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Feedback comments for LD26
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| Timestamp | Since previous | Game | acronaut's comment |
|---|---|---|---|
| Apr 29 02:42:00 | I Know Nothing | neat! | |
| Apr 29 03:27:00 | 45m 00s | Dehoarder | would be neat to have an oculus rift version for this! |
| Apr 29 03:33:00 | 6m 00s | minsweeper | Spot on! somehow it subconsciously reminds me of bari-bari ball for some reason (the rotating nodes); (though this game is far different from it) would be gnarly to see multiplayer (or for multitouch screens): 4 players controlling 2 clusters = 8 + AI !!! |
| Apr 29 03:40:00 | 7m 00s | CRAAASH | Neat little bite-sized adventure, I was a bit lost after triggering light-sequences and get the item. <br/>I like consistent color theme and overall map (feels like Lucasarts' "Dig" in that kind of premise..) |
| Apr 29 03:47:00 | 7m 00s | Keyboard | Nice music track, the colorful explosions throws me off when the key sequences are getting faster.. <br/>(though it would have been nice to see 'life-meter' or limited lives/mistakes threshold) |
| Apr 29 03:56:00 | 9m 00s | MiniCave | It took me a while to realize that each side of the triangular ship fires different weapon. somehow the square-chunks weapon only seem to paralyze the stubborn yellow boxes. <br/>I thought from the impression it was going to be a 'lunar-lander' game based from the screens, instead it's a tricky platformer with bastardized yellow boxes. keep it up! |
| Apr 29 04:04:00 | 8m 00s | Add Removal | I'm stuck on puzzle#4 <br/>I like the idea of reveal/hide layers for this '"find-object"/numbers" game. Nice one! |
| Apr 29 04:32:00 | 28m 00s | ShrunkenAdventures | well done on execution for theme. Good controls (especially wall-jumping as a pixel). I end up grinding on first 2 levels instead of the 3rd level (magma) pretty brutal with the hostile animals and timing. well done for within time constraints! all its missing is music. |
| Apr 29 04:39:00 | 7m 00s | Zenbox | Love it! <br/>simple enough yet hard to master! <br/>love the grass! :) <br/>pretty chill.. zentastic! |
| Apr 29 04:56:00 | 17m 00s | Minimalist MAYHEM | Great soundtrack and sound stingers for this game! <br/>Very Well done! nice touch that near the end it's lesser of music tracks. and LOL ms-paint weapon :P |
| Apr 29 05:04:00 | 8m 00s | COLORFORM | Gnarly execution of theme. Clever use of color-context controls! this could be fun with multiplayer (platform racing) |
| Apr 29 05:09:00 | 5m 00s | The Square - By Suese | Nice twist of intro. Hilarious character design! tricky to attack (most likely get hit by enemy than inflicting damage scott-free). |
| Apr 29 06:26:00 | 1h 17m | Red | It was confusing at first to start have the ball rolling (one needs to have the block touch the roll to start its physics); a nice twist to 'marble-madness'/'marble-maze'-like gameplay <br/>Good soundtrack! |
| Apr 29 06:29:00 | 3m 00s | Play The Game | a round of mini-games does fit well for execution of minimalism theme. Charming! |
| Apr 29 06:32:00 | 3m 00s | LD 26-B0xPaiNt | nice idea for toy mode! |
| Apr 29 06:41:00 | 9m 00s | Lemmings 3d: Yellow Edition | good idea, requires patience to precisely place the block for lemming to iterate its turning direction.. <br/>Somehow couldn't solve 1st puzzle :/ |
| Apr 29 06:47:00 | 6m 00s | MBlok | Zazzy colorful background animation! <br/>It does fit well in premise for minimal theme.. (elimination by match). It didn't felt much challenge at the last part (I think going past the PAR threshold makes it too easy?) <br/>Well done! |
| Apr 29 07:05:00 | 18m 00s | Get Gold | Nice idea! <br/>would be cool to wage battle with other castle or option to attack that assassin character (red) <br/>looks good! |
| Apr 29 07:10:00 | 5m 00s | True treasure of Kartoffelschloss | Nice execution on minimalism theme mechanic. <br/>more challenging on further stages. |
| Apr 29 07:21:00 | 11m 00s | mesh | I'm stuck on 2nd level. Nice idea of spinning gear physics. Neat how this may evolve further! good stuff! |
| Apr 29 07:31:00 | 10m 00s | Save the potato! | OMG this potato is tricky to control lol.. <br/>pretty challenging 'endless-scroller'. <br/>good idea on minimal controls: just spacebar |
| Apr 29 07:37:00 | 6m 00s | shon | nicely done! Didn't expect an android port (neat!) <br/>great execution on the minimalism theme! |
| Apr 29 07:42:00 | 5m 00s | Pew pew! | pretty far out schmup mechanic. <br/>nice style (reminiscent of Wipeout graphicdesign; trippin') <br/>really interesting attractors, and particle effects that tie in some neat tension in the game. Would be neat to hear its sonification of this game (sound effects, music-track) nicely done! |
| May 21 02:18:00 | 522h 36m | Four Scepters | hands down! I love the style, and simplicity of this RPG! this I could definitely see as an mobile port. I only wonder if you could do another build of this with more classes! (as many as imaginable!)minimally slick-wicked work and congrats! |