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McDonaldsWizard

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TimestampSince previousGameMcDonaldsWizard's comment
Apr 29 03:10:00 I Know Nothing I like that the improving your ability to explore more is based on how much you have explored, not based on goals or things you pick up or do.
Apr 29 03:26:00 16m 00s Moiety I love the way it looks. I didn't feel think there was all that much survival or horror though. I found the win condition by luck.
Apr 29 03:33:00 7m 00s CHAMELEON RUN Fun game. You mostly just need some more interesting level designs as the game gets going. wall jumping, falling floors & ceilings, etc. The color scheme really helps you tell where you are in the world, so its easy to know the right time to jump and switch. A lot of endless runners on the market don't even do that right.
Apr 29 03:37:00 4m 00s Glide I dig the graphics, except for the clouds. They feel like they are in a different style than everything else. A little wider horizontal view would be good too.
Apr 29 03:44:00 7m 00s Work! You really executed the concept. This game feels like... work distilled down to its core. Dialogue is pretty funny, but I couldn't make it an entire year before I had to find new work.
Apr 29 03:52:00 8m 00s Terrible Magical Artist I wouldn't have gotten minimalism from it just from playing it. Maybe I could say that a terrible artist just picks random crap and makes art from it? <br/>You can make some goofy stuff with the pieces though, which is kind of entertaining.
Apr 29 03:57:00 5m 00s Triple Minimum I'm not sure I get having three games in one and how it fits into the theme. Collision was kind of wonky on the second game. it was pretty frustrating to get all the way to it and then lose in half a second and not know why. I figured it out after a few tries. I wish you had stuck with the first game more. It felt like it had more potential.
Apr 29 04:06:00 9m 00s MagnoMonster It's pretty fun and challenging to collect all the hearts. The death / explosion art feels a bit out of place, its not the same style as everything else. You could use some more level design bits in there to really spice things up, even just walls would go a long way.
Apr 29 04:21:00 15m 00s Trippin' The Crowd I like it. simple yet, difficult to master. boils the risk,restrictions and act of anti-crime action down to a pretty minimal core.
Apr 29 04:32:00 11m 00s Potatoroids It doesn't follow the theme at all, but that doesn't stop it from being fun. The difficulty ramps up nicely. Loved blasting that biggie size fries.
Apr 29 04:54:00 22m 00s Jetpack Cube Man The level design needs some pacing work. It never seems to get any more challenging. I can also fall through the lava and not die, and then go outside the world.
Apr 29 04:58:00 4m 00s 10 Second Language Its a really cool experimental art maker. Exploring the key presses to understand what they do and how they interact is delightful.
Apr 29 05:03:00 5m 00s Virtua Luge Super Fun. Reminds me a bit of marble madness aesthetically. I wish it ramped up in difficulty a little sooner. I almost quit right before it got really interesting. I would have missed out.
Apr 29 05:10:00 7m 00s TATERUSH clever use of minimalism.
Apr 29 05:15:00 5m 00s Blob Runner I like the two color square. I wish everything else had been like that. I think it would have looked a lot more interesting. music sounds good, fits the game really well. It would be cool if how long i pressed jump determined how high i jumped.
Apr 29 05:20:00 5m 00s Serenade very cool concept. I got stuck on the third one though.
Apr 29 05:25:00 5m 00s Nod looks, great, plays great, fits the theme. what more could you ask for. really impressive how much you can communicate with a simple head nod.
Apr 30 04:06:00 22h 41m 'moeba well executed concept. I really dig how the controls feel especially as your amoeba gets smaller and it feels different.