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deepnight

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TimestampSince previousGamedeepnight's comment
Aug 26 12:17:00 SliP Nice concept, but the controls would require more polish. The theme relation is also a little bit light.
Aug 26 12:30:00 13m 00s SMS Racing Excellent take over the theme! :) I laughed continuously watching the gameplay video.
Aug 27 21:03:00 32h 33m Moonlight Running I can't believe the fact you told me for years that you couldn't draw anything... The art on this one is really cool :) <br/> <br/>However, I didn't like the gameplay: the violent "stops" each time you fight something doesn't work well.
Aug 27 21:09:00 6m 00s Dig Dream Pretty solid game with nice art. However, the platformer physics are really annoying and would really require some polish (stronger gravity, allow to go to the left)
Aug 27 21:15:00 6m 00s A Simple But Fuckin'Die & Retry Game ! Nice idea, but a few things could be enhanced: <br/>- better walls collisions (right now they are really frustrating, especially for a fast paced stealth game) <br/>- fix the guards perception (I rage quited after being caught for no reason in the middle of nowhere for the 4th time)
Aug 27 21:21:00 6m 00s i eats lazers! Not my kind of game, really too challenging :) <br/>However the game works nicely, and the art is really cool. And the fact you also created the website architecture on this single weekend is insane. Good job :)
Aug 27 21:30:00 9m 00s Stator Chronicle Very interesting experiment, I especially liked the mood and the visuals. However, the random part makes the actual level design really boring most of the time. The frostbite system is strange but leads to some interesting situations (small bug: if you walk against a rotor, timer won't decrease, allowing unlimited immobility).
Aug 27 21:37:00 7m 00s ReTurtle The idea seems really good and the art is good too. But I couldn't actually beat the very first boss :) <br/>Two problems: <br/>- missing feedback for boss damages, I actually can't tell when I hit him or not, <br/> <br/>- when I die, it would be really good to simply go back to menu immediately, no need to force the 10s delay each time. In fact, for my first 2 tries, I was instantly killed by the boss, so the ship disappeared, and I was stucked for 10s each time. Really looked like a bug.
Aug 27 21:42:00 5m 00s 10s Zombies Works nicely :) The game would have been even better with an additional gameplay trick, like a way to manually switch the controlled zombie, or a faster paladin but who follows predetermined paths.
Aug 27 22:12:00 30m 00s Film Leader The jump physics is a bit odd but the game is fun to play :) I liked a lot the hidden scoring system (with the animated pictures)
Aug 27 22:21:00 9m 00s Placeholder Very good TD concept here :) <br/>The interface is very frustrating though: the arrow keys don't work during resolution phases, and the right click scrolling gets stuck each time the mouse leaves the game area.
Aug 27 22:27:00 6m 00s You can't kill the Devil. But your baby can What the.. Huh no.. wait.. Is it? ...seriously? ..Did I play a mother throwing her baby into the devil mouth to kill it? <br/> <br/>Well it was really fun :)
Aug 28 12:31:00 14h 04m Potato Lagoon Excellent game :) The controls are really strange and don't feel natural at all, but I guess it was intended. <br/> <br/>The music &amp; sfx are perfect :)
Aug 28 16:15:00 3h 44m Deathwish Dan Really funny game :) I totally loved the moonwalk idea.
Aug 28 19:16:00 3h 01m "10 seconds left, Mr. Pink Rabbit!" That's 5 stars game *_* <br/>Really loved the game and the interpretation of the theme! I want a supermarket like that where you can buy cats and candies. <br/>The only critical problem with this game is the music. My wife &amp; me can't stop singing the f*** "tututut tulut tutuuuluuuu". <br/> <br/>Good job guys :)
Aug 28 20:26:00 1h 10m VIP Ahah very good idea that fits the theme :) <br/>The ending made me laugh too
Aug 28 20:28:00 2m 00s Ten Seconds to Meltdown I would really like to try this one too :) (windows)
Aug 28 20:31:00 3m 00s Hot Dawg Dash I couldn't get above 12 :) <br/>The timer lacks feedback: it would be much better with a small break on timeout &amp; a screen that tells something like "next round in 3..2..1".
