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Logan

Feedback comments for LD26

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TimestampSince previousGameLogan's comment
Apr 29 18:23:00 Supersto The concept's kind of neat, and I can see it leading to some very elaborate puzzles. <br/>The dude is way slippery, though, which was particularly frustrating on the first level. <br/> <br/>Also, before I knew what I was supposed to be doing, I managed to push the first level's small box into the foreground where I wasn't able to touch it. Just thought you should know.
Apr 30 01:58:00 7h 35m Essential Nice. <br/>When I fully understood the color properties, priorities, and dragging mechanics, I came to see how complex and precise the stages really were.
Apr 30 03:55:00 1h 57m Potato Gnomes Online I actually managed to find two other players! Even if one of them disconnected partway through the second level, leaving us unable to jump. <br/>It's a neat idea when it works. It would benefit from each role being a bit more fleshed-out, except that would kinda go against the theme.
May 1 00:39:00 20h 44m Space Jellyfish I love the feedback that the layered audio gives. It really makes a difference.
May 1 02:47:00 2h 08m MinimizeArt Time when I finally managed to beat it (all paintings): 42.
May 4 06:28:00 75h 41m Desire You did a great job setting the mood with this one. With the sound and the movements and the lines that thing says... It comes off as so creepy and needy, and yet I'm the one leading it on...