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voidstar69

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TimestampSince previousGamevoidstar69's comment
Apr 29 22:33:00 Darkness It took me a few seconds to work out that I needed to use the WASD keys rather than the mouse or arrow keys. The player character is very dark, almost invisible against the background. I did not hear any sound, although there seems to be a music resource file. <br/>I played this game for a minute, but did not find the light in any of the rooms that I visited. <br/>This prototype holds the promise of a much better game.
Apr 29 22:38:00 5m 00s Limbo Dare A lovely Ludum Dare adaptation of the classic Limbo for PC and PS3! :-)
Apr 29 22:46:00 8m 00s Dream Fishing Beautiful, relaxing, philosophical. Nice. <br/> <br/>:-)
May 2 18:17:00 67h 31m Loot Run An interesting twist on Text-based games, looking like a Roguelike but playing completely differently. I found myself dying a few times because it looks like you can jump high, but you cannot actually just very far (the ASCII characters are much taller than wide). <br/> <br/>The text cursor in the bottom right of the text box was slightly distracting, although I bet there is no way to turn that off. <br/> <br/>Well done for an innovative interpretation of Minimalism. :-)
May 2 19:08:00 51m 00s Defense of the corrupted Pixels This looks to be an interesting concept. I tried the first level, but found it too slow going to be fun, and too easy. Perhaps starting off with smaller levels will make it more fun to get through the first few levels? <br/> <br/>After I exited this game the music continued playing for about 30 seconds, and then stopped. So it takes a while for this game to leave the computer's memory. <br/> <br/>Interesting concept! :-)
May 2 21:49:00 2h 41m More than bricks Nice quick overview of the early days of gaming, when minimalism ruled.
May 3 19:31:00 21h 42m HAX Nice idea. Dodging the red lines got progressively more difficult. Using right arrow or D to dash didn't seem to have any effect on the game though.
May 3 20:04:00 33m 00s squarespace Looks like quite a deep game. I played it for a few minutes, but got confused about which sprites I needed to shoot, and which I needed to collect. <br/>A manual for your game - nice! :-)
May 3 20:19:00 15m 00s Cubey's Confusion Cube A good disorientating maze. It took me a while to collect enough red, blue and yellow cubes to be told to exit. Nice work. I like the music too.
May 9 17:29:00 141h 10m Brave Warrior I played this on Android. I like the music and sound effects. :-) <br/>The gameplay seemed to be literally hit and miss - often I thought that I had hit a creature, only to die because I hit slightly too early or late. <br/>I like the presence of scoring - it gives a reason to replay, and to try to progress.
May 15 20:04:00 146h 35m City Walk Interesting idea. I played this in Safari, on an iPad. The sound effects worked the first time, but on subsequent playthroughs there was no sound, even after closing and reopening the browser. <br/>An interesting experience, although the very limited control and lack of interaction make it seem un-game-like, more an experience. Thanks for making this.
May 15 21:23:00 1h 19m Minianimalism! Brilliant concept - Spore in 72 hours, with working mechanics! Also very funny. :-)
May 17 22:52:00 49h 29m Gods Will Be Watching Amazing artwork and gameplay mechanic! So much packed into a single scene. Congratulations!