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Feedback comments for LD27
BadgerPriest's games and stats for all events →
| Timestamp | Since previous | Game | BadgerPriest's comment |
|---|---|---|---|
| Aug 26 06:16:00 | RGBaY | I noticed a small bug: when you restart, your score doesn't go back to zero, but just keeps getting higher. | |
| Aug 26 06:36:00 | 20m 00s | Potato Lagoon | I don't what this is but I like it. |
| Aug 26 09:28:00 | 2h 52m | Space-Time Adventure | This is really fun, but when you have to save two different people, it is difficult to play because you can't zoom out. |
| Aug 26 11:16:00 | 1h 48m | Defusing Emily | Well, certainly not what I was expecting. Very, very interesting. |
| Aug 26 20:45:00 | 9h 29m | Crazy Genetist | Well done, but very difficult. |
| Aug 26 22:01:00 | 1h 16m | Haraka | Fantastic little game, but around the 6th or 7th checkpoint there's a jump that just seems too pixel-perfect to be doable, like scriptorum said. I wish that I could get past it and see how much further the game goes, but after 50 tries I had to give up. |
| Aug 27 00:29:00 | 2h 28m | Fireworks | Pretty fun game. Some of the items seemed pretty overpowered though, since after I got the dogfood and gift basket, I had no more enemies to worry about. Also, I was totally not prepared for that ending. |
| Aug 27 00:42:00 | 13m 00s | Taquito Tower | I hope to see more neo-burritocore games in the future. One thing that seemed to make the game really difficult was the fact that you couldn't really attack enemies without them attacking you too. |
| Aug 27 01:48:00 | 1h 06m | IMPETUS | This is probably the most unique concept I've seen in this competition. Props to you. |
| Aug 27 09:42:00 | 7h 54m | Ghost Pirate's Ship of Treasures | This was fun platformer, but I think the 7th level has an impossible jump in the beginning. |
| Aug 27 09:57:00 | 15m 00s | Ten Second Takeoff | I was pleasantly surprised by the large number of levels and by the very well-balanced difficulty - some levels were tricky, but none were frustrating. Good job! |
| Aug 27 10:36:00 | 39m 00s | Mr. Sushi! Order Please! | This game makes me so hungry for sushi. |
| Aug 28 06:20:00 | 19h 44m | NSA's Where's Snowden? | Doesn't quite fit the theme, but this game is absolutely brilliantly done. I am in awe at just how much you've managed to implement and will have to check out your source code sometime. You guys deserve a medal or something. |
| Aug 29 03:24:00 | 21h 04m | Sleep Consultant | I guess now I know what it is that sleep consultants do. |
| Aug 29 03:30:00 | 6m 00s | Hijack Humans Hastily | Very cute game with just the right amount of challenge. The randomness makes some playthroughs much harder or easier than others, but that does encourage replay value. |
| Aug 29 03:37:00 | 7m 00s | Turn Fighter Foo | Just played it with a friend and it was very interesting. It's unusual to be able to see the opponent's planned moves in a rock-paper-scissors style game like this, but the ability to clear the move list facilitates quick replanning. I'll have to play this a few more times to see how this impacts strategy exactly. |
| Aug 29 04:16:00 | 39m 00s | It lasts longer when you're a genius | This is the best use of relativity in a game I've ever seen. |
| Aug 29 05:58:00 | 1h 42m | TenTen Rush | Got 5499. Very well-made, engaging game, and the changing characters made things interesting (I especially liked the VVVVVV-style character). |
| Aug 29 06:54:00 | 56m 00s | RELAY | Well polished game. Just one small nitpick: I was hoping that there'd be more time-related puzzles and less standing and waiting for the ten seconds to end. |
| Aug 29 21:47:00 | 14h 53m | The Thief | Very addictive game. I'm stuck on the first water level, but I'm gonna keep trying a while longer. I wish I could see the limits to the guards' vision. |
| Aug 30 02:59:00 | 5h 12m | Frozen Braid | Brilliantly done and a ton of fun. |
| Aug 30 03:35:00 | 36m 00s | Feisty Forest | Very cute game, and I love the art style. I didn't really understand the bear level but still passed every time (I don't know how!). The boulder level was probably the most fun, but I didn't realize at first that you changed direction every time you paused. |
| Aug 30 03:37:00 | 2m 00s | Time Lord | The background art is fantastic. I can't seem to get past Level 4, unfortunately. |
| Aug 30 03:41:00 | 4m 00s | 10 seconds mecanics | The mechanic is interesting, and I like the strategic component of having to think ahead to what you'll be able to do. Unfortunately, the slipperiness of the platforms makes this game rather frustrating to play. |
| Aug 30 03:53:00 | 12m 00s | 10 Seciond Patriot | I enjoyed the story. Good job, Brock! |
| Aug 30 03:59:00 | 6m 00s | Spacecrap | Well, the UI looks amazing, but I have no idea what I'm doing. A tutorial or video playthrough would be incredibly helpful for this game. Still, this game looks so great that I have to rate it highly even if I don't quite get what's going on. |
