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Feedback comments for LD27
coreym1988's games and stats for all events →
| Timestamp | Since previous | Game | coreym1988's comment |
|---|---|---|---|
| Aug 26 06:55:00 | 10 Second Roguelike | Great music! Though it got annoying hearing "Ten Second Roguelike" every new life. Overall, really fun game. | |
| Aug 26 07:00:00 | 5m 00s | Too Many Anomalies | I'm trying to play your game but I'm unable to extract anything from the .rar for some reason. |
| Aug 26 07:08:00 | 8m 00s | TenToDead | The controls really kept me from enjoying this game as much as I would if they were less slippery. Also the type of obstacles and the overall movement felt too much like it was trying to be Super Meat Boy. However, for a game made in 48 hours it's impressive. I think if you simply go in and tighten the screws a bit and give the game a little more of its own identity, you'll have something that's a lot of fun to play. |
| Aug 26 07:20:00 | 12m 00s | RainbowBlock | Pretty fun game! It would be nice not to have to watch the cutscene every time after you buy upgrades, but that was a minor annoyance, thanks to the skip button. |
| Aug 26 07:30:00 | 10m 00s | Poorly Planned Pillaging Party | I like the idea quite a bit, but it felt like there was only one specific way to do each level. I never felt like I was able to find my own way of doing things. Overall, the game felt pretty good to play and I'd be interested in playing more if you choose to continue work on it. |
| Aug 26 08:10:00 | 40m 00s | Nonzero | Really difficult to get into, but once you finally start getting the idea, it becomes really fun. |
| Aug 26 08:36:00 | 26m 00s | 10 seconds to Dehydration | I really like the concept. However, the walls seem too jagged to be a lot of fun. I kept getting stuck in them in places I should have had no trouble navigating. |
| Aug 26 18:41:00 | 10h 05m | Goranha | Really fun. I like the design of the piranhas and the music was great! |
| Aug 26 18:49:00 | 8m 00s | Cube Wave | I really like the graphic style. The concept is pretty fun too, though the gameplay feels really slow. In my opinion if you increased the speed of both the bullets and the enemies, and decreased enemy health a little, this game would be much more enjoyable to play. |
| Aug 26 19:03:00 | 14m 00s | 10 seconds of hope | Personally, I liked the speed of the game. However, it would be nice to know where balls were going to spawn from on the outside so that you don't get hit without the chance to avoid them. Another thing, since the whole gameplay is based around ten seconds, a timer to show progress would have been very helpful. <br/> <br/>By the way, I didn't even know I could shoot until I beat the game and read some of the comments. After going back, it turns out that just dodging was more fun and was actually easier than trying to focus on shooting(which didn't seem to have much effect). |
| Aug 26 19:17:00 | 14m 00s | Don't sink | Really cool concept. It was fun to play, but I never felt like I had any control over gameplay. It didn't really seem to matter what I did, and instead, felt more important to use my actions before the ten seconds were up. With a little balancing, this game has a lot of potential. |
| Aug 26 19:26:00 | 9m 00s | inTENse | An interesting gameplay mechanic you could add would be having to switch bodies yourself. Like you shoot out a telepathic beam or something and the first person it hits is your new body. Then, like somebody else's idea, the goal could be to hit everybody at least once. As it is, however, the game is still pretty fun, and for somebody that claims graphics aren't their thing, the art looks pretty good. |
| Aug 26 19:46:00 | 20m 00s | Bomb defuse - 10 seconds | Really cool game. I love the concept of studying the map and adjusting the robot based on that. That said, the speed powerups seem too cheap for how effective they are. I got up to 300,000 by only buying a couple of each speed boosts per level. I used one chainsaw and one rock drill. <br/> <br/>Also, I broke the game by using that 300,000 to get up to level 40 on speed... |
| Aug 26 19:57:00 | 11m 00s | Fast delivery | Pretty cool game, but it feels pretty slow for a car supposedly driving so fast. If it were, say, a bicycle messenger, the game speed would fit perfectly, also, it would fit the delivery theme the name implies. |
| Aug 26 21:17:00 | 1h 20m | Captain Robert | Wow, really cool game! The level design was excellent. |
| Aug 26 22:00:00 | 43m 00s | GIMP the Tapedeck-Operated Robot | If the controls were mapped to keyboard buttons, it would feel more like controlling an actual tapedeck, which would be a lot of fun. |
| Aug 26 22:09:00 | 9m 00s | Fireworks | Personally, I'm not a fan of rapid tapping like this so I think holding the button to set the fireworks would be better. Otherwise, everything was great! Fun game. |
| Aug 27 02:04:00 | 3h 55m | Cherry Bomber | The concept is great, but the gameplay is a bit confusing. Unless I missed something, there's only one chance to place each cannon exactly right? It didn't feel very fair. |
| Aug 27 02:18:00 | 14m 00s | Dionysus | I like what you were going for, but I think it needs a bit of work before it's really fun to play. |
| Aug 27 02:52:00 | 34m 00s | Con 10 Sedi | Brilliant interpretation of the theme. |