Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → deepnight
Feedback comments for LD26
deepnight's games and stats for all events →
| Timestamp | Since previous | Game | deepnight's comment |
|---|---|---|---|
| Apr 29 16:18:00 | The Road | I couldn't go past 3 years old, I've always sucked at this kind of game. Anyway the random death reasons made me laugh and I ended up running into obstacles just to read them :) <br/> <br/>Do they vary according to the age? | |
| Apr 30 19:31:00 | 27h 13m | Battery | Pretty simple gameplay but the overall realization makes it a nice game :) |
| May 2 19:56:00 | 48h 25m | Four Scepters | Very hard but interesting take on the theme :) It lacks a restart key to make the whole thing a little more fast paced. <br/> <br/>Great job on the art, it looks low-fi but not cheap :) |
| May 2 20:03:00 | 7m 00s | Nod | It works like a charm. Probably one of the best take I saw on this theme :) <br/>You totally manager to make a great one-button gameplay with natural feelings and nice profoundness. <br/>Well done! |
| May 2 20:08:00 | 5m 00s | Gods Will Be Watching | Excellent take on the theme. A kind of Battlestar Galactica (the boardgame) in a very minimalistic way. One of my fav game in this LD so far :) |
| May 2 20:16:00 | 8m 00s | SquareRoot | Takes some time to get used to, but it proved to be an excellent game :) <br/>Everything is pretty intuitive. And I hate orange. |
| May 2 20:19:00 | 3m 00s | Towers of Rage | You managed to make expressive characters with 1x3 pixels o_O <br/>Everything works nicely! The punches/kicks lack strong feedbacks to emphasize the power of the hero. An extra gameplay element, like throwing furnitures would have been a great addition! <br/> <br/>Good job :) |
| May 2 20:25:00 | 6m 00s | Ever Hunting | Nice job :) The walk sequences are a bit slow though. I got killed by a giant bat which spammed healing on itself, making it impossible to kill :) <br/>Very nice take on the theme! |
| May 2 20:29:00 | 4m 00s | Drug Hunt | Totally SICK °_° <br/>I never took any ecstasy, but now I know what it feels like :) <br/> <br/>The music is especially adding a lot to the mood! |
| May 2 20:37:00 | 8m 00s | Seed | Man! You did reaaaally great on this one :) <br/>I understood the game in 5 seconds without any tutorial or anything, everything was really intuitive: excellent work on the feedbacks. <br/>I'm not sure I got everything right, but when a seed is planted, dropping more on the same column is useless? |
| May 2 21:06:00 | 29m 00s | Chez Angelo | I had troubles reading subtitles near the tomb, the went away really fast. So I got stuck there, not knowing what to do... <br/> <br/>Anyways, that's a solid entry :) I really like the odd feeling of everyone starring at me all the time, great effect! |
| May 2 21:11:00 | 5m 00s | Serendipity | I can't honestly say I understood the underlying mechanic, although I have a really vague intuition about it. Golden WTF reward :) |
| May 2 21:15:00 | 4m 00s | AVOID | Cool gameplay idea :) Reminds me of ROM check fail! <br/> <br/>Note: the client took ages to load here, both URLs. |
| May 2 21:19:00 | 4m 00s | Permanent Destination | I couldn't play it :( <br/>Too bad, it looked really nice! Fav'ed for later check. |
| May 2 21:24:00 | 5m 00s | Steve Can't Zen | Excellent :) Lots of fun and really funny :) The art is great, you did a lot of things in this game for a 48h entry! <br/>Great job. |
| May 3 07:17:00 | 9h 53m | Ming Imah Lism the Wizard ! | The position of the fireball (top of the character) makes it hard to aim, but you get used to it quickly. <br/>The sounds are funny, not the usual bsfxr :) |
| May 3 12:21:00 | 5h 04m | QbQbQb | This game is totally AWESOME! <br/> <br/>One of the best 48h compo game I saw, so far. Everything is perfectly polished and the audio feedbacks work like a charm :) <br/> <br/>Really deserves an extended post-compo version :) |
| May 3 12:34:00 | 13m 00s | Less is More? | There are many compos based on the minimalist artistic movement... But yours is definitely the most original I played so far. Excellent compo! |
| May 6 16:56:00 | 76h 22m | Mystic Door - by The Mystic Souslik Team | I really loved the spawn effect of the bricks, but the controls are really annoying: the jumps would have really deserved a little more dev love :) |
| May 6 17:11:00 | 15m 00s | Colossal Clean-Up | An excellent entry, very fun :) <br/>The gameplay is solid but I was really disappointed by the way you stopped the timer when then floor "contract" was completed. Imho, it is THAT element that destroyed the scoring system. <br/> <br/>Once the contract is completed, you don't have any reason to hurry to the next stage and you just throw all furnitures out of the current floor to max out your score. Therefore, the scoring system seems very linear and lacks variability and skill factor. |
| May 17 21:09:00 | 267h 58m | (Follow the) Line | A very clever idea :) <br/>Something in the controls doesn't work very well though, but I couldn't exactly find what. So I didn't score a lot :) |
| May 17 21:18:00 | 9m 00s | Potato Dungeon | Absolutely stunning *_* The theme relation is a bit thin but the overall game is incredibly fun and efficient. <br/>Great job guys! |
| May 19 15:52:00 | 42h 34m | Maze of Argus | Excellent entry :) <br/>The 8bit art & animation is really true to its model, which is rare... Great job! |
| May 19 16:03:00 | 11m 00s | Minimalist Horror Story | Even if it was minimal, it did actually work well :) Very intense. |
| May 19 16:10:00 | 7m 00s | Paradox | The intro was really cool, which is quite rare for a 48h compo :) <br/>I found the gun, got to second room, but got stuck when I exit on south west. Couldn't go further? Maybe I missed something? |
| May 19 16:19:00 | 9m 00s | Defender. | I ragequit after 10 minutes of hard tries, but the game really hooked me, which is cool :) <br/>Art style is great! |
| May 19 16:37:00 | 18m 00s | Gravity Worm | Incredibly addictive concept! Definitely one my fav LD26 entry, you really managed to create a totally unique gameplay with a great learning curve. Made in 84h? Seriously: that's amazing. |
| May 19 16:59:00 | 22m 00s | Procedural Island Happiness | Nice tech demo, but couldn't figure if there was actually something to do. So I didn't rate it. |
| May 19 17:05:00 | 6m 00s | Atom That Matters | Funny idea :) <br/>The way garbage were or not thrown away was a bit strange. High velocity collisions didn't do much, while repeated small collisions did the job. <br/>Also, the "hero" is in front of the camera which was annoying while aiming. |
| May 19 17:14:00 | 9m 00s | Dock Zone | Very very good & solid entry! I really enjoy playing it. I especially like the mood and the art. <br/>Excellent job :) |
| May 19 17:22:00 | 8m 00s | Dream Island | Totally strange :) |
| May 19 19:10:00 | 1h 48m | The Game Without Controls | Ah ah ah, excellent twist on the theme :) <br/> <br/>SPOILER WARNING !! <br/> <br/> <br/> <br/> <br/>I really hated you on the double jump sequence. |
| May 19 22:05:00 | 2h 55m | Truth Only | Excellent work on this game :) <br/>It was really fun to play til the end, everything felt very natural and the feedbacks were really great. |