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Niavlys

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TimestampSince previousGameNiavlys's comment
Dec 17 13:21:00 Crobal and friends Tu dois pouvoir faire un .jar facilement depuis Eclipse non ?
Dec 17 14:47:00 1h 26m Airship Infiltration The intro and outro are the strong parts of your game, I think. The gameplay is good, but short. It misses something, in the level design and the graphics (no background (but the villain, computers and doors are great!)) <br/>Nice audio too :) <br/> <br/>Oh, I haven't seen any enemies or enemy bullets, is that normal?
Dec 18 14:03:00 23h 16m The Quite Annoying League Wow, instant 5 stars in Humor, I loved it! As I already said, the graphics are great, I wish I could do that. You're a true pixel-artist! :) Excellent view on the theme, nice audio too.
Dec 18 14:37:00 34m 00s FUUUUUU Haha I love your description text! Very nice movement indeed (inertia!), I like it. Still weird to see the images of your character changing when you're walking. ^^ <br/>Too bad you didn't have time to finish the audio. Is that normal that I don't hear any "FUUUUUUUUUUU-" at the end ? The MP3 is here and working and yet it isn't played ingame. <br/> <br/>(By the way, no issues with the downloaded file for me, and I'm using Avira Antivir) <br/> <br/>Oh, and to make your game qwerty-compatible, you should simply add W and A to the controls (no need to detect keyboard layout or anything)
Dec 18 17:10:00 2h 33m Godwin Haha, the combo scream/screen shaking/blood splashing was very efficient and almost made me jump too! Well done!
Dec 18 17:51:00 41m 00s Bad Kitty Very fun game indeed! The background is great. It's challenging enough to keep me playing it :) (not sure this is correct english, sorry) It's a shame there is no sound, and animations would have been nice too. <br/>At first I sometimes didn't understand why I would lose, but I hadn't read entirely the Readme.txt or the presentation text :) <br/> <br/>Well done!
Dec 20 01:51:00 32h 00m BIOMINT Great idea, and it fits the theme perfectly! Map generation is great, but I wonder if it would be feasible to make it join on the sides, not to have this vertical separation (not sure if I'm saying it correctly ^^) <br/>I'm having trouble to beat it though, but I'll keep trying. :)
Dec 20 09:30:00 7h 39m Salvation For some reason it makes my Firefox crash instantly =/ Seems to work with Chrome though, I'll try it :)
Dec 20 10:39:00 1h 09m Mine Sneaker Great idea! Not so hard to beat. I wonder if there's a real strategy of if it's just about placing a mine down the cursor before it clicks. Well done!
Dec 21 12:00:00 25h 21m REVERSE SLENDER It's hard to understand how to play, I thought I was winning but when Sanity went down to 0 it made me lose. (Wasn't I supposed to make the player lose its sanity?) Other than that, it's a good idea! I've had some fun while chasing the player, too bad the mechanisms weren't clear enough.
Dec 21 12:22:00 22m 00s The Twist I'm impressed! This is very fun and addictive! Good music and sounds, cool villain face too :) Played on Android (Samsung Galaxy S2), sometimes I had trouble catching the moustache, it could be improved there, but this is great already!
Dec 21 12:40:00 18m 00s THE PRINCESS IS MINE It turned out to be challenging and fun, I liked it! I had to use the pinky in order to click the right place (I'm playing on Android), though, but I'll try again with a stylus :)
Dec 22 18:07:00 29h 27m Korruptor I didn't find the controls that annoying, but the "driving" experience could (should) be improved, for sure. Great graphics and nice idea!
Dec 22 18:18:00 11m 00s Invasion2600 Good idea (I've had the same though ;) but I decided to do something else instead), and very well done! The AI is too perfect in my opinion (maybe it should have a certain probability of failing any shot). Right now I don't see any strategy or technique apart from mashing the 1-6 keys and moving the mouse randomly :)
Dec 22 18:45:00 27m 00s A Light To Kill By Good idea, good models, I like it. It took some time before I understood the images displayed when clicking the arrows. I should have the read the description text with more attention (at first I didn't realize it was in a lighthouse). <br/>The only problem is it's very annoying when you picked the gun first, and can't drop it to take the screwdriver. I even had to cache reload in order for the game to start over from the beginning. <br/>Other than that, good job!
Dec 22 19:14:00 29m 00s Earth Beast Graphics are good! The idea is nice too, and your game is very well done. In my opinion there is just a little problem with the gameplay: I would like to be able to shoot down to the ground when I'm at a high level, currently it seems I'm forced to lower my head to the ground if I want to shoot pedestrians.
