Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → netpro2k
Feedback comments for LD26
netpro2k's games and stats for all events →
| Timestamp | Since previous | Game | netpro2k's comment |
|---|---|---|---|
| Apr 30 03:36:00 | Stroid | There is not a great sense of depth perception here, it was often difficult to tell that i had already passed asteroids. A different camera angle might help. Also the instruction implied the asteroid would grow, but this wasn't working for me. | |
| Apr 30 03:45:00 | 9m 00s | Murder on the Tuberosum | Mouse sensitivity is a bit too high. Cool concept, but was a bit hard to follow what was going on at times. |
| Apr 30 04:11:00 | 26m 00s | Russian Blob | Very cool! Well polished, interesting mechanic, and awesome delivery method :) |
| Apr 30 04:19:00 | 8m 00s | Minimalist Horror Story | Well done. The bats definitely got me :) - I somehow managed to get myself stuck on the stairs to the attic. Could not get off of them in either direction |
| Apr 30 04:58:00 | 39m 00s | OZE | I was just thinking of a GBA game that was very similar to this! Very cool mechanic, well used. |
| Apr 30 05:05:00 | 7m 00s | How Long Can You Last | So funny. Love the concept! The scoring system however doesn't make much sense. Also, though part of the charm is the physics, they do feel a bit off.. |
| Apr 30 05:19:00 | 14m 00s | hru | The overall mood of this is amazing. The audio fits very well with the visuals. The sound played when getting to a new level is very rewarding. |
| Apr 30 05:22:00 | 3m 00s | Velocibox | Fun and challenging. It is a bit disorienting the way the camera transitions when going onto the right wall. |
| May 1 02:11:00 | 20h 49m | Hyperdimensional Gorofu Shot Champion | Very awesome feel all around, love the music. Gameplay wise, it seem that the initial shot doesn't matter in the slightest because of the flying... Perhaps you should have less control once in flight... though honestly a game where you just fly around to that music could be great lol |
| May 1 04:05:00 | 1h 54m | NoBility | like the core mechanic of picking up abilities. Had issue where the help text would often cover the character, took me awhile to realize where i was. |
| May 1 04:23:00 | 18m 00s | Auraline | Wish I had my rift for this. |
| May 1 06:00:00 | 1h 37m | The Gallery | Nice integration of the theme. Had issues with 2 of the paintings no responding to clicks, but the one that did was fun to blow apart |
| May 1 08:20:00 | 2h 20m | RedShot | Love the transition to/from the stats room |
| May 1 16:31:00 | 8h 11m | Colourless | Cool twist on a common mechanic. Took a few plays to realize what was going on, but that works well for this sort of game. |
| May 1 16:59:00 | 28m 00s | MinimaLand | Cool concept. I would suggest not being able to hold jump as i found myself accidentally jumping upon landing many times |
| May 1 17:10:00 | 11m 00s | Only a Keyboard | Got stuck on the last letter for awhile, took a lot of trial and error. |
| May 1 18:10:00 | 1h 00m | Virtua Luge | Love the graphics on this, very sonic 2 meets skyroads. Could use a bit more speed, and game should not exit on loss. |
| May 1 18:14:00 | 4m 00s | flee the inevitable | Nice little infinite runner. The collision detection feels a bit wonky at times |
| May 1 22:02:00 | 3h 48m | Mustache Armies | I like how your previous army members remain, so your forces continue to increase. |
| May 2 23:55:00 | 25h 53m | Radius minigolf | cool mechanic. Would be nice if you were able to hit both clockwise and anticlockwise. Also the starting position of the ball in many holes was a bit too close to walls |