Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → KHANanaphone
Feedback comments for LD26
KHANanaphone's games and stats for all events →
| Timestamp | Since previous | Game | KHANanaphone's comment |
|---|---|---|---|
| Apr 29 03:19:00 | Centroid | Early levels were interesting, but once they became random jumbles of shapes, it lost my attention pretty fast. | |
| Apr 29 08:01:00 | 4h 42m | This Is Water | Weird is the best way to describe this. |
| Apr 29 09:00:00 | 59m 00s | Quick Copy | Pretty interesting, the payouts seem a bit too skewed towards extremes though. The first playthrough I didn't even come close to making a profit. |
| Apr 29 19:52:00 | 10h 52m | Rhynix | This was pretty good, the sound effects were quite loud though. |
| Apr 29 19:58:00 | 6m 00s | Nine Tails | Music was weird, but neat idea. |
| Apr 29 20:04:00 | 6m 00s | ColorBridge | Seems like sometimes it gave me credit for the solution when it didn't seem like i did it correctly. |
| Apr 29 20:15:00 | 11m 00s | A Game of Numbers | This was pretty fun, the levels you made were quite clever. |
| Apr 30 00:39:00 | 4h 24m | MiniMario | The controls are quite bad, made it hard to get anywhere. |
| Apr 30 00:51:00 | 12m 00s | Rocket Ruins | You weren't kidding about level 9 |
| Apr 30 06:21:00 | 5h 30m | Root Route! | Good job. 100%ed it. |
| Apr 30 20:18:00 | 13h 57m | Title: Subtitle | Controls way better than most platformers I've played so far. |
| Apr 30 21:58:00 | 1h 40m | Another Minimalistic War | I find it interesting how you can just run to the right immediately and win. |
| May 1 00:50:00 | 2h 52m | The Despicable Caverns of Deadly Doom | Worked really well w/ controller |
| May 1 01:53:00 | 1h 03m | Colors Pursuit | This is pretty cool. Seems like way more colors than necessary though. |
| May 1 09:50:00 | 7h 57m | Apples | It certainly symbolized the fragility of hope |
| May 1 09:56:00 | 6m 00s | Protect! | That song is rockin' |
| May 1 10:25:00 | 29m 00s | Unst | Pretty cool. Gets really hard really fast though. Couldn't get through "finale". |
| May 1 23:25:00 | 13h 00m | Trial and Error | It controls nicely, but it's really sort of just annoying to play once the red squares are introduced. |
| May 5 00:35:00 | 73h 10m | Minimal | This was pretty cool, but I got into some situations where the physics would never stabilze. |
| May 5 01:08:00 | 33m 00s | Add Removal | Can't figure out #5 |
| May 6 07:35:00 | 30h 27m | The Only Rocketeer | I closed and reopened the game about 4 times before I figured out how to actually interact with the puzzles. It wasn't very clear. |
| May 6 07:45:00 | 10m 00s | Rhythm Rogue | I'm impress by the AI for some reason...they know which side to attack from. |
| May 6 07:52:00 | 7m 00s | Outside the Box | Wound up crashing when I tried going south outside of town, but still had a impressive amount of art/scripting. JRPGs have a lot of extra work you have to put into them which makes them really crazy to do in a short time. |
| May 6 20:59:00 | 13h 07m | Mondrianism | Cool idea, but the diagonal movement is a bit hard to get the hang of. |
| May 6 22:52:00 | 1h 53m | PaintIt | Wobble wobble |
| May 8 05:06:00 | 30h 14m | Y&P | Haha, potatoes. |
| May 8 18:41:00 | 13h 35m | Round Box | 193, gets interesting near the end, but I don't really want to play the slow beginning again to get there. |
| May 8 18:54:00 | 13m 00s | Growing Energy | I understood it eventually. Hard to tell if it would be more interesting playing against a human/smarter computer, but I can see the idea. AI is a crazy thing to try in 48 hours though, so it's understandable. |
| May 14 09:03:00 | 134h 09m | Go Get Em | I respect the fact you made a multiplayer game, the game itself though is not anything new. |