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Feedback comments for LD26
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| Timestamp | Since previous | Game | free_napalm's comment |
|---|---|---|---|
| Apr 29 12:41:00 | CIRCLE SQUARE TRIANGLE | Nice idea, and extremely polished. | |
| Apr 29 13:05:00 | 24m 00s | Knightly Knight | I like it. It feels a bit like a reverse Pikmin - you are helping the person following you, instead of the persons following you are helping you. <br/>I think the game suffers a bit from the slow speed of the princess. If it's the point to be annoyed by her - well done :D But her speed just bore me. |
| Apr 29 13:22:00 | 17m 00s | IN MALI SOMMI | Nice game, but I would have liked to skip text on the keyboard, e.g. with space. I was taken out of the game everytime, because this has to be played with two hands on the keyboard. |
| Apr 29 16:41:00 | 3h 19m | Brave Hero | It's well made (especially sound and music), but the enemies are not a threat at all and it was hard to tell apart background and foreground. |
| Apr 29 16:59:00 | 18m 00s | Justice | I have never seen the use of silence during dialogue in games. It worked really great for this one. |
| Apr 29 17:05:00 | 6m 00s | Distradiction | I love the controls, I would like to see a full blown RPG with a similar battle system. <br/>On the other hand, a game about getting rid of distractions sounds like a ... Oh, excellent title. |
| Apr 29 17:07:00 | 2m 00s | Mag Ball | Fun little demo, would like to see a 3D Bomberman-style game made out of this. |
| Apr 29 17:20:00 | 13m 00s | HOT/COLD | Really great art style. Jumping while running is a bit buggy. On the other hand, I had fun learning and beating the levels. |
| Apr 29 17:24:00 | 4m 00s | JuggleSim | Fun to play with. What else do you want? |
| Apr 29 17:30:00 | 6m 00s | Dream Min | I laughed out loud while playing. This is exactly like those bad websites in the 90s - moving animated pictures, crazy background music. <br/>When I had 2500 I realized the big things do not even kill me. I also knew every track by then, so I stopped playing. |
| Apr 29 17:40:00 | 10m 00s | One fine morning our machines are gonna cut us down | I won the war :) Fun little game. It just sucked to see all my 4 remaining planets getting destroyed after my entire crew was gone. There should have been a fast forward button or something. |
| Apr 29 17:57:00 | 17m 00s | Red Swarm | VDOgamez is correct. Maybe a efficiency limit on nectar workers per nectar "soup" would combat it? On the other hand, I don't know if there would be another strategy to beat this game. |
| Apr 29 18:55:00 | 58m 00s | DeaN | Great graphics, but I closed each game mode when no obstacles appeared for a long time. |
| Apr 29 19:04:00 | 9m 00s | Cottonhead | I really liked the mood in this one. It felt like playing a jolly level in an early Spyro game. |
| Apr 29 20:48:00 | 1h 44m | Random Objects Smash | Pretty cool base for a great shooter game. |
| Apr 29 21:00:00 | 12m 00s | theseus.f | Best dialogue I have seen this LD, and I'm not even kidding. I just liked the look of the dialogue windows. |
| Apr 29 21:13:00 | 13m 00s | Nega-girl | What can I say? A Megaman boss fight with a twist. |
| Apr 29 21:20:00 | 7m 00s | Compactor | I think everything has been said, but I really liked the opening transitions. |
| Apr 29 21:30:00 | 10m 00s | X-Ninja | Maybe it's too difficult, but it was challenging enough for me to stay and beat it. Nice work :) |
| Apr 29 21:37:00 | 7m 00s | Darkness | I felt like losing was not my fault, there just were no more orbs in reach. |
| Apr 29 21:46:00 | 9m 00s | Shoot (AAA_FPS_GOTY) | Definitely impressive work. |
| Apr 29 21:52:00 | 6m 00s | Casino | I got the million on my first visit to the casino :D Otherwise, all gameplay parts are rather dull. I guess that was your point, but it still makes the game boring. |
| Apr 29 22:00:00 | 8m 00s | Octopia | I did not feel like beating all the loops, because the collisions are somewhat buggy and I often died for unexplainable reasons. Great art though! |
| Apr 30 12:13:00 | 14h 13m | Shrinking Contract | Nice shrink mechanic, but I was unable to pass through the first level where you had to go through a small passage. |
