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Feedback comments for LD26
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| Timestamp | Since previous | Game | JoeDev_net's comment |
|---|---|---|---|
| Apr 29 04:36:00 | Undercolor Agents | Very awesome! <br/>-The graphics are really nice and crisp. <br/>-The audio is nice as well. <br/>-Really good job with all the different weapons, they had a decent amount of variety and they were all enjoyable to use. <br/> <br/>One thing that I wasn't clear on is when I came into contact with an enemy, it seemed like I had an opportunity to escape or something but I couldn't really pinpoint what to do. I managed to escape once, but I'm not sure how I did it. Really solid entry, good job! | |
| Apr 29 04:50:00 | 14m 00s | Tune Locks | Good job and neat concept, but it took me a while to figure out what was actually going on. Also some of the levels were tedious and required me to backtrack 10-15 seconds and by then it's hard to remember the exact sound. <br/> <br/>It seems like it would be nice, if when a level started it would play the door sound so perhaps you could find it on your way to the door. The way it is now, I feel like I am wasting time traveling to the door, just to have to backtrack. <br/> <br/>Good Job! |
| Apr 29 05:36:00 | 46m 00s | Velocibox | Really liked this. My highscore was 850, which probably isn't all that good, but it took a while to get. Very smooth experience and the music and graphics both fit together very well. <br/> <br/>I don't know if it's a bug or not, but when I move to the far right and it causes a rotation, it appears to rotate 270 degrees the opposite direction to get there are opposed to 90 degrees in the right direction. The other side doesn't exhibit this behavior. When that would happen it was a little disorienting and usually cause me to die.[Was using the Windows build] <br/> <br/>Great entry and very enjoyable! |
| Apr 29 05:45:00 | 9m 00s | hru | I really like this. Very cool idea and well executed! |
| Apr 29 23:50:00 | 18h 05m | Telekinetic Minimalist Cult 5: Packrat Nightmare | I really liked how it looked, but it was difficult to figure out what to do. I played for quite a while sucking things up and shooting(?) them out. <br/> <br/>The art was really nice and I can tell you spent time on the sound effects (each individual person had there own things that they would be mumbling), but perhaps it would be helpful to explain the gameplay a little so that the player isn't so lost. |
| Apr 30 01:18:00 | 1h 28m | a.void | Fits minimalism very well! Has great sound and I played for quite a while. My only complaint is that most of my deaths were from a circle popping up out of nowhere right in front of my path with no real way of avoiding it. Great job! |
| Apr 30 16:47:00 | 15h 29m | Maze of Argus | I really like the graphics style a lot. The gameplay was also very enjoyable. Good job! |
| May 1 16:19:00 | 23h 32m | Color Blind | Very clever game and fits the theme perfectly. Great job! I got to 14 several times, but after that it was really just a guess for me. <br/> <br/>Also, you commented on my game that you couldn't play because you have a Mac, well there is now a Web build, so hopefully you will be able to play it. |
| May 12 02:26:00 | 250h 07m | Kopi | Very cool idea, but figuring out how to use all the operators available to you is very tricky. I would recommend have some progression of levels in the beginning where you introduce operators one at a time so the player has time to figure out exactly what everything does. |