Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → RosyPenguin

RosyPenguin

Feedback comments for LD24

← LD23   LD25 →

RosyPenguin's games and stats for all events →

TimestampSince previousGameRosyPenguin's comment
Aug 27 18:08:00 The Balance The art is breathtaking, very nicely done!
Aug 28 17:27:00 23h 19m Bitolution Love Good concept! I agree with others that the controls are frustrating, and the objective of each stage should be made clear. I got stuck at the 16 bit stage, and would love to see the evolutions past that.
Aug 28 17:35:00 8m 00s Evolution The music didn't really fit, but the enemies looked pretty sweet. I had a good laugh at the memory leak bit at the end!
Aug 28 17:54:00 19m 00s A Nature Evolution I'm not too sure how the food chain equates to evolution? Also, I got stuck on the snake level as well, but eventually freed myself. Wasn't sure what to do after collecting all the plants in the worm level, as the controls were frustrating. But the changing gameplay styles kept me interested until that level. Keep up the good work!
Aug 28 18:06:00 12m 00s Legacy Bird I loved this entry, the breeding for stats aspect made it very engaging and the gameplay different with each play-through. The quirky, pastel-toned graphics and minimal audio really added to the mood! Will definitely be playing it through to reach floor 10 :D
Aug 29 02:29:00 8h 23m The Legend of Elzad Always look forward to games from you Arkeus! Very polished and love the sheer scale of the game. Only complaint would be the collisions, I keep getting caught at the corners of objects. Overall, fantastic job!
Aug 29 02:39:00 10m 00s Decade Dash Haha, I finally got to the grasslands evolution because I was lucky enough to have an expanse of empty desert for a few seconds... Way too difficult, but with some balancing it has potential!
Aug 29 02:53:00 14m 00s Mutagen Very fun and polished! I played through quite a few times until the game froze D: <br/> <br/>Overall, I liked the gameplay and interpretation of the theme. I can see you expanding this game even further; there are so many possibilities with this mechanic :D
Aug 29 02:59:00 6m 00s Ninjural Selection Fun and sandbox-y, it was fun to wall-jump and slide around, but I agree about the lack of an overall goal. Still, very well rounded and polished for a 48-hour game. Keep it up!
Aug 29 03:10:00 11m 00s Evolution of Video Game I tried so hard to get through the green scan-lines style level... but after dying nearly two dozen times I had to give up :( The jump height could maybe vary based on how long you hold down the button? <br/> <br/> Neat concept though, I always love to see multiple art styles in one game!
Aug 29 17:53:00 14h 43m evoxy The environment and lighting effects do a good job of evoking a sense of fantasy and wonder. The controls are good and experimenting with offering different colored meteorites opens up emergent gameplay. Even without an overarching goal I am very impressed!
Aug 31 01:40:00 31h 47m Evoland Fantastic game, you pulled this off really well for 48 hours! One of my favorites for theme and execution. I beat it but was still missing three gold coins, will play through again to try to 100% :D
Aug 31 02:05:00 25m 00s Super Clew Land Wow! I loved this. The puzzle mechanic with the protein pucks is very original. After I reached the last stage of evolution, I tried nearly a dozen times to fly through that massive spike puzzle at the far left but still haven't gotten through. Wonder what's at the end!
Aug 31 02:14:00 9m 00s Strike of Rage ! Fast-paced office beat-em-up action. I love it!
Aug 31 02:46:00 32m 00s EvoDragon I reached my second stage of evolution before dying. I think the game has a lot of potential; the characters and environment textures are great! As others have pointed out, the gameplay seems slow. Perhaps make the first stage of evolution go by quicker (kill 5 boars instead of 20) and have the player movement be faster than the boars (so you can outrun them!)?? Just random suggestions. Great job guys!
Aug 31 02:55:00 9m 00s Dragoncore Overdrive Pretty solid gameplay with the variety and depth of enemy stat combinations. I never could reach overdrive mode, but it was still fun to play!
Aug 31 05:50:00 2h 55m Yellow Dog Solid pet game! The art and sound are charming. I think I broke him near the end when I spam clicked food all over the screen xD
Aug 31 06:01:00 11m 00s Guide Head What a totally psychedelic game! I found the gameplay to be tough but unique; I eventually got the hang of it and reached the 6th ish level but can't get past it. All in all, a pretty unique game and awesome attempt for your first game. Space out!
Aug 31 06:11:00 10m 00s Gun Garden A solid defense game. Controls are smooth and weapons upgrade at a pretty good pace. I like it!
Sep 1 16:08:00 33h 57m Super Charles Darwin YES! I BEAT IT!! Pretty challenging, but a lot of fun. I think the replay value is due to the well planned out level designs and good coding. Never once did I feel like I died because of bad controls or bad level communication, but because of player error (jumping too soon, etc). It forces the player to memorize and really understand the level layouts the next time around. <br/> <br/>I don't think level checkpoints are necessary. The player is forced to replay a level until they beat it, and the feeling of accomplishment they get really pays off. Kudos!
Sep 4 03:58:00 59h 50m Future Rabbit Very refreshing art style, I love it! Only complaint I have is I wish there was a color distinction between the text for picking up carrots and picking up turnips.
Sep 6 01:10:00 45h 12m Dawn of Dimension Great concept, I love the idea of collaborative and emergent gameplay! The main character dude weirds me out though, I think it's the anatomy, especially the hips/knees area. I agree about the controls and usability, but otherwise a fun sandboxey game!
Sep 6 01:25:00 15m 00s Complexitivity Fantastic game with a minimal art style and game mechanic. It is really easy to pick up; even without reading the instructions I figured out what I was supposed to do. The extra level of interaction in the post-compo version with the clicking mechanic is perfect. My favorite Unity game yet!