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Feedback comments for LD29
ghostmaple's games and stats for all events →
| Timestamp | Since previous | Game | ghostmaple's comment |
|---|---|---|---|
| Apr 29 02:58:00 | Ants at War | Looks great, and the music and graphics build a nice overall mood too. I'd love to play this once it's been fully fleshed out. | |
| Apr 29 03:10:00 | 12m 00s | Firefish | Creative. Gave my brain a good workout. |
| Apr 29 03:38:00 | 28m 00s | Igneous | Nice game. Lots of levels to play through too. Reminded me (in the good way) of some of the NES puzzle games like Fire & Ice. Also, Nic's double-fist punch is super cute. |
| Apr 29 04:19:00 | 41m 00s | Wireside | Nice work! I dig the back and forth mechanics. |
| Apr 29 04:25:00 | 6m 00s | Space Wizard | Funny stuff! |
| Apr 29 05:05:00 | 40m 00s | ScubaBear | Lots of fun. Was expecting a boring left to right platformer. Was nicely surprised. (Also was one treasure short. I think there was a chest in a cave near the left side of the map that didn't fill up a spot on my list. 2nd column, 2nd row of list?) |
| Apr 29 05:14:00 | 9m 00s | SnakeFormer - Half Snake, Half Platformer | Great game. I'd totally be interested in seeing a full version somewhere. |
| Apr 29 05:35:00 | 21m 00s | Sand-Worm | The pathing/curving on the worms is very elegant. Makes for an oddly calming experience while being frantically chased. I like it. |
| Apr 29 05:40:00 | 5m 00s | Sand Runner Arena | Nice. Quick and fun to play. Not at all what I was expecting when I opened the game. (Which is good!) |
| Apr 29 05:52:00 | 12m 00s | Unblocker Man | Wacky. I like the hand-drawn look and solid colors. Couldn't quite get the hang of navigating using the map. |
| Apr 29 23:08:00 | 17h 16m | Balancitos | Neat idea. Something as simple as four weights made for some frantic "no no no don't do that!" times when all the islanders ran to the opposite side really fast. |
| Apr 29 23:26:00 | 18m 00s | Dark Soils | I'm a big fan of the tutorial through plot dialogue. It's well done here. |
| Apr 30 00:10:00 | 44m 00s | Sinking Tower | Excellent idea for a game mechanic! |
| Apr 30 01:56:00 | 1h 46m | Troubles beneath the surface | Nice game! That's a lot of content packed into 48 hours. Nice hook for future work too... |
| Apr 30 02:43:00 | 47m 00s | Armadrillo | Clever, fun, and funny. |
| Apr 30 02:57:00 | 14m 00s | Syndrome | Ooh, nice punchline. Good game all around. |
| Apr 30 03:47:00 | 50m 00s | Kraken's Island | Clean graphics, neat mechanics, and the music's great. |
| Apr 30 03:56:00 | 9m 00s | Advanced Cave Crawler | Impressive. |
| Apr 30 04:01:00 | 5m 00s | Splashy Bird | Add a link to a runnable version so we can play and rate it, please! |
| Apr 30 04:21:00 | 20m 00s | IO - Reflection/Puzzler | I like that you can beat some levels "under par" by not using all the provided pieces. The crates are a neat idea for providing non-buildable cells. Got stuck on Level 14 with the exit tank surrounded by steel blocks. |
| Apr 30 04:48:00 | 27m 00s | Symptomatic | Nice puzzle game. Future enhancements I'd love to have when you get to polishing and publishing (you will, won't you?): ability to take out just pieces of path instead of the whole cell, ability to see what paths I added most recently (in the last turn) so I can erase them when I guess wrong, ability to backtrack a path that I am in the middle of building. Great game though. |
| May 4 16:41:00 | 107h 53m | Please Come Back | Liked the "help" calls being tied to the music playing at the time. (Wish more people cued things in like that.) That subtle click sound when your head goes below the surface caught me by surprise and was a nice touch. |
| May 9 03:26:00 | 106h 45m | Lazor Fish | Neat idea, especially the liner/leak mechanic. The controls (laser not quite shooting where I'm aiming) and the fish falling onto me made for a pretty hard game. A bigger pond (so you have a chance to evade and not just shoot or die), perhaps some different types of fish enemies, and a few powerups for variety and you have a winner. Did I mention I totally dig that pond leaking mechanic? |
| May 9 03:41:00 | 15m 00s | Underwater mayhem | Andy pretty much hit all my main points already. Congrats on getting something working in SDL! |
| May 9 03:48:00 | 7m 00s | Wormhunter | I appreciate the clean pixel art and the straightforward presentation. (It seemed my worm went vegetarian for a while and ran away, but I got him finally.) |