| Aug 30 08:09:00 | 4h 10m | Leveling on borrowed time | Well done! I like the killing-for-time mechanic, but it's made a little pointless by the sheer number of enemies that appear. |
| Aug 30 08:35:00 | 26m 00s | Sky Trader | Oh that was nifty. I love dogfighting and trading, so putting the two into one game certainly appeals to me. If you keep working, it'd be cool to make exploration a bigger art of the game, for example, making it necessary to explore different parts of the map to find different resources. |
| Aug 30 09:04:00 | 29m 00s | Notes of a melody | I always love seeing a completely original idea. |
| Aug 31 00:30:00 | 15h 26m | Robot Rodeo | Pretty fun, though it would have been nice to see more kinds of upgrades, especially since all of them except health seem to have a cap. |
| Aug 31 00:45:00 | 15m 00s | RUNTRIS | Awesome game, a great twist on a classic. It's so hard though! Even without the powerups, placing blocks while jumping is very challenging. I have no idea how the people have gotten to >=1000m. |
| Aug 31 00:51:00 | 6m 00s | Clockwork Cat | This is one of the cutest games I've ever played ^_^ |
| Sep 5 12:32:00 | 131h 41m | 10 | I was pleasantly surprised by just how fun this game is. And the art style is awesome in its simplicity. |
| Sep 5 21:51:00 | 9h 19m | 10 10 Second Game Design Lessons | Haha, this is great. |
| Sep 5 21:57:00 | 6m 00s | Maximilian Lambda Caster | This is probably the most innovative bullet hell game I've ever played, but it's practically impossible to plan your attacks within the short timespan of the game. |
| Sep 5 22:13:00 | 16m 00s | Dark Interval | I CAN'T DO THIS ANYMORE. Brilliant, brilliant game. I only wish that checkpoints were more frequent, because I can't really get past the crushing blocks part. |
| Sep 6 11:01:00 | 12h 48m | Hyper Furball | The gameplay gets pretty repetitive up until the end part, but I'd be lying if I said it wasn't amazingly fun. The game length seems perfect, and the upgrade system is very well designed for keeping the game interesting. If you work on it more in the future, adding more types of enemies could really add a lot of replay value to this game. |
| Sep 6 11:14:00 | 13m 00s | Ten Seconds To Live | Really well-done mystery. It was tricky at times, but I think the pacing of the game was perfect. <br/> <br/>One small issue I noticed though: after the ending scene, you're back in the house again, but with no objective. There should probably be some sort of end-game screen. |
| Sep 6 11:17:00 | 3m 00s | AEREO | Beautifully simple game. |
| Sep 6 11:34:00 | 17m 00s | Jackton Factory | Brilliant game, and figuring out how to save the factory felt great. The game would have been a little less frustrating if there was a way to go back to previous characters when you screw up, rather than having to wait until the game ends. |
| Sep 6 21:43:00 | 10h 09m | Bomb Defuse Simulator 2013 | If this doesn't win for Innovation, I don't know what's wrong with this world. |
| Sep 9 22:09:00 | 72h 26m | O | Lovely ambiance. |
| Sep 14 08:09:00 | 106h 00m | exposure | The graphics are amazing, and the gameplay is interesting. Well done! |
| Sep 16 00:25:00 | 40h 16m | ONEMOC: 1 MINUTE OF COLORS | 1590 points. Fun game with a unique mechanic. |
| Sep 16 00:32:00 | 7m 00s | Chicks And Dungeons | Interesting game, but the jumping physics are rather annoying, making saving the girls really difficult. |
| Sep 16 00:43:00 | 11m 00s | Dungeon Deadline | Great game! I finally beat it on my third try . Lots of great little touches, like having the three different classes (which I didn't realize when I first started the game) and making the time limit actually be a little longer than 10 seconds. Very fun and fast-paced. <br/> <br/>If you work on this game a little more in the future, it would be nice to see different kinds of items and things to pick up in the dungeon. |
| Sep 16 00:53:00 | 10m 00s | DEZ | Really exciting game, and a great application of the theme. I was surprised at how much depth could be achieved just by varying the speeds of different objects. |
| Sep 16 13:05:00 | 12h 12m | 10 Seconds | Gorgeous game. |
| Sep 16 13:14:00 | 9m 00s | Pleading Rain | This was amazing. It took a lot of tries for me to get to S, but it was definitely worth it. The feeling of dread is really masterfully done. |
| Sep 16 23:51:00 | 10h 37m | Time Flies Straight | My poor brain may never be the same again. |
| Sep 17 00:05:00 | 14m 00s | Meowfinity and Beyond | Cute game. I wish I could make it past the tractor beam part. |
| Sep 17 00:32:00 | 27m 00s | Castle Clocksworth | This is fantastic. Tricky but never frustrating, and the art and music are great. The boss fight was very satisfying to beat. |