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Feedback comments for LD26

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TimestampSince previousGameTest User's comment
Apr 29 03:15:00 The Sentient Cube Looks VERY well developed for a 48 hour game. Fun to play, only one thing I would like to mention that frustrated me is that you can only move when in contact with the ground, and since the shapes get weird it's really hard to control (but I think that's supposed to be part of the challenge anyway). Overall, nice!
Apr 29 03:24:00 9m 00s Coin Collector Nice game. One of the runthroughs I played, I got a magnet that gave me a boatload of coins, so now I doubt I can ever beat that score without another magnet though.
Apr 29 03:28:00 4m 00s Kanvas Kombat Seems like a cool concept, but 2 quick comments that might make it smoother. 1: Your key scheme is ESDF rather than WASD, and there is no documentation for controls, so I'm not sure what other controls I might be missing too. 2: I have to walk into the enemy sword to be in range to attack, so I'm killing myself faster than I can kill him!
Apr 29 03:40:00 12m 00s OCDC Have you played Antichamber? That's what the comments in-game remind me of. Also, yeah, that helped a lot when I figured out I can jump multiple times
Apr 29 04:14:00 34m 00s Minimal Theory I have a hard time believing that all those assets were made in 48 hours for the compo, but it looks like it could be good as jam material. But I can't get past the room with all the beers on the table and the things on the ceiling. The door on the other side won't open, and given the commands I've been given, I don't know what else to do other than run at everything I can find and press 'E' to see if it'll help me move on. I really want to see where this game goes though, since it looks like you're developing it more still.
Apr 29 04:45:00 31m 00s minimalism Seems fun, but the sticks are really thin, so sometimes they're hard to catch, and since they don't fall at the same time, sometimes the short stick is too far gone before I can tell that it's the short one.
Apr 29 04:53:00 8m 00s Illumination I walk toward the only thing in the game that I can see, then I hear a loud sound, then I can't see anything or do anything... Then, every once in a while I can see a bit of light again before repeating the process.
Apr 29 04:59:00 6m 00s Where is my Bone? An IF game, awesome! A little short, but it is a 48 hour game after all. I couldn't find the 2 surprise endings though.
Apr 29 05:07:00 8m 00s Life! I like how it went with the theme for the idea. And I like the bio's at the end of each level. Do the note things on there go with the music as a rule?
Apr 29 05:10:00 3m 00s Blob Runner Very on theme. Fun little game.
Apr 29 05:21:00 11m 00s Marblelistic Agreed with the above comment
Apr 29 05:28:00 7m 00s Astray during Tea Time Fun mazes. I might suggest procedurally generating maps, so that there can be more levels with less extra work if you continue working on this game. I really liked the text, it was pretty funny.
Apr 29 06:46:00 1h 18m Budget Squad Awesome game. I'm always amazed at the graphics work you have here. I agree that a tutorial from you would be very interesting.
Apr 29 07:15:00 29m 00s Free Really hard to control in the web player cause my mouse goes off the screen and I can't click where I want to, but I love the idea of just being able to move yourself through explosions.
Apr 30 02:55:00 19h 40m Pyramid Fun puzzles, it looks procedurally generated which == replayability! One qualm was the impossible situations, where you spawn next to an enemy and get hurt right away without even doing anything, or when that one purple guy chases you so there's no right move. Overall, fun game though.
Apr 30 17:21:00 14h 26m Maximalism I think I know what the flickering problem might be. You might need to double buffer your canvas or applet if you're using one of those classes, by drawing to an image then drawing that image all at once or using the Java double buffering class. Otherwise, interesting concept though, I had fun. And nice music.
Apr 30 17:25:00 4m 00s Colourless Took a second to figure out that I was shrinking from not eating reds, but once I figured out the idea, it was fun, and minimalistic!
Apr 30 17:57:00 32m 00s MinimalJump The collision detection did make it a little tedious to jump around, but besides that, it was fun running around the maze.
May 1 07:44:00 13h 47m The One Road Nice audio, I like the music. A few balance issues with the monsters, but still fun overall
May 5 05:37:00 93h 53m Ping Nice atari game!
May 5 05:42:00 5m 00s Pixel Pusher The idea looks like it could have some potential if there was a bit of incentive or a clear goal, and I ran into the same issues with getting stuck in a block, but it looks like a decent start to something.
May 6 06:04:00 24h 22m i Interesting little game, simple and smooth play
May 6 06:29:00 25m 00s Princess Chardonnay in Bomb Kingdom Very nicely polished. EXTREMELY hard and intriguing puzzles. Great job! Out of curiosity, what tools did you use to make this?
May 6 06:55:00 26m 00s Bayou The graphics and sounds were awesome. Reminded me a lot of Antichamber's feel. I've played with Unity some, but I don't know the gritty details, so I'm wondering is npr easy to do in Unity? Like do you need to import any special shaders or are they included maybe?
May 6 06:58:00 3m 00s Super Neo Tektropolis The art is cool, what made me want to check out the game in the first place. The control scheme is hard for me though so I keep dying quickly. Someone else brought this up I think, but health instead of insta-death would be cool.
May 6 07:09:00 11m 00s soundscape VERY innovative. I don't think I've ever played anything like it. My two suggestions are easier sounds on the ears and a little more global sense so you know where you are (maybe if the walls were still invisible, but the outside of the maze and the heart were visible so you have some sense where you are going and where you are in a relative sense at least). Really cool concept overall.
May 6 07:18:00 9m 00s App Escape Pretty funny game. Movement was slow and such, but that wasn't the point of the game, so I didn't mind.