| Apr 30 12:44:00 | 31m 00s | The Last Soul | Excellent mood, the audio reminded me of the soundtrack of "The Man from Earth". |
| Apr 30 13:44:00 | 1h 00m | Shape Catcher | Pokemon with auto-fighting could actually work. Nice graphics, but you would have to improve the the way you interact with them. |
| Apr 30 13:48:00 | 4m 00s | FLIP | Fits the theme perfectly. |
| Apr 30 13:53:00 | 5m 00s | Way Out | This felt like a much darker version of Pandemonium! A checkpoint would have been good, though. |
| Apr 30 19:40:00 | 5h 47m | Filters Are Us | Good mechanic, but as you said it needs more. |
| Apr 30 19:49:00 | 9m 00s | 0 | Very stylish, but too difficult for me. |
| Apr 30 20:00:00 | 11m 00s | Sleepwalker | It reminded me of my game, where you also have to prevent deaths in the night. <br/>Also a bug I think: I took a bath while holding the hair dryer, and it still worked the next day. Alright puzzle game though. |
| Apr 30 22:54:00 | 2h 54m | Blob Runner | Funny little game. |
| Apr 30 22:59:00 | 5m 00s | esfiera | This was quite strange yet boring, so I did not bother to find another ending. Definitely minimalist though. |
| May 1 19:27:00 | 20h 28m | Klobitz | Decent platformer, but the shrinking mechanic did not really add to the game. |
| May 1 19:35:00 | 8m 00s | Maximus Minimalist | Nice mechanic, but it's not coherent at all with the setting. This combination makes it pretty funny though. |
| May 1 19:47:00 | 12m 00s | MiniQix | I got bored playing this the safe way (little rectangles), and then I died all the time. Nice art feature though. |
| May 1 19:55:00 | 8m 00s | MinimalRPG | It was very fun, I laughed out loud when the narrator said "I don't know, English is not my first language", because it hilariously broke immersion. Fighting was a bit boring though, you could just spam 1 until your wound hurts, then 3 and repeat. |
| May 2 13:18:00 | 17h 23m | Undercolor Agents | Great game, quite elegant solution for directional shooting lock. |
| May 2 13:29:00 | 11m 00s | Frankslist | What a great frantic business game. Sadly, I lost. |
| May 2 13:38:00 | 9m 00s | Line Quest | Great intro, decent gameplay. The only thing I missed were stronger weapons. |
| May 2 13:55:00 | 17m 00s | Seed | Nice relaxed game. |
| May 2 14:01:00 | 6m 00s | Six Steps | I had problems with the controls in the water level that made me quit, otherwise great concept. |
| May 2 14:05:00 | 4m 00s | Keypad Trainer Turbo | Good design. |
| May 2 14:16:00 | 11m 00s | Life in a nutshell | I was so excited for the idea of having different main characters for each era, but then it looped back to the first level. Nice concept though. |
| May 2 14:21:00 | 5m 00s | Silly Jumpin' Pixel [Working link] | I kept dying because the green boxes sent me straight into red boxes. Nice jumping mechanic, on the other hand. |
| May 2 20:18:00 | 5h 57m | Title: Subtitle | I really enjoyed it, I don't think anything is missing to make this a decent platformer. |
| May 2 20:29:00 | 11m 00s | Budget Squad | When I first heard the theme, my second thought was "I hope deepnight does not go for a minimalist art style this time." Really glad you did not! It felt a bit like an highscore version of Ecco The Dolphin. Great game. <br/>Oh, my first thought obviously was what kind of game I would design. |
| May 3 13:41:00 | 17h 12m | Zen Fighter | Interesting controls, but it is too easy because you can just jam the space bar to deal damage. |
| May 3 13:56:00 | 15m 00s | Metahotel | Clean design, decent game. The guys were pretty stupid though, it would have been nice to drop something on the map they chase to to control them. |
| May 4 13:22:00 | 23h 26m | zOne | I played through the whole game, but I found it too easy. It was exciting at first, but then I realized a collision with my triangle does not end the game. It appeared very hard to lose while holding down the shooting button. <br/>Nice minimalist design though, great job on the level number display. |
| May 4 13:29:00 | 7m 00s | Obnoxious Friend | It is indeed a horror to watch the friend for so long. In fact, it's so bad to watch for 40 seconds that I did not give it another try. Maybe a fast forward button could have helped to make the game more fun? |
| May 4 13:40:00 | 11m 00s | [placeholder] | This was pretty cool, like watching a theatre play from backstage. Perfect for the LD audience too, as everyone developed at least one game here. |
