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Feedback comments for LD26
timtimtimtim's games and stats for all events →
| Timestamp | Since previous | Game | timtimtimtim's comment |
|---|---|---|---|
| Apr 30 06:22:00 | Loki | could not run | |
| Apr 30 06:26:00 | 4m 00s | Spheres VS Cubes | interesting idea. controls and physics could use some work |
| Apr 30 06:40:00 | 14m 00s | Mondrian Click | cool idea. seems like i was sometimes being blocked when it didn't make sense. the ripples were harder for me to see when they got bigger, which was frustrating for me since they were more important (taking up more of the screen) |
| Apr 30 06:46:00 | 6m 00s | Spaceship builder | really cool idea. a lot like galaxy trucker |
| Apr 30 06:50:00 | 4m 00s | Save Shape Land! | could have used a life bar. i was frustrated that i couldn't g o all the way down the screen. good integration of theme |
| Apr 30 06:56:00 | 6m 00s | Space Jellyfish | really tense. loved the weird, random enemy movements. fun kind of push-your-luck feel trying to get close enough to attract the green guys without the diamond guys catching up to you |
| Apr 30 06:59:00 | 3m 00s | Moonshine | really nice art style. it's irritating turning when i run into a wall, though. |
| Apr 30 07:00:00 | 1m 00s | Sasu | neat environment. couldn't figure out what was going on with the game |
| Apr 30 07:01:00 | 1m 00s | Katana Adventures II: The Reckoning | cool sword animations |
| Apr 30 07:05:00 | 4m 00s | Somniphobia | too much walking |
| Apr 30 07:12:00 | 7m 00s | Ping | fun execution of theme. i loved the score-based incentive for using few pings. i would have liked it better if the rooms weren't randomized and progress was saved after death, though |
| Apr 30 07:15:00 | 3m 00s | Minimal Shooter | fun simple game. well-executed. interesting controls. good job |
| Apr 30 07:19:00 | 4m 00s | Minimalismia | combat was a little slow. good execution of theme. good job. |
| Apr 30 07:25:00 | 6m 00s | maximumCuriosity | couldn't figure out what my goal was, when i was watching a cutscene, or why my character behaved the way he did in cutscenes. cool weird atmosphere though. good job |
| Apr 30 07:28:00 | 3m 00s | Obnoxious Friend | long cutscene |
| Apr 30 07:31:00 | 3m 00s | Snake In A Cube | glad to see this turned out well. real polished. kind of frustrating that difficulty comes from hard to understand interface more than anything else. abstaining from rating. good job |
| Apr 30 07:46:00 | 15m 00s | Stomp Space | interesting concept. couldn't figure out how to jump out of pit |
| Apr 30 07:52:00 | 6m 00s | Skware | kind of hard to see what i was doing, but fun game. good job |
| Apr 30 07:57:00 | 5m 00s | Defender. | loved the graphics and theme and ominous spinning death cube. gameplay is promising but a little slow, i would like it better if he destroyed the city faster but took fewer hits to kill. |
| Apr 30 08:11:00 | 14m 00s | Your Efforts are in Vain | i like endless fall games and this is a good one. loved the visual effect of the dozens of obstacle trackers and how they sent you flying when you hit them. good job |
| Apr 30 08:13:00 | 2m 00s | Small Tale | i get the following error in chrome <br/> <br/>"An error occured while loading the applet. <br/>Please contact support to resolve this issue. <br/>This occured while 'Downloading packages'" |
| Apr 30 08:21:00 | 8m 00s | Title: Subtitle | fun idea. hurts my eyes though. too easy. |
| Apr 30 08:27:00 | 6m 00s | Where is Pixel | fun where's waldo game. i was just getting ready for a challenge when it ended :( |
| May 1 03:31:00 | 19h 04m | Planes | cool fun theme. good job |
| May 1 04:19:00 | 48m 00s | Prototype | This is really awesome storytelling. Great job |