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Feedback comments for LD26
evilseanbot's games and stats for all events →
| Timestamp | Since previous | Game | evilseanbot's comment |
|---|---|---|---|
| Apr 29 16:52:00 | m i n i m a l i s m | If you download the HTML file and open it locally, you can play the game. <br/> <br/>I'd recommend hosting it somewhere else besides Google Docs so it can be opened in a browser, though. | |
| Apr 30 00:47:00 | 7h 55m | Captain Blowhole | Very fun to just float around. |
| Apr 30 01:00:00 | 13m 00s | Life/Routine | Neat to have such a far out idea. Its pretty fun once you figure it out. <br/> <br/>There's a couple of problems with the web version: 1. The explaination screen is cut off at the ends. 2. Right clicking pulls up a context menu for Unity. |
| Apr 30 01:04:00 | 4m 00s | P27 | Interesting concept! Overall it felt a bit too slow. |
| Apr 30 01:19:00 | 15m 00s | The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe | Ran too slow on my machine (Very cheap but new Acer laptop) |
| Apr 30 02:24:00 | 1h 05m | Bipolar Bradley | Ran too slow on my machine (cheap new laptop) |
| Apr 30 02:51:00 | 27m 00s | Special client | This is a really great concept. <br/>I would of appreciated the ability to blow up flash intros. |
| Apr 30 02:58:00 | 7m 00s | Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese | Nice fractal viewer! <br/>Somewhat dissappointing it get pixelated when you scroll down far enough. |
| Apr 30 03:04:00 | 6m 00s | Ten Space | Extremely elegant design. |
| Apr 30 03:08:00 | 4m 00s | The minimalist | When I try to play online, I just get a loading message. |
| Apr 30 22:07:00 | 18h 59m | A Day At Joe's | Good job on the narrative! Creeping around the corners was kind of frustrating sometimes because of getting pulled into the door at the end. |
| Apr 30 22:12:00 | 5m 00s | Aaron and Alex | I noticed that the pieces left counter doesn't reset when you restart. I assume that's unintentional. |
| Apr 30 22:25:00 | 13m 00s | Bliss | It was very enjoyable to just sail around. <br/> <br/>I would have also liked a bigger sea to roam around in, maybe some kid of infinite procedural generation deal? |
| Apr 30 22:28:00 | 3m 00s | Conveyor | I liked the aesthetics of it a lot. <br/> <br/>Would have been nice if the boosting was a bit more obvious: easier to notice the first time around, easier to keep an eye on. Maybe some kind of bar? |
| May 1 00:42:00 | 2h 14m | Match teh Octagonz | I would put in another vote as too difficult to distinguish colors :) |
| May 1 00:55:00 | 13m 00s | Pencil (OUYA) | Very fun to play. <br/> <br/>I was kind of wishing I could see a replay to find out what I was doing wrong sometimes. |
| May 1 01:04:00 | 9m 00s | Essense | That's some pretty extreme difficulty. <br/> <br/>Very impressed with the atmosphere. |
| May 2 02:00:00 | 24h 56m | F*** This Job | It was definitely a nice touch watching replays when lots of little dudes would explode in blood. <br/> <br/>I thought the pacing was somewhat off: It took a long time not being challenging enough to becoming extremely challenging in the spikey backwards S shaped room |
| May 2 02:22:00 | 22m 00s | Compositions | I love the presentation, Sound effects oddly reminded me of Killer 7. <br/> <br/>Another evel would have been nice! |
| May 2 02:31:00 | 9m 00s | Exit | Good job overall! I also appreciated the ending sequence quite a bit. <br/> <br/>I though the pingy block discovery noise got a little irritating, though |
| May 3 09:30:00 | 30h 59m | Nova Jump : A Space Adventure | One of my favorites out of the 80 so far I've rated. <br/> <br/>I appreciated that the game had as many levels as it did. However, I felt after the first difficult grab-the-(candle?) level, things didn't get more difficult or introduce anything really novel so I lost interest... I think my sense of pacing is heavily effected by it being part of a contest where I'm rating 80 games in a couple of days, so you may want to take that with a grain of salt that if you're developing for an environment outside of Ludum Dare. |
| May 3 09:49:00 | 19m 00s | Nega-girl | I really enjoyed the character designs and animation. |
| May 3 10:03:00 | 14m 00s | Funtendoid W.E.T. | Laggy om my computer (cheap, new laptop) |
| May 3 10:11:00 | 8m 00s | Gears | I liked the graphics a lot and thought the concept showed a lot of promise. <br/> <br/>I also found the interface rather confusing - Its weird to me that the green gear is both "Pull up menu of stuff" and "go" - It seemed like you were going for a very aesthetically pleasing menu over a functional one. |
| May 3 10:16:00 | 5m 00s | Grand Theft Minimal | Good job on the path finding. |
| May 3 10:35:00 | 19m 00s | Leaf Me Alone | I loved this game a lot. <br/> <br/>My only caveat is that I thought the next goal is a little too unclear after you grab the first star, but other than that I thought the game was absolutely fantastic. |
| May 4 23:18:00 | 36h 43m | BloxMin - by Lody - Ludum Dare 26 | I thought that having the guider give you a direction at first made things somewhat confusing when it stopped giving you directions. Maybe it would've been better without the direction helper? |
| May 5 00:24:00 | 1h 06m | Critical Mess | Neat! I did something similar with my game from 2 LDs ago, "Place of Origin". I did this thing where you could peek into the other world while holding the change dimension button. Maybe that would work here? |
| May 9 02:42:00 | 98h 18m | Frankslist | Fun little game! Took me a second to understand the menus. |
| May 9 02:51:00 | 9m 00s | Grid Blaster | I like the central idea a lot! I agree that it would be better if the holes in the grid were a bigger challenge than the enemies. <br/> <br/>I think it would've been good if the waves were announced more clearly, to increase the sense of accomplishment. <br/> <br/>I felt like there was a pretty big difficulty increase in Wave 3. It went from feeling overly easy for a long time to killing me 4 times in a short span. Could probably use some tightening up there. |
| May 9 03:06:00 | 15m 00s | Nirvana Quest | Good job supporting the concept behind the game! <br/> <br/>I think the part that could use the most improvement is that the first stage requires a lot of waiting for platforms to move into position. |
| May 9 03:23:00 | 17m 00s | The Last Night | Very lovely mood! I thought it was a bit too easy if you kept to the hilly outskirts. |