| May 4 13:47:00 | 7m 00s | Nut Kick | The style and setting reminded me a lot of Urban Champion for NES (http://en.wikipedia.org/wiki/Urban_Champion), do you know that game? Sadly, the AI was rather weak here and could be defeated by button mashing. Multiplayer would have been nice. |
| May 4 13:55:00 | 8m 00s | Puzzlecave Episode 1 - Raiders Of The Lost Potato | I could finally play it, and I like it. It reminds me of Adventures of Lolo and other NES puzzle games. It is quite easy, but I had great fun speedrunning on my first try. |
| May 4 14:03:00 | 8m 00s | Way of the cuburai | Had a lot of fun playing this and discovering all the upgrades. I felt like dying was my fault, so good design. My record is 60 kills (for now). <br/>Really fun game! |
| May 4 14:11:00 | 8m 00s | RedShot | Decent gameplay, great transition. Different enemies would have been cool, but it works as a minimal shooter like this. |
| May 4 23:14:00 | 9h 03m | War in a Bottle | Why did you decide to leave corpses as glitchy obstacles? I still had a lot of fun playing through the game. |
| May 4 23:22:00 | 8m 00s | Left vs. Right | It would have been nice to actually see the attack of the blue square. |
| May 5 18:08:00 | 18h 46m | Rect | Nice concept - you have to speed run the game to win it. It would have been nice to know what appears in advance (faded out trampolines/goals) so you can really plan ahead. |
| May 6 16:09:00 | 22h 01m | 1BtnBounce | Interesting mechanic, but really, really hard game. It's hard to survive even without the enemies. Maybe if you could also kill enemies by jumping on them it would be reasonably difficult? |
| May 6 21:09:00 | 5h 00m | Four Scepters | Really fun and simple to control game with high depth. Probably the LD26 game I spent the most time on. <br/>The only annoying thing was that the wizard sometimes did not feel like using his spells for some reason. <br/>Also: This is the first RPG/dungeon game I have seen that would work well on smartphones. Polish it, add a new dungeon every week and it could be a hit on the app stores. |
| May 7 17:05:00 | 19h 56m | KiraKiraRetro | Very good work. I always preferred Dig Dug to Boulderdash, so if you feel like adding a twist to a classic digging game next time, consider Dig Dug. <br/>It was quite a challenge to beat the whole game, but always reasonable. I did not understand what was going on at first, i.e. a NPC flying around with a lamp in the middle of the screens would have made it easier to grasp the concept. On the other hand, you went for minimalism so it works like this, too. |
| May 7 17:18:00 | 13m 00s | Ball & Cup | Very minimalist concept. |
| May 7 19:46:00 | 2h 28m | Toastergeist | Nice highscore game, I actually wanted to improve my score after the first round. |
| May 10 15:41:00 | 67h 55m | Paint It Black | I think everything has been said. Nice at first, then it becomes a lawnmowing-like experience. <br/>I hope "Sympathy for the Devil" will be your next LD title, could be a great game ;) |
| May 20 19:33:00 | 243h 52m | THE POTATO GAME | Perfect run on my first try, can you imagine? |
| May 20 19:41:00 | 8m 00s | SeedLife | Great mood. Not really a game, but put this in the background of a title screen and it would be a very neat gimmick. |
| May 20 19:56:00 | 15m 00s | BLM | The controls could be better. It would be a much better experience with a twin stick controller of course, but it would have been nice to incorporate the right hand on the keyboard for bomb and shockwave (as somebody said before). <br/>Otherwise, great arena shoot em up that runs really fluid. |
| May 20 20:06:00 | 10m 00s | Spellflinger | Good graphics, excellent music. <br/>Gameplay would have been easier to learn if you added the key the description stands for (e.g. "Teleport (C key) available!") Also I did not understand why I sometimes double fire on Z and sometimes I don't. |
| May 20 20:12:00 | 6m 00s | Schokoffel | I packed 8 in one game, then it felt too repetitive, as I felt there is not much left to improve on my playstyle (I learned that the finished product could just be pushed down the screen, for example). <br/>Add different chocolate types and wrappers (e.g. Weisse Schokoffol) and it could be great. |