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ghostmaple

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TimestampSince previousGameghostmaple's comment
Aug 27 23:33:00 Adventure Company Excellent! Reminded me of the mood of the anxious parts in the original X-Com when you position your guys and hope hope hope you'll scrape through to the next turn.
Aug 28 01:01:00 1h 28m Ten Second Defense Nice. I like the spastic way the basic enemies run around. A little tough to get started, and could use a countdown or warning when the game/wave starts.
Aug 28 01:18:00 17m 00s <<Rewind! Gamepad controls using right/left shoulder buttons for forward/rewind would be awesome. (Bonus: Would stop me from accidentally twinsticking every I change directions.)
Aug 28 03:33:00 2h 15m Red/Blue Suggested polish: A little bit of "Ready?" warning time when a level starts/restarts and a way to restart a level immediately (in case you miss a jump). I dig the idea, nicely done. Get that out to the public, man.
Aug 28 03:50:00 17m 00s Finding Love I dig the idea, I can't wait to see what'll come out of it when you get more than a weekend. Suggested polish: I'd throw a little bit of a pause in there to give you a chance for counters. Kind of a mini-slowdown. <br/>For Tom 7's comment, when you create the executable in GM:S, choose the second file type option at the bottom. ("Single runtime executable (.exe)") No installer needed!
Aug 28 04:09:00 19m 00s 10 Seconds of Power Man, it's rough when they drop down directly on top of the computer and you have to shoot them out of the air. (A fire up/down would work well for this.) Nice work. How'd you manage that platforming AI/pathfinding?
Aug 28 04:17:00 8m 00s 10 Seconds to Earth Before I started up the game, I thought that control scheme was going to be awful. After playing it...neat. Took a little getting used to, but I like it. Got that flamethrower/plasma gun upgrade just in time!
Aug 28 04:22:00 5m 00s Green Pacman Top-Down Shooter 10 Second Timer Shenanigans / My Little Timer: Seconds are Magic Excellent in-game text. Just enough to get the point across without interrupting the game. Funny stuff, this game.
Sep 7 13:47:00 249h 25m Hunt Nice nice. I dig it. Took a little bit to figure out how the kills worked. I guess you need to hit the other player with one of the rotating shields? (Perhaps always move a shield to the front while boosting? A 3-shielder was killed a few times while boosting on a 1-shielder. Luck of the draw I suppose, but led to a couple of "What the heck, man? I totally had you." moments.)