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evilseanbot

Feedback comments for LD26

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TimestampSince previousGameevilseanbot's comment
Apr 29 16:52:00 m i n i m a l i s m If you download the HTML file and open it locally, you can play the game. <br/> <br/>I'd recommend hosting it somewhere else besides Google Docs so it can be opened in a browser, though.
Apr 30 00:47:00 7h 55m Captain Blowhole Very fun to just float around.
Apr 30 01:00:00 13m 00s Life/Routine Neat to have such a far out idea. Its pretty fun once you figure it out. <br/> <br/>There's a couple of problems with the web version: 1. The explaination screen is cut off at the ends. 2. Right clicking pulls up a context menu for Unity.
Apr 30 01:04:00 4m 00s P27 Interesting concept! Overall it felt a bit too slow.
Apr 30 01:19:00 15m 00s The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe Ran too slow on my machine (Very cheap but new Acer laptop)
Apr 30 02:24:00 1h 05m Bipolar Bradley Ran too slow on my machine (cheap new laptop)
Apr 30 02:51:00 27m 00s Special client This is a really great concept. <br/>I would of appreciated the ability to blow up flash intros.
Apr 30 02:58:00 7m 00s Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese Nice fractal viewer! <br/>Somewhat dissappointing it get pixelated when you scroll down far enough.
Apr 30 03:04:00 6m 00s Ten Space Extremely elegant design.
Apr 30 03:08:00 4m 00s The minimalist When I try to play online, I just get a loading message.
Apr 30 22:07:00 18h 59m A Day At Joe's Good job on the narrative! Creeping around the corners was kind of frustrating sometimes because of getting pulled into the door at the end.
Apr 30 22:12:00 5m 00s Aaron and Alex I noticed that the pieces left counter doesn't reset when you restart. I assume that's unintentional.
Apr 30 22:25:00 13m 00s Bliss It was very enjoyable to just sail around. <br/> <br/>I would have also liked a bigger sea to roam around in, maybe some kid of infinite procedural generation deal?
Apr 30 22:28:00 3m 00s Conveyor I liked the aesthetics of it a lot. <br/> <br/>Would have been nice if the boosting was a bit more obvious: easier to notice the first time around, easier to keep an eye on. Maybe some kind of bar?
May 1 00:42:00 2h 14m Match teh Octagonz I would put in another vote as too difficult to distinguish colors :)
May 1 00:55:00 13m 00s Pencil (OUYA) Very fun to play. <br/> <br/>I was kind of wishing I could see a replay to find out what I was doing wrong sometimes.
May 1 01:04:00 9m 00s Essense That's some pretty extreme difficulty. <br/> <br/>Very impressed with the atmosphere.
May 2 02:00:00 24h 56m F*** This Job It was definitely a nice touch watching replays when lots of little dudes would explode in blood. <br/> <br/>I thought the pacing was somewhat off: It took a long time not being challenging enough to becoming extremely challenging in the spikey backwards S shaped room
May 2 02:22:00 22m 00s Compositions I love the presentation, Sound effects oddly reminded me of Killer 7. <br/> <br/>Another evel would have been nice!
May 2 02:31:00 9m 00s Exit Good job overall! I also appreciated the ending sequence quite a bit. <br/> <br/>I though the pingy block discovery noise got a little irritating, though
May 3 09:30:00 30h 59m Nova Jump : A Space Adventure One of my favorites out of the 80 so far I've rated. <br/> <br/>I appreciated that the game had as many levels as it did. However, I felt after the first difficult grab-the-(candle?) level, things didn't get more difficult or introduce anything really novel so I lost interest... I think my sense of pacing is heavily effected by it being part of a contest where I'm rating 80 games in a couple of days, so you may want to take that with a grain of salt that if you're developing for an environment outside of Ludum Dare.
May 3 09:49:00 19m 00s Nega-girl I really enjoyed the character designs and animation.
May 3 10:03:00 14m 00s Funtendoid W.E.T. Laggy om my computer (cheap, new laptop)
May 3 10:11:00 8m 00s Gears I liked the graphics a lot and thought the concept showed a lot of promise. <br/> <br/>I also found the interface rather confusing - Its weird to me that the green gear is both "Pull up menu of stuff" and "go" - It seemed like you were going for a very aesthetically pleasing menu over a functional one.
May 3 10:16:00 5m 00s Grand Theft Minimal Good job on the path finding.
May 3 10:35:00 19m 00s Leaf Me Alone I loved this game a lot. <br/> <br/>My only caveat is that I thought the next goal is a little too unclear after you grab the first star, but other than that I thought the game was absolutely fantastic.
May 4 23:18:00 36h 43m BloxMin - by Lody - Ludum Dare 26 I thought that having the guider give you a direction at first made things somewhat confusing when it stopped giving you directions. Maybe it would've been better without the direction helper?
May 5 00:24:00 1h 06m Critical Mess Neat! I did something similar with my game from 2 LDs ago, "Place of Origin". I did this thing where you could peek into the other world while holding the change dimension button. Maybe that would work here?
May 9 02:42:00 98h 18m Frankslist Fun little game! Took me a second to understand the menus.
May 9 02:51:00 9m 00s Grid Blaster I like the central idea a lot! I agree that it would be better if the holes in the grid were a bigger challenge than the enemies. <br/> <br/>I think it would've been good if the waves were announced more clearly, to increase the sense of accomplishment. <br/> <br/>I felt like there was a pretty big difficulty increase in Wave 3. It went from feeling overly easy for a long time to killing me 4 times in a short span. Could probably use some tightening up there.
May 9 03:06:00 15m 00s Nirvana Quest Good job supporting the concept behind the game! <br/> <br/>I think the part that could use the most improvement is that the first stage requires a lot of waiting for platforms to move into position.
May 9 03:23:00 17m 00s The Last Night Very lovely mood! I thought it was a bit too easy if you kept to the hilly outskirts.