Aug 28 20:36:00 5m 00s Chrono Switch The idea is really interesting but I don't think the Y axis inversion was necessary here. The respawning bat too is really frustrating and is more annoying than fun. <br/>Nice job guys :)
Aug 28 20:56:00 20m 00s Disminer As soon as I understood the concept, I was hooked. Very good game, the tense balance is perfect, not too frustrating. The global sequence (the number of solved puzzles) is maybe a bit too long.
Aug 28 21:05:00 9m 00s Love Your Pets The collisions a bit frustrating and you spend much time stuck in walls and corners. Anyway, the game is good and I especially like the things like electric walls that turn off during shutdowns. Good job :)
Aug 28 21:13:00 8m 00s Bombotron Super title screen :) <br/>The game it self lacks feedbacks that would allow to understand what it's actually going on. The triggers were really hard to understand in level 5 for example. <br/>Interesting game idea however! The fact I couldn't stop playing until I eventually beat the game is a good point ;)
Aug 28 21:31:00 18m 00s Feather & Son Woooohooo first game achievement!! <br/>Well done :) Love all the details in the animations, good job dude
Aug 28 21:52:00 21m 00s Legend of Troll Very good idea even if it took me a few minutes to figure out what to do :) The thing that kept me away from the solution is the fact the trolls you control can leave the screen on the right side. I really thought that there was something to do there... <br/> <br/>Good job, hope for more levels now!
Aug 28 21:58:00 6m 00s Infinitinsanescape Very nice game and really original gameplay! <br/>However the theme relation is a little tight.
Sep 1 13:57:00 87h 59m ROBOT PLANET Really really good game here! The theme is perfectly used in this one. The mix of turn based strategy with realtime constraint works really well! I'm almost jealous I didn't have the same idea :) <br/> <br/>However, it would have been perfect if some harder mobs were a little more clever: like a mob that follows you, but only moves 1 turn out of 2. Or mobs that do twice more damages? <br/> <br/>Oh, and you especially did well on the art &amp; sounds on this one. Which is undeniable proof that coders CAN actually draw despite what they all pretend.
Sep 1 14:08:00 11m 00s The Compass I couldn't run the JAR: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: com/ion/ld27/Window : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(Unknown Source) <br/> at java.lang.ClassLoader.defineClass(Unknown Source) <br/> at java.security.SecureClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.access$000(Unknown Source) <br/> at java.net.URLClassLoader$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/>Could not find the main class: com.ion.ld27.Window. Program will exit.
Sep 1 16:56:00 2h 48m Harvest in 10 Seconds Even though I'm a fan of games like Agricola or Civ5, I couldn't figure out the available combinations. Too many possibilities, no guide and a 10 sec timer that makes every experiment waaaaay too slow. <br/>This game could be excellent with tweaks and some kind of negative feedback when combining useless things. <br/>If you happen to make a post compo version, please poke me on twitter @deepnightfr :)
Sep 1 17:09:00 13m 00s BeautyIsTheBeast That was really impressive guys :) <br/>One of the best entries I've seen in Jam, especially because of the excellent art and animations! The theme fits perfectly with your gameplay which is also a very good point. However, the music is a bit repetitive and sounds would require more polish, especially because they are scarce. <br/> <br/>Good job! <br/>Let's have a beer!
Sep 1 20:18:00 3h 09m Not the blue wire! Simple and efficient.
Sep 1 20:59:00 41m 00s diGuide Very good game. The only negative thing is the importance of randomness, very frustrating.
Sep 1 21:32:00 33m 00s Survival Madness The rounds (60s) are a bit long, especially the first one. Really loved the overall gameplay. The explosions are a bit strange: you take damages until a little bit after the end of the explosion anim (old school!). <br/>The theme connection is also a little light.
Sep 1 21:51:00 19m 00s Flooded Dungeons Very cool roguelike with a nice theme connection! The randomness of the levels felt a little bit frustrating though. I would have greatly preferred level designed floors with more interesting puzzles &amp; situations.
Sep 6 16:19:00 114h 28m At the cafe Excellent idea :) <br/>The controls sometime lack responsiveness but I really like the concept, and especially the multiplayer touch. Didn't try it with a friend, but I guess it's really funny :)