Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → netgrind
Feedback comments for LD26
netgrind's games and stats for all events →
| Timestamp | Since previous | Game | netgrind's comment |
|---|---|---|---|
| Apr 29 03:50:00 | Two Players Required | I liked the pong stage, the don't let go stage was over crazy fast though. | |
| Apr 29 03:54:00 | 4m 00s | COLORFORM | That was cool, I felt the tutorial was a little slow but as soon as I was past that I had a blast. |
| Apr 29 04:04:00 | 10m 00s | Play The Game | That was fun, my top score was 25. |
| Apr 29 04:15:00 | 11m 00s | Guesses | I like how my fingers were all over the keyboard before long. |
| Apr 29 04:24:00 | 9m 00s | Motion | That was really cool, I liked the effect of going from one level to the next. The game could use a few more control variants but for 2 days that is really well done. Nice work! |
| Apr 29 04:30:00 | 6m 00s | Exploid | I got stuck under a block and lost all my lives instantly the first time I played, that felt pretty lame, I would destroy all blocks on screen or make you a ghost for a second. |
| Apr 29 04:42:00 | 12m 00s | Minimal ComplexiMolTato | You have no idea how much I love using my numpad |
| Apr 29 04:48:00 | 6m 00s | Minyrinth | Woah, I loved the drawn path at the very end, that was a super nice touch. |
| Apr 29 04:55:00 | 7m 00s | 10 Second Language | This was a cool little toy, I had a lot of fun figuring out what keys did what and how you were drawing things. |
| Apr 29 05:11:00 | 16m 00s | Balls Balls Balls | I really enjoyed the trails, especially when there were tonnes of balls on screen. The amount of pull the goals had on the balls felt very nice as well. |
| Apr 29 05:19:00 | 8m 00s | Touch Blocks, Avoid Spikes | That was nice, The music and graphics were excellent. |
| Apr 29 05:20:00 | 1m 00s | CREPITUS | The exe link appears to be broken :( |
| Apr 29 05:21:00 | 1m 00s | Milo's Bridge | I had a problem with no main class when I tried to run the jar. |
| Apr 29 05:37:00 | 16m 00s | Mondritron: 2026 | Small bug where the enemies never touch you if you don't move. What color destroyed what enemy confused me a bit at first as well. |
| Apr 29 06:03:00 | 26m 00s | The Rules Are Simple... | I got stuck fairly far into the game. I really liked the level design. One thing that would be so cool is if you managed to get all the black lines to draw and subdivide rectangles. Mind you that would be pretty tricky to add on top in 2 days XD. Nice job. |
| Apr 29 06:05:00 | 2m 00s | mz | Is there anyway you could export for windows? |
| Apr 29 06:09:00 | 4m 00s | Undercolor Agents | I can't wait to give this a go with more friends, good thing we are having a party tomorrow :D |
| Apr 29 06:26:00 | 17m 00s | Minima | I really liked the color. Not sure if I got to the end or this just happened by random but I ended up trapped with the blue block inside some black lines, I really liked that. |
| Apr 29 17:51:00 | 11h 25m | Gallery | This was really sweet. I love what you did with blocking the colors, I thought the game was just a nicely themed 'get the block on x side' game until then, that part blew me away. I also dig how the first level looks like a sierpinski carpet |
| Apr 29 21:02:00 | 3h 11m | theseus.f | This felt super clean and smooth. |
| Apr 29 21:30:00 | 28m 00s | Join | That was nice, I really dug the blue blocks, they reminded me of my favorite part of the snake game I made. The sounds in this were excellent. |
| Apr 29 21:52:00 | 22m 00s | Zip | That was a cool concept and nicely executed, most of the puzzles were trickier than I first realized and I really liked that. |
| May 1 18:03:00 | 44h 11m | Squeezed Out | This game had me replaying a bunch, gameplay is perfect for the theme. I really liked the play button turning into the character. |
| May 1 18:06:00 | 3m 00s | Squares | The colors looked cool when the screen was full of them. I wasn't a fan of your resolution choice, even with full screening my browser I couldn't see everything. |