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sanderman

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TimestampSince previousGamesanderman's comment
Dec 17 03:18:00 Burglar Interesting.
Dec 17 03:22:00 4m 00s A pigeon's life: shitting on humanity Never thought I'd ever see a game about pigeons's shitting bricks. :) Nice. <br/> <br/>Audio would be great for comedic effect.
Dec 17 03:57:00 35m 00s Missile Rider Which sadist designed those controls? Never mind. It's a great game though. :) Amazing concept.
Dec 17 09:32:00 5h 35m Anta Gogen Cow tossing and zombies. What's not to like? <br/> <br/>Great game. Interesting interaction between those two mechanics. :)
Dec 17 09:47:00 15m 00s Demons in Dungeons An ambitious concept.. an RTS is. <br/> <br/>As the others pointed out. Some descriptions of unit capabilities and cost would help to make sense of things. <br/> <br/>Also building stuff seems to take two actions: placement, and ordering unit to the spot. This is gets old fast. <br/> <br/>With a little polish, this could be a very fun game. <br/> <br/>Ps. Is there supposed to be audio? I'm not hearing any. (Windows/Web)
Dec 17 09:59:00 12m 00s You are the Dragon Love the art style and mood of the game. Flying around is kind of relaxing. <br/> <br/>Unfortunately it also runs at a very low fps on my machine.(Athlon X2 4200, Nvidia 8800GT) And I managed to get below the ground at some point. <br/> <br/>I would love to see more games experimenting with flying game play.
Dec 17 10:13:00 14m 00s Globe Hacker Nice game. Very entertaining. Requires careful thought to be succesful. <br/> <br/>Only real problem I have is I can't seem to distinguish normal nodes from mainframes. It seems Rome is a mainframe while places like Lagos and New York aren't? Fix that and you're golden.
Dec 17 10:19:00 6m 00s Under a bloody sky Interesting artistic style. Though I would suggest adding more detail. Currently all walls look pretty much the same. <br/> <br/>It is indeed more a tech demo than a game. Maybe a first step towards a modern Wizard-like?
Dec 17 14:49:00 4h 30m Rive Gauche I've installed both the redist VC2010 and VC2012 versions but the game still will not run on my Windows 7 64bit system, and I don't like scrounging random .dlls from all over the net. <br/> <br/>It's a shame since this game looks very interesting and now few people will be able to play it.
Dec 17 15:00:00 11m 00s Inverted Space Shooter Interesting mechanics. It's kind of fun to try and guess the behaviour of the hero and place the best formation. The hero got blown up in my game in two fifth of the way to the end, by a massive chain collision. :) <br/> <br/>The hero's comments are quite amusing. <br/> <br/>A few very simple sound effects would improve the game by quite a bit.
Dec 17 15:26:00 26m 00s Subjugated I kind of like the dog fighting. Though the pace might be sped up a bit. Those exploding cargo containers look quite different from most how explosions are usually styled. Much better than popping fighters. <br/> <br/>I had trouble with the controls because 1) the mouse can leave the game window and lose focus when thrusting/shooting and 2) the roll input seems inverted while the yaw sometimes acts a bit weird. Maybe a case of Gimbal lock? <br/> <br/>Other than that, it's a neat little game. :)
Dec 17 15:40:00 14m 00s Goat Hate Jug Band Love the concept, but I think the implementation can be a bit improved. <br/> <br/>For me it was very hard to guesstimate the best time to start holding my breath for a full bar, so the game degraded in just choking continually and only releasing on a bar. <br/> <br/>Of course, it may also be Working as Designed... :p
Dec 17 15:58:00 18m 00s Dark World Love the mood in this game. It feels so.. wrong.. somehow.. in a good way. :) <br/> <br/>This is probably what would happen if Alan Wake and Mario ever got together. Unlike Alan Wake, this is actually fun. <br/> <br/>The platforming controls indeed feel a bit clunky/slippery.
Dec 18 10:28:00 18h 30m Rogue Thief Stealer Person I like the graphics, though the most important part (the player) seems primitive compared to the rest. <br/> <br/>Gameplay needs more work. I was able to run past all the guards merely by switching fast enough through their view so they don't notice. Make it more strict/difficult and it might get a lot more interesting.
Dec 18 10:41:00 13m 00s Aximilator I really like the art style and the particles. It reminds me of Asteroids somehow, only these shoot back. <br/> <br/>As others have pointed out, the gameplay gets old fast without extra mechanics like pickups and powerups. I also wasn't really sure if I was supposed to avoid or ram other ships on collision course. <br/> <br/>With expanded rules, this could be great. Kind of a shame that you spent so much time on the interface when it's only 1% of the experience.
Dec 18 10:54:00 13m 00s An Evil Giant Monster I like the idea of a mini-sized game like this. Seems interesting to put it into a website header or something for laughs. :) <br/> <br/>While crushing cars was satisfying, I found the gameplay a bit too simple. It's really more of a toy than a game.
Dec 18 12:53:00 1h 59m killCity Nice and simple game. I like the fact you need to 'lure' the gun towards one side to be able to hit the other side, though this makes hitting near the middle rather difficult. Polish that mechanic to make it more fun. <br/> <br/>Selecting sats is a bit of a chore. Hotkeys on the num bar or cycling though them would work well.
Dec 18 13:11:00 18m 00s Happiness I Love the concept. It is really strong I think. <br/> <br/>Implementation needs a bit of work to really shine. The little guys really need to show when they are doing something, or being deprived of something. Those 'need' bars need some clarification, maybe with icons. Also, how do I influence boredom? Is that the copy machines? What about fatigue? <br/> <br/>Other than those minor issues. It's a great game. Really nice.
Dec 18 20:18:00 7h 07m Zombie Tower Defence Nice game. Sort of a reverse tower defense. It runs very smooth and graphics are okay. Audio is a bit soft though. <br/> <br/>Balance could use some work. Most levels are incredibly easy by spamming while the end is a huge difficulty spike.
Dec 18 20:34:00 16m 00s Entropic This is interesting. I liked experimenting what all the buttons knobs do. Those message beeps were getting quite annoying so I kept trying to find the weapons controls to shut him up. :D <br/> <br/>Add some actual gameplay elements and you have something cool.