Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → RawBits
Feedback comments for LD26
RawBits's games and stats for all events →
| Timestamp | Since previous | Game | RawBits's comment |
|---|---|---|---|
| May 11 12:33:00 | Bezier Challenge | Very nice unique idea. There are lots of bugs though due to design I think. But some can be intentional IDK. <br/> <br/>You can only move things within the purple areas. This means I can not change intermediate points if they are out or I can if theay are in another purple area. This makes it a little cumbersome to handle. I would do it like having the control points stay in the purple area let the intermediate points move but sign - with an X, red color or whatever - if they are not in the purple. <br/> <br/>Another thing is the view can be moved but the text isn't move with it. <br/> <br/>Last but the most annoying one is if you select a point and click away outside of the purple area the selected point jumps towards. <br/> <br/>Other than these I liked hoe the game plays. Especially the shooting thingamajiggi. I used something a lot like that in one of my real time data analyzing software for finding local minimums. :D | |
| May 17 18:41:00 | 150h 08m | Garm | Minimalistic indeed. <br/> <br/>I can't understand why one "food" gives 20 and others take away 10. And why that thing appears that take away seconds and how to counter. <br/> <br/>Also never ever use installers for small games and the ones people only plays once! Very annoying! |
| May 17 18:46:00 | 5m 00s | The Shadows | I love this one! The graphics are bad on my card and I'm a bad typer though. :) <br/> <br/>Insomnia is the best thing a programmer can get from life! |
| May 17 18:55:00 | 9m 00s | Occam's Razor | Well, I won I guess. But these decisions aren't made any sense. The basic idea would be a good one though. Oh and the "lol you died" song is very loud. Also 'R' seems to randomly takes back to the title screen or restarts the current scene. |
| May 17 19:09:00 | 14m 00s | Minimal Blocks! | Nice for minimalism. I would expect moving blocks to take me with them though - I saw it fixed. Level design is good and it hardens just fine. (That's what she sad.) Maybe some z-ordering would be good so the guy isn't shows under the blocks - gives more feel of height. <br/> <br/>All-in-all it's ok, but please never make a game fullscreen by default again! |
| May 17 19:15:00 | 6m 00s | Compositions | Awesome idea! <br/> <br/>Cliping isn't working very well though. Balls are constantly going through lines and sometimes they freak out just by their own. <br/> <br/>Music is quite fitting. |
| May 17 19:25:00 | 10m 00s | Cube Colors | Interesting idea but the moving - "sliding on ice" - mechanic kills it. Level design is cool! |
| May 17 19:37:00 | 12m 00s | Picture Frame | I got bored on level 5 but it's a good puzzle idea and a good implementation for an LD entry. |
| May 17 19:56:00 | 19m 00s | Gods Will Be Watching | I gotta admit that I love point-and-click so it's up to you if you believe me that this is a master piece. :) <br/> <br/>I don't know about what would some background music do to the mood. |
| May 17 20:12:00 | 16m 00s | Lost In Fancy | Nice and easy. I haven't realised the white things hurt the ship at first and was hard to see what's happening - behind everything - and find out what to do when the arrow appeared. |
| May 17 20:28:00 | 16m 00s | Mini Epic Adventure | It seemed epic allright until I found out it starts fullscreen and only escapes with Alt+F4. Sad. The idea is really cool though. I would love to see this on my phone. |
| May 17 20:37:00 | 9m 00s | Secret Power | Fullscreen :( Also don't take the control from the player without making it clear to them. Clipping isn't that good - I stucked on walls. Space isn't always shoots. This renders it unplayable to me. |
| May 17 20:44:00 | 7m 00s | Cavern | Very cool! Everything works nice. Audio is a little loud. |
| May 17 20:53:00 | 9m 00s | Minimality | Boring - action comes very late. <br/> <br/>The music is nice but isn't fitting the slow paced action. <br/> <br/>The shrinking mechanism is a pretty good idea but the implementation could use some more thinking. I can't put my finger on it though, sorry. |
| May 17 21:06:00 | 13m 00s | Pixel Dust (LD26) | Very good! I always wanted to be an imageprocessing algorithm myself. :) Well, my degree is partly from it but I like them more now. :D |
| May 17 21:14:00 | 8m 00s | Path Breaker | I like the idea. It's simple and action packed. <br/> <br/>You should finalize a line when the mouse pointer goes out of the screen so the player can keep up with the action while not being so precise about the moves he makes. (clicking all around the place wildly) |
| May 17 21:23:00 | 9m 00s | Primary Reaction | I haven't see anything like this in my life. :) I get the idea but it's a little hard. Maybe with a little practice... I got scared by the sfx by the way. :) |
| May 17 21:32:00 | 9m 00s | Laeser | It needs a lot of ballancing I think. Ships are too fast to shoot them down or bypass bullets to get a chance to shoot. <br/> <br/>And you don't have to flash colors or use just the basic 3 to make the game look oldschool. Look up some VCS games on YouTube - if you don't want to play them by your self - to get the idea of the color usage. |