Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → visibleatom
Feedback comments for LD26
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| Timestamp | Since previous | Game | visibleatom's comment |
|---|---|---|---|
| Apr 29 03:56:00 | OCDC | I cannot devote the time needed to try to complete this. Some puzzles seem really hard (I had to stop at level 12). I do like it, and I might come back to it later. | |
| Apr 29 05:07:00 | 1h 11m | Jetpack Cube Man | Well, it's an unfinished game, and will rate it accordingly. The floor looks great, though. Keep it up, there's a game in there to be finished. |
| Apr 29 05:12:00 | 5m 00s | Mondrian Click | I hit 27 once I realized what was going on (didn't read instructions in submission page). There seems to be a bug in the click-detection, though, as many times I had both the crosshair AND the mouse pointer on a yellow dot and it took multiple clicks to get it to register. |
| Apr 29 05:19:00 | 7m 00s | Mondricraft | I liked what you can achieve with this. Maybe have a tutorial/cheat sheet sidebar? The commands were really hard to remember, and losing your image every time you checked it out with Q is rough. |
| Apr 29 05:28:00 | 9m 00s | min-max | I enjoyed it. After failing once, I had no problems understanding how to proceed. I think that it's a bit too random as far as how zones get created, so it's easy to click on what USED to be a closed zone except one of the edges JUST went away this frame. It took a few tries until I realized that I COULD overlap without game-ending penalties. <br/> <br/>I didn't play enough to see whether there's a 'success' condition. What happens if you fill up the entire screen? Victory dance? |
| Apr 29 05:42:00 | 14m 00s | Mondritron: 2026 | I actually enjoyed this game quite a bit. I'm surprised it was over so quickly. I feel that the controls could use a bit of tweaking, though. I didn't like having to tap the arrow keys every time I wanted to fire. I felt it should be more like robotron, where you hold down the direction and you keep firing non-stop. |
| Apr 29 06:00:00 | 18m 00s | Mondrianism | I like this very much. I felt the music soothing, and the Mondrian theme very well done. If you keep working on this, a small (time-delayed) shaded hint to show where the current block of color could move would be a great addition to avoid user frustration. <br/> <br/>I didn't have any problems after I read the tutorial :) |
| Apr 29 06:13:00 | 13m 00s | minimalism | Same thing Test User said. Considering the background is white, the color outside the app is white, it makes it VERY hard to know how much time you have left (web version) |
| Apr 29 06:15:00 | 2m 00s | Bonk | I get it, but at the same time, it stops being a game after 10 hits. Everything is black, so ... it's impossible to see paddle or ball. I don't think stereo headphones help me at all at this point. |
| Apr 29 06:34:00 | 19m 00s | hunter hungry | I didn't finish it. I wanted to, but it's so late and I have so many games to review. I gotta say, I really want to finish this game. I couldn't find any bugs, the level design is good, the theme is brilliant. I would love to know what tools you used for this game. |
| Apr 29 06:42:00 | 8m 00s | AlterSpace | Jumping seems bugged after moving cubes in edit mode. Whenever I exit edit mode, I often simply cannot jump anymore. |
| Apr 29 06:48:00 | 6m 00s | With The Wind | You know what would make this like 100 times better? Making the window bigger. Not making it bigger, and keeping the square small, I mean make it BIGGER. It's very claustrophobic to play this tiny game in a huge browser window. <br/> <br/>Otherwise, I liked the idea. It's simple, it's fun. It's basically Brownian motion in action :) <br/> <br/> <br/>Or am I thinking of Zero-point energy? |
| Apr 29 06:56:00 | 8m 00s | The Minimalism Quest | Very good graphics. A bit morbid at the end. No one can say that they're being surprised by a penis, though: it's right there on the first screenshot. |
| Apr 29 14:30:00 | 7h 34m | Formless Reliquary | 446, 14. A couple of those were because I turned my head away at the wrong time. |
| Apr 29 14:36:00 | 6m 00s | Zombie Blocks Attack | I like the concept and the look, but it seems that I could easily find spots where all I had to do was not move, not engage the zombies, and they'd never be able to reach me. Also, the green boxes were NOT clearly ammo until I ran out of bullets :) |
