Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Elrobo
Feedback comments for LD26
Elrobo's games and stats for all events →
| Timestamp | Since previous | Game | Elrobo's comment |
|---|---|---|---|
| Apr 29 03:21:00 | The Darkling Plain | Was difficult but cool. I liked the little touch of hills slowing you down. | |
| Apr 29 03:36:00 | 15m 00s | Minima | I played until the uh task changed and then I wasn't sure what I had to do. I liked the narrative up to that point. Gameplay bordered on frustrating at some points in the density of the barriers, but the text and then changing mood helped. |
| Apr 29 03:49:00 | 13m 00s | Snape | Was neat. I kind of wish the player has a slightly different color or trail to help differentiate. And that the balls cycle was a little more nuanced, but still I played and I was victorious 10-7! |
| Apr 29 04:03:00 | 14m 00s | ShrunkenAdventures | What kind of monstrosity would need all those pixels. Tight controls, reminded me of jazz jackrabbit. |
| Apr 29 05:04:00 | 1h 01m | Virtua Luge | Reminded me of virtual bart. Was surprised the game closes itself on death. Not sure how to get past the larger gap. |
| Apr 29 17:11:00 | 12h 07m | Huoheian | Great graphics and music. Got a little repetitive since the entrances don't move. Also the screen shake got a little grating. |
| Apr 29 17:17:00 | 6m 00s | Pixel Pusher | Neat concept.I know how colors blend but it was still a little jarring for me to remember on the fly. I was not very good at the game, kind of wish I could grab/slide blocks with the character so I didn't have to nudge things from all sides. |
| Apr 29 22:57:00 | 5h 40m | Amish Brothers | I really liked the animation on the characters legs. So jovial. |
| Apr 29 23:09:00 | 12m 00s | shon | That was pretty tense. Nice strategy of weighing staying near or making a perimeter around. |
| Apr 29 23:40:00 | 31m 00s | Slope | Liked the music, liked the gameplay, didn't like the blue orbs pushing me around. |
| Apr 30 00:51:00 | 1h 11m | RGBA | Looked and played well, wish I could invert the Y axis. |
| Apr 30 01:17:00 | 26m 00s | Quest | That was really good. A nice length to just sit down and get through, really good music, the cave was actually nicely moody and the hud display of your hp/inventory was perfect in its simplicity. |
| Apr 30 01:40:00 | 23m 00s | Simple Shape Adventures | Got stuck for me on the shoot the red targets stage. Clicking them made a sound but nothing happened (I'm on Chrome 26 on windows if it matters). Up to then was a nice collection of games though. |
| Apr 30 01:48:00 | 8m 00s | Pixel Burst | Pretty crazy, in a good way. Wish there was more powerups/effects to trigger. |
| Apr 30 02:10:00 | 22m 00s | Refracted | I also got to the place that said jump but couldn't figure out how to jump through/onto anything there without just falling back down. |
| Apr 30 03:27:00 | 1h 17m | People | That was beautiful. ;___; |
| Apr 30 03:39:00 | 12m 00s | (Follow the) Line | I quit at level 14 just knew that wasn't happening. Liked the concept. |
| Apr 30 07:51:00 | 4h 12m | Integrate | Good concept, easy to understand and play. |
| Apr 30 20:01:00 | 12h 10m | Join | Not what I expected from a snake game, was refreshingly different. |
| May 2 04:04:00 | 32h 03m | Union | I liked the reveal of the whole concept. |
| May 3 05:13:00 | 25h 09m | Lethal Blow | That was super cute. Great art. |
| May 3 05:37:00 | 24m 00s | The Side Factor | Neat concept. Wish I had someone to play against, but the game systems feel very polished. Nice work. |
| May 14 18:52:00 | 277h 15m | CatLife | I really like the animation in this. And the Onett style houses. |