Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Pixelbear
Feedback comments for LD25
Pixelbear's games and stats for all events →
| Timestamp | Since previous | Game | Pixelbear's comment |
|---|---|---|---|
| Dec 17 17:40:00 | Bad Guy Boot Camp | I started off wondering what I was meant to do, but I found myself wanting to learn about the character I was playing. Very grim mood, and that last guy had an important message. Also felt there was a certain subtlety about some of the meanings - for instance, the last guy blocking the exit. Nice one! :D | |
| Dec 17 18:03:00 | 23m 00s | Stop Him Now! | I enjoyed it! Took me a bit to grasp the controls, and it was a little too difficult. However, the graphics were very friendly, and the music was AWESOME. :D |
| Dec 17 18:15:00 | 12m 00s | Deadland | Nice game! I found myself wanting to keep playing to find out all of the different mechanics you put in! And damn, there were quite a few. :P I feel some of the mechanics could have been used more to make it into more of a puzzle game, as I found that the game was fairly easy (even the falling level that the previous comment mentioned). Good job, anyway. :) |
| Dec 17 18:19:00 | 4m 00s | MISSION 1 | Yeah, same problem. Favourited so I'll give it another shot when you fix it. :) |
| Dec 17 18:31:00 | 12m 00s | Necrusio and his Machine | Haha, I began this game dying straight away, and thinking "Hmm. Seems a little difficult...", but I stuck to it, and I regret thinking that, as the difficulty was just about right. It wasn't a walk in the park, but it wasn't impossible either. It's always nice when a game makes you think tactfully - aided by some pretty decent level design. I enjoyed the music as well. :) I would say that the graphics were a bit weak, but I guess it depends how retro you wanted the game to be. Well done. :D |
| Dec 17 18:37:00 | 6m 00s | Fragment Division | Quite an eerie game - you definitely got the mood right. I found myself rather on edge trying to find the enemies. I ended up holding shift and spinning around on the spot. :P <br/>I liked the design you went for with the lack of lighting - the way you lit up important objects made the game very easy to play. I also admire the small amount of controls - not complicated to play at all. Nice one! |
| Dec 17 18:43:00 | 6m 00s | Cure 48 | Not working for me either. Loads for a second, then crashes. Must really suck to be in this situation. :/ <br/>Favourited until later if you fix it, anyway. <3 |
| Dec 17 18:46:00 | 3m 00s | The Unforgiven Wanderers | Same problem as BlackBulletIV - favourited until later in case you fix it. :) |
| Dec 17 19:11:00 | 25m 00s | Project Sproing - Bytt Strikes Back! | Ah, I pretty original idea! Took me a while to understand what was happening at some points (like I wanted to place a shooting guy down on the first level, but it wouldn't let me; maybe have a locked icon to show you can't place it, or just not have the option to place it at all?). Gameplay wise, it was enjoyable! I liked tricking the hero into jumping into spikes and things - was fairly satisfying. I did find a bug however - I was flying low to the ground at the bottom of the screen, and I managed to place a special unit below the world. A good, original game! :D |
| Dec 17 19:22:00 | 11m 00s | You are the Evil Overlord | Haha, that was a cool take on the theme. Felt kind of good to be in control of a big mass of grunts - it was fun to watch the hero battle them all, and to interact in the fight in a simple but effective way. :) <br/>Probably should mention that I'm playing on a laptop, and the resolution of the game was too big for my screen. A better use of space in game would fix this problem. :) |
| Dec 17 19:25:00 | 3m 00s | SIRTET | Dude, you rock. I saw this in the blog area, and I just thought "Damn, that's a cool idea!". So glad you managed to pull it off. Congrats! :D |
| Dec 17 19:57:00 | 32m 00s | Vivi, the Greatest Villain | Congrats on completing your first LD! Always a great feeling. :) I liked the custom made map that you created - it was fun to explore. Always a sucker for a good exploration game. Was pretty repetitive; I understand that you were going to add more, but ran out of time. Oh well, it's a learning experience! :D (P.s. SSSHHHATAtata...) |