| Apr 29 14:58:00 | 22m 00s | Sociales Santillana | I had to freeze time and work on it for quite a few minutes before I FINALLY understood the rules. More explicit animation would've helped immensely. Colors were changing all over the place and I had no idea why some clicks were working and others weren't. It wasn't until I started to imagine the animations that things clicked. <br/> <br/>Ok, so if anyone else is as stuck as me: look at the first screenshot of the submission. The only valid move is to click on the orange block right above the center and then click on the red block above it. That will SHIFT the entire column UP. Then, the orange blocks will make a 'C' shape (as the orange block will connect to the other two orances in the L shape). Colors will change to fill those gaps. There are no other valid moves. <br/> <br/>When you click on a color that's adjacent to it in the same 'ring', you're trying to ROTATE the entire ring. You can either have 3 colors connected in the same ring, or 3 colors connected in the same stack. <br/> <br/>Suggestions: Add rotation animation. Make the shuffle automatic when there are no more moves. Perhaps add a perma-hint mode, where clicking on a block shows the valid moves it can make, and ONLY the valid moves it can make. |
| Apr 29 16:59:00 | 2h 01m | GUtGD | I'm not sure if I'm missing something. So, controls are up/down (took me a few deaths before I figured it out). I got all the speed-up objects, avoided all the triangles, but then, I just drift off into space? I go past a giant block, then I see ramps (that I can't get on), and then...nothing? |
| Apr 29 17:59:00 | 1h 00m | PLOG | This was a pretty fun game. Easy to grasp, good mechanic. Wish there were more shapes, and perhaps some trickery involved (like two shapes coming at you very close to one another) |
| Apr 29 18:02:00 | 3m 00s | Mandala | It's hard to judge, based on the core mechanic of the game. I saw a house, and a garden, and talked to an old woman (who was not on vacation). Hard to tell which choices might be going away soon. |
| Apr 29 23:57:00 | 5h 55m | Kall Me Krieg | nope, no link. Please update links so we can actually rate :) |
| Apr 30 00:02:00 | 5m 00s | Friendship in a Post-Apocalyptic World | I barely didn't make it, the blue dude's house was at 4 when I did manage to get them together. |
| Apr 30 00:06:00 | 4m 00s | DE-REZZED: Survival | So a couple of bugs. <br/>1) I had an enemy player literally put a wall OVER MY WALL without being de-rezzed. <br/>2) when turning, it seems to pick a spot in an unseen grid to perform the turn, meaning that I can never be certain where I'm turning. So I turn X amount of pixels ahead of where I am. |
| Apr 30 00:10:00 | 4m 00s | Approximately pi over two | I don't know if this is on purpose, but as SOON as I hit the 'squiggle' level, the entire tab CLOSED on me (the Chrome tab running the game). That's a very drastic way to say 'game over'. |
| Apr 30 00:13:00 | 3m 00s | S | Same as others. Will rate when I see a link :) |
| Apr 30 00:14:00 | 1m 00s | IMBARINTH | I think that emotion! No link! |
| Apr 30 00:31:00 | 17m 00s | Join | This was a really great entry. It fit the theme in a fantastic manner, and everything felt very polished. I managed to beat it, was a bit disappointed that all it did was wrap around, but ... well, but I guess that's part of the theme :) |
| Apr 30 00:41:00 | 10m 00s | Monoboy | At first, I thought it was a cookie. Then, I thought it was a deformed moon. Then, I saw what it was... <br/> <br/>Great game, though. I liked the concept, I dislike the 'up = continuous jumping' that so many games have, but everything looked top-notch. |
| Apr 30 01:00:00 | 19m 00s | DeaN | Someone tell Dean that he could avoid a lot more people if he stopped walking :P |
| Apr 30 15:09:00 | 14h 09m | Potato Dungeon | Best game so far. Really done in just 72 hours? That's amazing. |
| Apr 30 17:01:00 | 1h 52m | Extruder | Fun game. I think it's definitely something that you should consider working on and making more levels. The changing walls added quite a bit of challenge. |
| Apr 30 17:36:00 | 35m 00s | hru | great game. Sad that you couldn't get gamepad support in, specially with the tease of it accepting the 'A' button to start :) |
| Apr 30 21:38:00 | 4h 02m | Colors | I'm not sure if I cheated, but I basically ended up using player death as a way to get past the bridge level. |
| Apr 30 23:41:00 | 2h 03m | Mondrian's Frogger | I liked the use of the Mondrian landscape in your entry. Just wish the high scores didn't go away with arrow keys; I'm usually mashing them when I die. |
| May 1 16:33:00 | 16h 52m | Prisma | Your links are all pointing to the source zip. You really should at least fix the web link to point to your game instead of relying on the description |
| May 1 16:43:00 | 10m 00s | Soldier of Yellowism | For chrome users, at least, be sure that you notice that little popup that shows up at the top of the screen asking to disable the mouse cursor, otherwise you won't be able to turn around completely. |
| May 1 21:48:00 | 5h 05m | Life | I liked the concept, but what I could do seemed also to be a bit confusing. I was trying to 'collide' with other lives/people to see how we would interact, but apparently that's not possible. Also, sometimes I would grow so faint that I just lost myself and had no idea even what square I was (even with the arrow). I'd love to see a v1.1 (with perhaps an ESC key for easy exit) |
| May 3 16:26:00 | 42h 38m | Color Blind | It does get frustrating trying to judge the color value of one pixel, but it's a good game. Is it actually possible for colorblind people to play this? |