Dec 22 20:00:00 46m 00s Blob Revolution I'm sorry but I have to say that the controls were really annoying... At first I liked the concept, movement and graphics, but after that I losed my nerves trying to understand the controls, especially the wall climbing mechanic. I skipped the last 2-3 levels because I really couldn't beat them. The music began quite annoying as I kept dying and retrying too :) <br/>In my opinion it's really too bad that the controls aren't enough polished, as I really liked the graphics and mood, I think there's a great potential here! <br/> <br/>Nice ending. I think I've had the alternative ending too, but I don't know how, and I didn't understand everything; but this is my fault, as I don't speak english fluently :)
Dec 22 20:40:00 40m 00s MoonRise I love the idea, but the controls were too strange and the difficulty a bit too hard for me to play it for long enough. I did manage to learn a spell, but it seemed useless to me, as it consumes blood and doesn't even allows to gather more blood, because I can't draw blood from a dead human). I think it needs some tweaking There's a nice mood there, all it needs is audio and better graphics (for the humans -- I liked the landscape).
Dec 23 00:25:00 3h 45m Eaten Haha, I love the sound effects! Love the graphics too, although the city is a bit monotonic. It's a shame there is no real end or goal too, but I really hope to see this in a future post-compo version! Good game! :)
Dec 23 01:00:00 35m 00s Earth Destroyer Definitely needs more dynamic gameplay!
Dec 23 01:39:00 39m 00s Alien Command Good graphics and audio, and the game is nice, well done! Maybe it's too easy, there is no real challenge. Still fun :) <br/>I love the humans running when I destroy the buildings, nice touch!
Dec 23 11:23:00 9h 44m The World is Mine! That's very fun and somehow addictive, although not very challenging :) I like it!
Dec 23 12:19:00 56m 00s Blood Money That was cool indeed! I loved the gathering effect. I'm looking forward to the post-compo version :)
Dec 23 12:42:00 23m 00s Kill? Beautiful graphics and animations, and great mood. I gave your game bad ratings in Fun and Humor, but I guess you don't expect too much in these categories ;)
Dec 23 19:04:00 6h 22m Those Pesky Rogues Well, it's unfinished, but the concept is really interesting, I like it. :)
Dec 24 00:50:00 5h 46m Villain - the game Ah, le voleur d’enfants ! <br/>J’adore l’idée de mémoriser le niveau pour ensuite le parcourir dans le noir (dommage que le noir soit plutôt gris) Je pense que ça pourrait être amélioré en mettant plus de niveaux de « danger », faire que courir vite nous fasse repérer plus facilement, qu’il y ait moyen de marcher discrètement (enregistrer des records de temps pourrait forcer à chercher le compromis idéal entre rapidité et discrétion), etc. <br/>Je n’arrive pas du tout à finir le dernier niveau, le gamin me repère quoi que je fasse =/ <br/> <br/>Donc très bonne idée et vraiment pas mal mise en oeuvre (même si ça pourrait être amélioré). Question : comment as-tu fait le son du plancher qui craque ?
Dec 24 01:14:00 24m 00s The TIme Master Too much crashes to be able to fully enjoy the game, but is seems nice. I like the movement (I played the Android version), maybe a bit too fast though? Other than that, I can't really tell, as I wasn't able to play for more than a few seconds.
Dec 26 00:51:00 47h 37m Demon Quest Great graphics, music and text and ideas! I think it misses sounds from the environment though. I have been also slightly annoyed at times by the frequent need to click on Use/Talk to/Pick up/... then the object in the environment. I think there is room for improvement here, in order for the game to be more pleasant to play.
Dec 26 01:16:00 25m 00s Seeds of Wrath Excellent concept, graphics and music! I like your take on the theme. The gameplay may become quickly boring, but the idea and realisation are great! <br/> <br/>It was nice to have some French people to talk with us on #ludumdare-fr :)
Dec 26 01:38:00 22m 00s HeroesFall Nice idea! It lacks some sound though. It's pretty fun to play but it seems hard to elaborate a strategy there (aside from the random one) <br/> <br/>See you on #ludumdare-fr next time! :)
Dec 29 12:04:00 82h 26m Minelia It's french, and here are the translations that may be needed: <br/>Niveau = Level <br/>Cibles restantes = Remaining targets <br/>Recommencer = Restart
Dec 30 01:12:00 13h 08m The White Rabbit Beautiful game, well done! Even though there is not much to do, the mood is excellent, I was touched by the story. The music is great, but I think the mood could be even more great with some sound(s) aside the music.
Jan 1 12:33:00 59h 21m Gin Monster Bob Fun mechanic! I didn't figure out the scene at the first vision but I guess it's because of the drink :) It misses audio and a more coherent/logical background, but the idea is very nice. <br/>Other than that, happy new year!
Jan 7 19:11:00 150h 38m Waldo I have to admit I didn't expected this to be really entertaining. The graphics are simple but the procedural generation (I suppose) of the people and targets works great! I love the fact that people are running around when there's a shot. There are great ideas in this game. Even though there doesn't seem to be a great mood here, I felt somehow dirty while playing this, as is I were a real villain.
Jan 7 20:13:00 1h 02m Behind Blue Pixels Nice graphic style and nice idea. I found the controls a little bit rigid. I loved the idea of the boss's weak spot :)