| Dec 17 20:06:00 | 9m 00s | A Night in Arkham | A good ol' fashioned text adventure, I see. The story was pretty gripping, actually. I agree on a way of speeding up the text. <br/>I had some good fun with this one, thanks! Keep making games. :D |
| Dec 17 20:28:00 | 22m 00s | Micro Mob | Nice game! Real time strategy games are always pretty cool in my books. :) As you've noticed, it was a little difficult to understand the game. I played again after reading your instructions, and it was a lot more clear. If I were you, I'd edit those instructions into the main description for your game. Good job on the game! :D |
| Dec 17 20:33:00 | 5m 00s | Space Breaker | God, you're going to give me finger cramp with all of that mashing. :P Was fairly enjoyable anyway. And that devil cat's laugh made me laugh. :D |
| Dec 17 20:48:00 | 15m 00s | RPS Battle | Nice quirky graphics style with simple gameplay. Nice! :) |
| Dec 17 20:54:00 | 6m 00s | Knight Wrecker | Congrats on finishing your first LD! I enjoyed your game, and the progression in difficulty seemed reasonable. :) My right hand feels cramped from hammering the keys mind. :P |
| Dec 17 21:13:00 | 19m 00s | Baboom:The Villain | Pahaha. That was great! Simple premise, executed excellently! Also, that creature looks hilarious. :P |
| Dec 17 21:48:00 | 35m 00s | Trip of Doom | Wow, sweet game! It was highly entertaining to go stomping around the city. Good job! |
| Dec 17 22:00:00 | 12m 00s | Villain OS 8 | Damn, that was awesome! Love the control scheme - it felt very fluid. Sometimes I found it a little difficult to press the buttons, since the finger wasn't quite in the right place. Very easy to get the hang of. Loved it. :) |
| Dec 17 22:14:00 | 14m 00s | ANONHACK.EXE | Played through it all without any problems. And I believe you are allowed to fix any game breaking bugs. :) <br/>The jumping was a little too floaty for my liking, but the teleporting mechanic was pretty sweet. I'd have liked a way to skip that little intro animation of zooming in on your character, as after dying a fair few times, I wanted to get straight back into it, but couldn't due to the animation. Overall though, a pretty good game. Congrats. :D |
| Dec 17 22:21:00 | 7m 00s | Dark World | Damn, that was sweet! You hit the tone perfectly, and I really enjoyed playing through it. I played it with an Xbox 360 pad, and it worked perfectly. :D |
| Dec 18 19:54:00 | 21h 33m | Zombies vs. Survivors TAKE OVER THE CITY | Cool concept! Like the others have said, I like being in control of a mass of zombies. It also had a hint of tactics with the police. I would say that the click radius could have been increased, as sometimes when I was pulling zombies around the area, I'd get stragglers that would just leave the group. Perhaps some little animations as well to make the objects look more alive. :) Good job! |
| Dec 18 20:05:00 | 11m 00s | Evil Cat | Haha, that was awesome. Had some good fun knocking everything over. I also seemed to make my own fun with the game - I started playing keepy-uppies with the ball, and trying to bounce it up the levels. See? Your game provided the means for a game inside a game. :P |
| Dec 18 20:15:00 | 10m 00s | Universe's Next Top Villain | Pahahaha. This genuinely felt like a gameshow. It was incredibly quirky, and had that hint of cheese with the contestant names. I liked all of the different deaths - very original! I would say however, that I had absolutely no idea what items were better than others, so it was really just a guess to see how many points I got. But in the end, winning didn't really matter all that much. Good job, I had a blast! :D |
| Dec 18 20:33:00 | 18m 00s | Target: Restaurant ! | Neat concept. Something like this could be expanded indefinitely, so I'd suggest if you have the time, go for it! I enjoyed it, and I'm sure with more content, it could become an interesting take on the puzzle genre. Congrats on your first game! :D |
| Dec 18 20:39:00 | 6m 00s | Superhero Defeated! | Was pretty fun! I loved the cutscene at the beginning of it. I can see you put quite a bit of effort into those drawings, and I feel it paid off. It engaged me, as the story idea was pretty good. I also found the gameplay quite enjoyable, but I would say your graphical style seemed to switch quite suddenly, which was slightly weird. :P Good job! |
