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Feedback comments for LD25
RosyPenguin's games and stats for all events →
| Timestamp | Since previous | Game | RosyPenguin's comment |
|---|---|---|---|
| Dec 17 15:00:00 | Minion's Defense | CUTE MEATBALLS SCOTT! <br/> <br/>I beat the knight on my third try; I liked stategizing the placement of huts/fences. Great job! | |
| Dec 18 18:30:00 | 27h 30m | Dig Dastardly | I am loving this art style: it's cute, minimal, and consistent! I think the bank confusion came from the feedback the player receives upon reaching the bank. I expected to carry it over my head or see it disappear. Though I noticed the second time through that there was a "loot collected, now carry it home" message. Overall, a neat and polished experience. Great job! |
| Dec 18 18:49:00 | 19m 00s | The life of a Boss | Well designed game with strong strategy/defense components. I loved reading the little descriptions of the heroes! The gameplay got a little slow at times, but I found myself playing it over and over to try to survive all the waves. |
| Dec 18 19:01:00 | 12m 00s | Gobelin's dungeon | Neat game! I liked the graphics and basic game play. I hope you keep working on it! |
| Dec 18 19:06:00 | 5m 00s | BendoReflector X-25 | Interesting. I wasn't sure what the to do as the white player, but the fact that this is online multiplayer is awesome! |
| Dec 18 19:12:00 | 6m 00s | Defend Your Treasure | Nice concept! I wish there was a little bit more challenge though. I started placing boulders in the bottom right corner and nothing could ever get past there since everything had to go through that point. |
| Dec 19 03:31:00 | 8h 19m | Dr. Vile in The Greater Good | Solid game, very clean and I would love to see this expanded! Maybe more weapon types, smarter civilian AI, and other ways to collect resources rather than only bashing things with a bat? <br/> <br/>I love the humor too! Great job! |
| Dec 19 03:38:00 | 7m 00s | Bad Bad Pigeon | Great, polished art and UI! I only wish the controls were more precise; I found it really hard to navigate the sharper turns. |
| Dec 19 03:54:00 | 16m 00s | Happily Ever After | That ending sent chills down my spine. I like the shift in perspective and the story that was told entirely through speech bubbles |
| Dec 19 04:02:00 | 8m 00s | The townsfolk are coming! | I like the grainy film effects as well, but the flashing was straining my eyes a bit. Wish there was more to the gameplay! Maybe don't cap the speed at 60, and give better feedback for when you come within range of killing a townsfolk rather than a tiny exclamation point. |
| Dec 19 04:10:00 | 8m 00s | The Twist | Haha! Very unique mechanic, and I like the crisp, clean aesthetic. The moustache pulling and cutting effects were superbly done. <br/> <br/>I'm not sure if it is a bug or not, but sometimes when I pull a moustache out a mirrored moustache would appear from the same hair? Also, I can't really tell what size a loop would need to be in order to capture a coin. <br/> <br/>Overall, very innovative, clean, and solid gameplay. |
| Dec 19 04:18:00 | 8m 00s | Tower Attack | I wish there was some sort of goal in mind, maybe have a castle at the end with an HP bar, or something to be working toward. It would be cool if I could upgrade the enemies I send! <br/> <br/>I am a little confused about the balancing; so the longer I wait the more money I have, but also the more powerful the towers become? What's stopping me from waiting until my money maxes out and spamming the strongest enemy? <br/> <br/>Nice job! |
| Dec 19 04:31:00 | 13m 00s | Misadventures of Dr. Bardo | The game was really difficult for me, and the controls were a bit confusing. Why not use space to spawn bombs (since we're using spacebar for cutscenes anyway)? The art and music are good, and you guys were able to get a lot of content and polish in. Great job guys! |
