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kannas

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TimestampSince previousGamekannas's comment
Aug 26 22:31:00 Cedarville I really like how the story evolves. And most of all, i like the idea behind this game. I am overjoyed every time i see a non banal approach to this kind of theme. Thank you for the experience :D
Aug 26 22:39:00 8m 00s Fight The Urge well, lol. first ld where i found emergent gameplay. i set bonus points every time i peed on the head of someone. awesome game :D
Aug 26 22:51:00 12m 00s The Devil That Comes oh gawd. the game is quite innovative from my perspective. i really like it, but i am sorry, i can't pull myself to play scary games. i know that it seems silly, but trust me. i stopped playing amnesia after the first 30 seconds, when a breeze of air and some voices came out of a dark door. But from what i played, i have to say Great work :D
Aug 26 23:09:00 18m 00s Hit'n Eat it's a bit bugged during blocks collision, and you should fix that delay between player transformation and day shifting. Apart from that, nice game. i quite like the art :3
Aug 27 07:11:00 8h 02m Avalanche quite nice game. and extra point for beign your first game :D i'll not penalize you for the absence of music thinghy, since my first game was mute xD
Aug 27 07:16:00 5m 00s The Saddest Landscape Very great art and music. i was also surprised to find that the map wasn't static. though simple and short, it was a good experience :)
Aug 27 07:42:00 26m 00s Amaze 10+ though it would benefit from some music, i enjoyed this game. the procedural generation of the maze was well done, and the idea of the game is nice. i would love to see a complete version of this game for tablets. really nice work :D
Aug 27 08:17:00 35m 00s 10s Paparazzi Nice game. it's a bit short and controlling the camera is a bit clumsy, but at the same time i liked the camera movement and the graphics :)
Aug 27 08:26:00 9m 00s Oxy Congrats for your first game :D i see that even if it's your first game, you managed to make interesting puzzles, and that' s great. i managed to arrive half way ( because i suck at puzzle timed games :| ) and i am impressed by what i saw. really, keep up the good work, mate :D
Aug 27 09:50:00 1h 24m Get well soon Great game chaps! i love the art and the ambience music, and the idea behind the game is fresh for me. i need you to know that you guys are amazing :D
Aug 27 10:28:00 38m 00s Mishlike i did't think that this theme could have this approach on a roguelike xD well done, both the art and the programming side :)
Aug 27 10:36:00 8m 00s Kougeki nice game! i would have liked a bit more variety on units , but 3 days are 3 days :P awesome art and selection of music and sounds :)
Aug 27 10:50:00 14m 00s Factory Hero woot, this game is quite difficult! my highest score is just a bit above 230 :P i like it. the art and sounds are nice. i just find the w key a bit uncomfortable to use :P nice work :D
Aug 27 11:06:00 16m 00s Whodunit aaaand the first dude to take 5 stars out of me iiiiiis you! :D really loved this game. the art is awesome. you chose the right music, and most than anything theidea is genial . i agree with manabreak, we want an indepth development of this game, i would be the first buyer :D
Aug 27 15:39:00 4h 33m Robots Save the Day nice game. it's sad that i suck at puzzle games, and i stopped after the third level :P good work :D
Aug 27 18:04:00 2h 25m Spatium Secondorum Decem This is a very good entry. i always liked voxel style with this level of granularity. The concept of the game is quite interesting too, and you managed to be broad enough with the type of enemies. if there is something negative though, that is the lack of a clear goal for the player. though i spent quite a lot of time on a killing spree, i didn't feel like i was accomplishing anything other than killing monsters and bombing walls to get hearts. if i may, i'd suggest either to increase the rate at wich the rooms become more difficult or raise the difficulty cap/number of enemies per room etc.. in a way that a certain point, clearing a room becomes almost impossible (you'd have a nice arcade with just this). if you feel generous, place a clear goal , like finding a way our, or beating a boss, or even better find your D&D campaign dungeon master that exagerated with the session planification and got imprisoned on his contraption. Apart from that, awesome work guys :D
Aug 27 18:48:00 44m 00s Hurry Up Fool really enjoyed the idea. at first it was a bit tricky, then i applied the chess mentality : white always starts first xD it's a shame that there are so few levels. also good job with the graphics and the music. I'd really like to see a deeper development of this game :)
Aug 27 19:07:00 19m 00s Fire, Fire, Burning Bright Nice graphics, and interesting game. i'd like an omnipotent campfire too :3
Aug 28 09:32:00 14h 25m Faster Than before i found the start of the game quite confusing due to the shop commands. i spent the first minutes stalling trying to understand how did it work. neverthless, interesting game, good job :)
Aug 28 10:06:00 34m 00s Baking Bread 10000 score 3 times in a row. i am a clock! very nice game and pun, guys :D
Aug 28 11:38:00 1h 32m Sleeping House collisions a bit bugged, but cool game. i like how you used the theme :)
Aug 28 13:44:00 2h 06m Angry Guards Beautiful game. the problem is that the controls aren't quite comfortable, and the tutorial lacks of clearance. i think that fixing that should be a high priority task . neverthless, great job ;)
Sep 14 19:00:00 413h 16m exposure nice plot, good use of npc, right music for the job and the art is impressive. gotta love this game :D