from the 10 seconds theme 3) submit on Steam Greenlight 4) PROFIT!!! |
| Aug 30 17:50:00 | 25m 00s | BLAM BLAM PLANET | This comment/rating is a little experiment, after I ranted on Twitter how non-anonymous comments make honest feedback/criticsm very hard, because the writer has to fear "revenge" in the form of a bad rating in return. Of course, in an ideal LD world no one would have to fear revenge, but we don't live in an ideal world. ;-) <br/> <br/>So, yeah, @ratking dared me to write an honest review now, and just to be extra-clear, here's the disclaimer: <br/> <br/>THE AUTHOR HAS GIVEN ME EXPRESS PERMISSION TO BE HARSH. <br/> <br/>My turn! <br/> <br/>So, I'm going to try to be as accurate as possible here. First, I have to admit that I was very confused at first as to what to do. I appreciated the quick tutorial part (Pick this up to have health, this is weapons), but then - what about the devices? The text made it clear how they were activated but I didn't understand why I was supposed to do that. I mean what's the point :( <br/> <br/>Alrigh, next - big ground enemies, easy to hit, enjoyable. Air enemies, really hard to hit, mostly a bitch. Funny thing was, the enemies couldn't hit me either :D if I just kept jumping I was okay. <br/> <br/>There seems to be balance issues with the game. Quickly I found myself surrounded with enemies with no ammo at all even though I roamed the map I couldn't find any to pick up. So, there might be a need of some sort of "director" AI thingy like there is in Left 4 Dead 2, to make sure the experience is not too easy nor too hard. <br/> <br/>For example, there was no upper limit on the number of enemies. I continued my strategy of jumping all the time, hoping to find some ammo eventually, but I never found any, and I died sometimes when the game started to lag :( <br/> <br/>On the plus side! The graphics were interesting. In a good way. Nice choice of colors (obviously a skill I lack), maybe the weapon icons could have been more obvious though. <br/> <br/>Overall, I was frustrated by the controls (walking too slow / getting stuck on nonobstacles) - but, to compensate, the jump was overly powerful so, I don't know. I felt very limited by the ammo. Again, Left 4 Dead 2 is a game that limits your ammo, but there is no shortage - you always know where to find more. So having "infinite replenishment stations" makes more sense - you're still risking something because you have to move somewhere to get more ammo, but you don't risk a complete shortage. <br/> <br/>I wish I had more insight to this game. If it was speedier, more ammo, and a better "flow of release" of enemies (if you know what I mean), then I guess it could be very much enjoyable. Also think of a coop multiplayer mode! |
| Aug 30 17:56:00 | 6m 00s | YellowBox Disposal Service | Appreciate the polish even in such a short game :) Nice sync between the sound and the movement. I didn't understand at first how the jump height worked - I don't think it's exactly right to bind it to the speed, but anyway, after a while I got the hang of it. <br/> <br/>Congrats, and looking forward to your next entries! |
| Aug 30 18:02:00 | 6m 00s | Chrono Blood Ninja | What I love about this game are the smooth controls - even though (as others pointed out) a restart button is pretty much essential (how did you even test it without one? :x). <br/> <br/>Perhaps more variety in the levels? There's not much I can find to say about it. Anyway I enjoyed playing it, keep them coming! |
| Aug 30 18:14:00 | 12m 00s | Flajora's Flask | I just wanted to say I played it and tried to understand it without looking at the walktrough, but I decided not to rate it because I couldn't afford to spend enough time to rate it in good conscience. I hope you understand :( Sorry! |
| Aug 30 18:39:00 | 25m 00s | Audenary | Wish the mouse was trapped in the window so I wouldn't click outside it and lose focus and lose the game :( Otherwise, very relaxing. Well done! |
| Aug 30 18:45:00 | 6m 00s | Infernal Bin | I can see the concept and I rated 5 on innovation because of ambition! But in practice it doesn't play very well. Some elements could make it more addictive but I have never seen any other 3D bullet hell / shmup that worked well. So, keep trying :) |
| Aug 30 18:54:00 | 9m 00s | Duke Dashington | Didn't expect any less from you. Keep the good stuff coming! |