Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Elrobo
Feedback comments for LD27
Elrobo's games and stats for all events →
| Timestamp | Since previous | Game | Elrobo's comment |
|---|---|---|---|
| Aug 26 11:20:00 | Time Ghost | Super cute, good idea, and some enjoyable music. My only feedback would be it would be nice if there was a way to speed up time so you could jump to the next ghost without waiting. | |
| Aug 26 11:31:00 | 11m 00s | Interim | I think I would have enjoyed it more if the player control was tighter and the enemy tracking was faster to compensate. But I liked the graphics and concept. |
| Aug 26 11:39:00 | 8m 00s | Space TimeX10 | I really liked this. My only nitpicks: I wish I could buy stuff with keyboard shortcuts so I didn't need to alternate to the mouse. And I wish I could skip/speed up the intro. <br/> <br/>I like shooters so I loved the upgrades. The reverse time replay was also really cool (you could use this to make a jerk of a boss who rewound time). Music was nice and fitting. <br/> <br/>8 iterations on my first go. |
| Aug 26 11:45:00 | 6m 00s | Happy Edii | Cute game, nice platforming. |
| Aug 26 11:50:00 | 5m 00s | Target Down | Interesting game, could have some appeal as a tiny deathmatch game. The credits though, they take longer than the game itself. |
| Aug 26 11:55:00 | 5m 00s | Life of a Photon | This was a lot of fun. Good music, nice narrative, glad I played it. |
| Aug 26 13:26:00 | 1h 31m | GIMP the Tapedeck-Operated Robot | The only thing I didn't like was the lives/forced backtrack on failure. |
| Aug 26 13:39:00 | 13m 00s | 10 Seconds to Launch | Fun, simple, I liked the delivery sound effects. <br/> <br/>130577 passengers shifted, I laughed at the "epilogue". |
| Aug 26 16:53:00 | 3h 14m | Daisy | Cute. I liked the character animation. I found it really tough to jump/clear enemies sometimes. |
| Aug 26 17:29:00 | 36m 00s | 10s drawing | It's funny 10s feels like a long time in a game, but when you have to draw it's nothing at all. Nice concept. |
| Aug 28 04:25:00 | 34h 56m | Puzzle Dash! | I like the idea/gameplay but two finger panning in a game that only needs one to play is cumbersome. It would have been better if you could 1 touch pan on cleared spots. |
| Aug 28 04:29:00 | 4m 00s | Unacrystal | I enjoyed this, my only real nitpick is that the shield deflect circle is deceptive for how big of an area it reflects. I stopped relying on it for head on stuff and just juked and shot mostly. |
| Aug 28 04:34:00 | 5m 00s | Minecraft Creeper Revolt | I enjoyed this. The walking noise got a little grating, but I liked the game concept of controlling others. Reminds me of messiah. I really liked the face animation on the tranced creepers. |
| Aug 28 04:54:00 | 20m 00s | RUZH | Cool game, loved the galaga patterns. Only nitpick was that the background (which looked great) was just as saturated as everything else and made it a bit tough to track projectiles. <br/> <br/>Would like to see a version in a larger playable window. |
| Aug 28 05:03:00 | 9m 00s | Battle Switch Arena | Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me. |
| Aug 29 23:11:00 | 42h 08m | Coin Collecter | 34 <br/> <br/>Not bad, simple, but decent concept. Could have used some music/sound to break up the silence. |
| Aug 29 23:22:00 | 11m 00s | CLOUD CATS | Cute game, I liked the art and the enemy patterns, but the description of what A/S do and what actually happens don't make sense to me. |
| Aug 29 23:24:00 | 2m 00s | 10 seconds to run | "This webpage is not available" |
| Aug 29 23:41:00 | 17m 00s | 10 Seconds Before the World Ends | Was neat but got a little frustrating. I don't understand why touching the edge of the screen kills you. Would have been nice to see some graphical change on the world/character when in time stop mode. Also motion trails on the objects would have added a lot and lessened the annoyance of repeating trying to figure out where rocks are coming from. <br/> <br/>Art was nice, reminded me of old pc platformers like cosmos/jazz jackrabbit. |
| Aug 29 23:56:00 | 15m 00s | MYHORIZON | Very cool, had barely any idea what I was doing/supposed to do, but the game/ambiance was nice and enjoyable. |
| Aug 30 00:11:00 | 15m 00s | QuickHunt | Loved the art, but the floaty controls really put a damper on it. Also The trees really got in the the way, wish there was some opacity shifts when they were in the way. |
| Aug 30 00:23:00 | 12m 00s | Royal Defenestrator | Very cool concept but couldn't get past the cat part, she always wanted it gone then always wanted it after. Couldn't hide it from her. |
| Aug 30 01:53:00 | 1h 30m | SoulReaver | Neat gauntlet clone. The sounds were...weird. I wish I could restart with a keyboard key. I liked the art/ui graphics. |
| Aug 30 02:02:00 | 9m 00s | 10 Sec And Slash | Loved the art/animation. But switching characters with the number keys wasn't very intuitive when time is a factor. Also the dialogue should have been skippable just by moving. |
| Aug 30 02:10:00 | 8m 00s | Ten Seconds to Death | Very neat concept for the theme use. But the controls were not good. Menu was keyboard only, but then one player is kb/mouse and another is just kb. Felt very scattered. |
| Aug 30 02:27:00 | 17m 00s | Invasion of the GooseNappers | Sound would have added a lot, or at least some feedback for the fact that you're not supposed to kill geese :( . Though I like R-type and gradius so I enjoyed this. <br/> <br/>Would like to see some powerups, or maybe control over shifting dimensions. |
| Aug 30 03:17:00 | 50m 00s | LIMIT | Great soundtrack and art, but the game could use more explanation on how to play/visual feedback. <br/> <br/>It took a while to even realize the title screen "survive the horde" was a place to click and start the game since no keyboard input appeared to register and it's hover change matches the rest of the title. <br/> <br/>The towers that fit into slots were fine, but there was nothing to indicate that beams can only be placed inside your yard, or how they work, or how to manually start the game (is there a way to skip to the next wave?). Being able to click to build walls while in combat was very annoying to have accidentally just killed myself while clicking an enemy crossing over the line. <br/> <br/>Pressing "Retry" causes the game to crash (windows 7 64 bit). |
| Aug 30 05:28:00 | 2h 11m | 10 Seconds To Click | 1128010 <br/> <br/>That was so beautifully simple. Great execution. |
| Aug 30 18:28:00 | 13h 00m | Anhedonia in Memoriam | Loved the music. The character and some of the other art were really nice too. I didn't get very far but a nice chill experience. |