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Feedback comments for LD27
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| Timestamp | Since previous | Game | ghostmaple's comment |
|---|---|---|---|
| Aug 27 23:33:00 | Adventure Company | Excellent! Reminded me of the mood of the anxious parts in the original X-Com when you position your guys and hope hope hope you'll scrape through to the next turn. | |
| Aug 28 01:01:00 | 1h 28m | Ten Second Defense | Nice. I like the spastic way the basic enemies run around. A little tough to get started, and could use a countdown or warning when the game/wave starts. |
| Aug 28 01:18:00 | 17m 00s | <<Rewind! | Gamepad controls using right/left shoulder buttons for forward/rewind would be awesome. (Bonus: Would stop me from accidentally twinsticking every I change directions.) |
| Aug 28 03:33:00 | 2h 15m | Red/Blue | Suggested polish: A little bit of "Ready?" warning time when a level starts/restarts and a way to restart a level immediately (in case you miss a jump). I dig the idea, nicely done. Get that out to the public, man. |
| Aug 28 03:50:00 | 17m 00s | Finding Love | I dig the idea, I can't wait to see what'll come out of it when you get more than a weekend. Suggested polish: I'd throw a little bit of a pause in there to give you a chance for counters. Kind of a mini-slowdown. <br/>For Tom 7's comment, when you create the executable in GM:S, choose the second file type option at the bottom. ("Single runtime executable (.exe)") No installer needed! |
| Aug 28 04:09:00 | 19m 00s | 10 Seconds of Power | Man, it's rough when they drop down directly on top of the computer and you have to shoot them out of the air. (A fire up/down would work well for this.) Nice work. How'd you manage that platforming AI/pathfinding? |
| Aug 28 04:17:00 | 8m 00s | 10 Seconds to Earth | Before I started up the game, I thought that control scheme was going to be awful. After playing it...neat. Took a little getting used to, but I like it. Got that flamethrower/plasma gun upgrade just in time! |
| Aug 28 04:22:00 | 5m 00s | Green Pacman Top-Down Shooter 10 Second Timer Shenanigans / My Little Timer: Seconds are Magic | Excellent in-game text. Just enough to get the point across without interrupting the game. Funny stuff, this game. |
| Sep 7 13:47:00 | 249h 25m | Hunt | Nice nice. I dig it. Took a little bit to figure out how the kills worked. I guess you need to hit the other player with one of the rotating shields? (Perhaps always move a shield to the front while boosting? A 3-shielder was killed a few times while boosting on a 1-shielder. Luck of the draw I suppose, but led to a couple of "What the heck, man? I totally had you." moments.) |