| Dec 18 20:44:00 | 5m 00s | RefRAGErator | Haha, I disagree with the last person about it not being fun yet. I enjoyed it. I don't know about anyone else, but I made up my own game of timing the fridge's "belly flop" just right to land on something. I may have also made a weird "WATAAA!" noise every time I did it. Maybe. |
| Dec 18 20:51:00 | 7m 00s | Riot! | Neat concept, I could sort of see where you wanted to take it. I really appreciated the AI that you'd created - I could see the rioters all bunching together as a big group, the other people circling them as if to watch the riot, some other people dotted about just talking or... jumping ecstatically... even a little store with people looking at. You had a great atmosphere, just a shame you didn't manage to get the gameplay in there. Keep working on it, it seems like a novel idea. :) |
| Dec 18 20:58:00 | 7m 00s | Word Works | Was a fun, novel game. Very hectic, and my brain sort of went "G-R-A-... uh... ah crap." <br/>However, I'm not really sure how this fit in with the theme at all. I saw the man in the title and thought him to look a little sinister - is it because of half of your team being sick that you didn't get to fit the theme in properly? Ah well. Thoroughly enjoyed it, still. :) |
| Dec 18 21:03:00 | 5m 00s | You are the boss | Pretty good. I felt a sense of achievement when advancing up a level. I did quite poor, and got to level 5, by the way. :P <br/>For criticism, I'd say aiming was quite difficult (aiming towards the mouse cursor would have been better), and was it possible to dodge their sprint attack? If so, I never managed it. :P |
| Dec 18 21:37:00 | 34m 00s | Crime Scene | Best game I've played so far, seriously. This so deserves number one spot. I tweeted @McFunkypants to this game's link - I hope he gives it some more publicity. :D |
| Dec 18 22:12:00 | 35m 00s | Shadow Of The Bosses | God damn, man! One of my favourite games so far. Ok, I sucked at creating a boss (attempted it... I had a guy crawling to the left firing wildly about :D). But God, you did all of that in 48 hours? Props to you, my friend. |
| Dec 19 17:51:00 | 19h 39m | Holly Jolly Pyromaniac | Finally got around to it. :P <br/>The graphics to this game are so damn beautiful. Colour contrast between character and landscape are spot on, and the purples and greens to the landscape contrast to the rather dark undertone of the game. :) <br/>Gameplay wise, I feel it could have had more to it. I liked the idea of it speeding up, and therefore becoming more and more hectic; however, I feel there could have been more obstacles, as the elves sort of just... took it on their chin. Would've thought they'd fight back a little. :P <br/>Music was beautiful for a 48 hour game. Really enjoyed listening to that. Props to the musician. :D |
| Dec 19 18:17:00 | 26m 00s | MurderBoss | Pretty fun game. :) I liked the graphics, and the reversal of a typical boss fight. I found it a little too easy though. You can just mash "Z" on the players and win. :) |
| Dec 19 19:01:00 | 44m 00s | Kroc Le Vilain | Sweet game! Was incredibly polished, and had an interesting story (original! :D) and the gameplay was rather fun. Also, I always love to see picture-based instructions. :) |
| Dec 19 19:40:00 | 39m 00s | Super Paper Monster Smasher | Fun! The big, green monster was almost cute. I felt bad killing of those knights. :P Cool graphics - I'm a sucker for simplistic stuff. Same goes for the music. That was nice and friendly. Very easy on the ears. :) Controls were a bit clunky, but I understand this was more designed for touch devices. :) |
| Dec 19 19:54:00 | 14m 00s | The deathray | I thought the game was pretty cool! It felt like an evil villain's base. :) The bots were a little weird. The concept of fixing everything was good, but I always died due to having sent all of my bots to fix a number of different things, and then something else breaking and me not being able to fix it as the bots were elsewhere. I still very much liked it though. Congrats on finishing something rather ambitious in 48 hours. :) |