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Feedback comments for LD26
quill18's games and stats for all events →
| Timestamp | Since previous | Game | quill18's comment |
|---|---|---|---|
| Apr 29 12:30:00 | Be The Wind | Absolutely stunning. Nothing more to say. | |
| Apr 29 12:41:00 | 11m 00s | My Little Robo | The physics in this feel very good -- I love the "wobble" when I'm swinging the "big" end in the air. <br/> <br/>Excellent concept, and definitely the sort of thing I would enjoy in a larger game. <br/> <br/>I don't normally think of tablet gaming, but this might be a REALLY good game for a touch screen, where you could manipulate joints/segments with pairs of fingers. |
| Apr 29 12:47:00 | 6m 00s | Tale of MiniMale | I found three endings and enjoyed the whole thing. Great stuff! |
| Apr 29 13:15:00 | 28m 00s | Rocket Boot Camp | No knowledge of 3d programming? Unity? Blender? Until a week ago? First time entering Ludum Dare? This is a pretty impressive entry. <br/> <br/>My only complaint is a lack of a sense of depth/perspective. In other words, I had a hard time knowing how close I was to the obstacles. I think there needs to be some kind of reference object+shadows so that you get a better sense of where the rocket is vs where the next obstacle is. Actually, just a "distance" meter might be all that's needed. |
| Apr 29 13:25:00 | 10m 00s | Pat Chenko's Desert Chrome | That music. Those sound effects. Fantastic. <br/> <br/>I also loved the shotgun pumping mechanic. I don't think I've ever see that in a game, and it felt good. I think it's a perfect fit for a gritty zombie shooter. |
| Apr 29 13:55:00 | 30m 00s | llab | This game becomes fiendishly difficult...but that's not necessarily bad. :) <br/> <br/>I love your use of lightmapping/ambient occlusion. Good sense of physicality. |
| Apr 29 14:53:00 | 58m 00s | Fortuitous | I very nearly made a game like this myself, and I'm happy that I didn't -- this is MUCH better than what I would have done. |
| Apr 29 16:45:00 | 1h 52m | Daft Pong | After spending the weekend creating a multiplayer game for LD26, I was completely blown away by how smoothly your netcode was working. <br/> <br/>So blown away that I had to download the source and Check. Through. Every. File. to find out exactly how it worked. <br/> <br/>You can't do that to my sleep-deprived brain. |
| Apr 29 17:06:00 | 21m 00s | DHRDR | Lovely art style and interesting concept! |
| Apr 29 19:34:00 | 2h 28m | Grid Blaster | The grid mechanic is not something I've seen before, and I like it! |
| Apr 29 22:05:00 | 2h 31m | Darkness | Nice concept! |
| Apr 29 22:08:00 | 3m 00s | dotLife | Beautiful concept, beautiful execution. I can't believe this is a compo and not a jam. <br/> <br/>Simply stunning. |
| Apr 29 22:20:00 | 12m 00s | TOWLDR | Fiendish and brilliant. I loved it. |
| Apr 30 00:06:00 | 1h 46m | curves | Something about the way this was put together was exactly right. Nice little game! <br/> <br/>(OS/X version.) |
| Apr 30 00:14:00 | 8m 00s | Pieces | I like your visual style -- I might steal this "girder" idea in the future! |
| Apr 30 14:38:00 | 14h 24m | Sleepwalker LD | Excellent execution of both the theme and the genre. Great stuff. |
| Apr 30 14:41:00 | 3m 00s | Color Treason | I love your visual style. |
| Apr 30 14:45:00 | 4m 00s | Ballisto | The no-jump mechanic is beautifully minimalist. The game offers interesting zen-like puzzles. <br/> <br/>Excellent entry! |
| Apr 30 16:21:00 | 1h 36m | The Quest for Minimalism | Something about this game reminds me of the ancient Montezuma's Revenge on C64. I like it! |
| Apr 30 16:29:00 | 8m 00s | IMBARINTH | Great concept, music, graphics, and application of the theme. I feel like the inputs could use a bit more tuning, but overall quite impressive. |