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Feedback comments for LD27
voidstar69's games and stats for all events →
| Timestamp | Since previous | Game | voidstar69's comment |
|---|---|---|---|
| Aug 27 14:35:00 | Defused! | Interesting idea | |
| Aug 27 16:29:00 | 1h 54m | How works on russian post | Excellent use of the theme. I like this game. |
| Aug 31 20:46:00 | 100h 17m | Popping Bubbles | The original version did not seem to work on iPad, but the post-compo version works a charm. The multitouch support is great. |
| Sep 6 19:03:00 | 142h 17m | Clockwork Cat | Good idea! :-) |
| Sep 6 19:39:00 | 36m 00s | Hyper Furball | The gameplay of attacking and blocking is quite repetitive, but everything else is absolutely brilliant: the artwork, music, intro, RPG-like upgrade system and psychedelic hyper furball mode! Well done! |
| Sep 6 19:46:00 | 7m 00s | Usain Bolt Simulator 2013 | Cute collection of mini-game, a bit like WarioWare. I couldn't get pass the chicken nuggets minigame, playing on my laptop with a trackpad. I think I would beat it with a mouse plugged in. :-) Well done. |
| Sep 6 20:05:00 | 19m 00s | Dungeon Deadline | Lovely graphical style and music. I love the look of the dungeons so much that it is almost disappointing when the level soon ends. |
| Sep 9 06:26:00 | 58h 21m | Sudden Death | Interesting concept, sort of like WarioWare with a bunch of mini-games. Good work! I like the music. |
| Sep 9 06:32:00 | 6m 00s | Cloud Atlas in 60 Seconds | An interesting concept. The text was too quick for me to read - it was displayed for about 1 or 1.5 seconds. But after many attempts (50?) I eventually read the text in each situation. I got about 15 situations in before I got bored trying to remember the pattern of situations to act in versus those to leave alone. I think I could only 'win' this game by writing the pattern down on paper, i.e. cheating! <br/>Well done for coming up with a brand new type of game. |
| Sep 9 06:41:00 | 9m 00s | Jack of All Trades | Great concept! The first few times I played on Android, I kept trying to swipe the red and blue wires to cut them, which does not work. After a while I figured out that I needed to tap them. The slider is slightly finicky - sometimes I grab it and it slides, other times it does not - you could expand the touch rectangle around it. I usually lost when I needed to key a number into the numpad, because this takes much longer than touching the other components. <br/>Overall a very good, interesting game, and I am impressed that you managed to include cross-platform multiplayer! |
| Sep 9 06:47:00 | 6m 00s | 10 sec puzzle | Cool puzzle game. At first I thought it was an action-oriented game to touch the screen as fast as possible to get rid of the red and green blocks, but now I see that this is a tactical game. Nice work! |