| Dec 19 04:39:00 | 8m 00s | Scary Chicken | I also wish the fox would jump higher, I keep getting eaten by the chicken on the third egg! Played maybe 20 more times and I am not sure how to get past it. :( |
| Dec 19 04:45:00 | 6m 00s | The Good Doctor | Great mood, and characterization. Even if he is a personification of the Black Plague, I definitely feel a little sympathy for him. I also like the parallax effect on the background. Wish I could preview the 3D effect you scrapped! |
| Dec 19 04:50:00 | 5m 00s | 60 Second Bad Boy | Party mini games! Woot! I like the soundtrack and the 8-bit graphics. Some of the hitboxes are tough to hit (balloons especially) but after practicing with the training a bit I got the hang of them. |
| Dec 19 05:04:00 | 14m 00s | Cave Kappa | Great game! I like the puzzle mechanic. The levels were difficult but fun to try and figure. I didn't realize I could use arrows to scroll the map at first, derp. Glad you took the extra time to add more levels! |
| Dec 19 05:17:00 | 13m 00s | Shadow Possession | Amazing shadow/light effects, I enjoy the little aesthetic details, like how the player slowly becomes the human again if he stays in the light too long. <br/> <br/>I hit a bug at the beginning of the game, where I didn't bother to press space on the first "press space to close" popup. Once the new popup appears telling me to press space to flip, I could not flip and had no choice but to die. <br/> <br/>Finally, I love how you got the goat in there. I can't wait for the post-compo version! |
| Dec 19 05:24:00 | 7m 00s | Tail Orbit | haha, I didn't read the instructions the first time through and ate every orb with my head. But the subsequent plays when I tried to eat the orbs with my tail it turned out a lot more difficult than it looks and I ended up having a lot of fun playing both ways! <br/> <br/>Also, I am a fan of this clean, crisp aesthetic and soft colors. Great job! |
| Dec 19 05:28:00 | 4m 00s | Land of the Weebums | Neat little toy. I would like to see more silly tortures I can do to these poor little Weebums in the future! |
| Dec 20 06:15:00 | 24h 47m | Attack of the Crimson Plumber | I like the idea! And the effects are nice, kind of reminds me of Game and Watch. |
| Dec 20 06:20:00 | 5m 00s | Kim Jong-un's Glorious Missile to Liberate the Nations DX | I laughed out loud at that lose screen! Looks great and sounds great, and fun arcade game play. Awesome! |
| Dec 20 06:40:00 | 20m 00s | From The Black | Always look forward to your entries, Arkeus! This one was a pretty engaging, classic dual-stick shooter, and I enjoyed it a lot :D |
| Dec 22 17:37:00 | 58h 57m | Alien Cow Kidnapper 2 | Poor cows! I like the simple 3D graphics, very cute. Would love to play this on mobile! |
| Dec 25 18:34:00 | 72h 57m | Lunch Hunter | Fun! Those poor ants.. |
| Dec 29 04:12:00 | 81h 38m | Trolling | Great art, and polished gameplay! |
| Dec 29 04:34:00 | 22m 00s | the BRINK | Just beat the game! A massive amount of content, very well done. <br/> <br/>That many-armed boss was a bit annoying when he would paralyze you with his shot and you were surrounded by hearts; it made moving near impossible unless I spam the dash button repeatedly. Also, I kept wanting to hit spacebar which would scroll the webpage down. <br/> <br/>Otherwise, amazing gameplay. The music, art, and setting worked really well to set a mood and tell a story. Wonderful job! |
| Dec 29 07:21:00 | 2h 47m | Acidman | Wow! A very polished game. The atmosphere is done very well, and the art + minimal sound adds to the mood. I especially like the level design; the difficulty is paced well! |
| Dec 29 07:38:00 | 17m 00s | A day in the life of the Minotaur | Great game, unique gameplay and fits nicely with the theme. |
| Jan 3 00:49:00 | 113h 11m | Hopesington | It took me a while to understand what was happening with the lack of feedback, but once I got into it I was hooked. Lots of fun and good use of the theme! |