Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Kidney
Feedback comments for LD27
Kidney's games and stats for all events →
| Timestamp | Since previous | Game | Kidney's comment |
|---|---|---|---|
| Aug 28 07:30:00 | Blue Square Loves Gold | While the 10-second checkpoint concept is a bit restricting, I did like the use of the blue trail to limit your movement, especially on the 4th level. Good job! | |
| Aug 28 07:56:00 | 26m 00s | The Super Fair Trial Show | The controls feel extremely polished and the game is pretty damn fun. The 10-second rules theme was neat but I didn't feel added much to the game overall. |
| Aug 28 16:12:00 | 8h 16m | Urvas | I found the pacing and challenge of the game to be great. It drew me and got me involved in the mechanics and strategy almost instantly. Very nice take on an acsii roguelike. |
| Aug 28 16:31:00 | 19m 00s | Trench Coat Tunes | This game was neat and innovative, but I could not stand playing it for very long because I found the controls cumbersome. Too long to get up to speed, too slow max speed, and too restricting when hitting (getting caught in) piles of other physics objects. <br/> <br/>(Also, I played the web version, but I tried both versions and the speeds were the same for me in each so I do not think the issue was hardware/software; just the player :P) |
| Aug 29 01:42:00 | 9h 11m | Daring Discourse | While I think this game is far to hard to win without taking notes or memorizing, it is very fun and original. I love the use of the theme. Overall, it was very enjoyable, and I just wish I was able to keep 10 things in my short term memory :) |
| Aug 29 02:03:00 | 21m 00s | 10 Seconds | Same as the last 2. |
| Aug 29 02:15:00 | 12m 00s | Pathfinders Delight | This is a great game for your second ever, and kudos to you for tackling something outside your comfort zone. Quick tip, you are using the pathfinding grid to calculate the movement, but you did not account for the length of diagonals, artificially increasing movement speed. |
| Aug 29 02:54:00 | 39m 00s | Silver | I really wanted to play this in my quest to find game that aren't 10-second checkpoints. However, it does not run. <br/> <br/>Windows 7 64bit <br/>Problem signature: <br/> Problem Event Name: CLR20r3 <br/> Problem Signature 01: silver.exe <br/> Problem Signature 02: 1.0.0.0 <br/> Problem Signature 03: 521bf4c9 <br/> Problem Signature 04: MonoGame.Framework <br/> Problem Signature 05: 3.0.1.0 <br/> Problem Signature 06: 512ba03d <br/> Problem Signature 07: e45 <br/> Problem Signature 08: 6 <br/> Problem Signature 09: System.DllNotFoundException <br/> OS Version: 6.1.7601.2.1.0.256.1 <br/> Locale ID: 1033 <br/> Additional Information 1: 0a9e <br/> Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 <br/> Additional Information 3: 0a9e <br/> Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 |
| Aug 29 03:22:00 | 28m 00s | Clockwork Dragons | The concept of this game is great, pre-selected actions was sort of the way I was trying to interpret the theme as well. In fact, I like your implementation much better than any of the ideas I had. Then again, this might just all be me being a sucker for board games and victory points and such :P |
| Aug 29 06:30:00 | 3h 08m | NodeNetOS | I loved this game, and the process of figuring out each level was enjoyable in a way like Advance Wars/etc. <br/> <br/>That said, I was lost for about the first 90 seconds (and slightly frustrated) because I did not understand the resource -> actions system, and also the initial placement of my home was not ever listed as a step, despite being quite an important part of the strategy. (Yes, I really somehow did not understand what was going on there. It boggles me too now that I know it.) <br/> <br/>Overall, the concept and execution of this game is fantastic, well done. |