Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → 23
Feedback comments for LD25
23's games and stats for all events →
| Timestamp | Since previous | Game | 23's comment |
|---|---|---|---|
| Dec 18 12:01:00 | The Princess Killer | That's extremely polished! With a few special attacks and some difficulty tweaks this would be a real winner. | |
| Dec 18 12:09:00 | 8m 00s | The Crown Jewels Job | Nicely put together - the theme of the level came through really clearly. <br/> <br/>One thing that would have been nice was more contrast between foreground elements (characters, pickups), passable items, and impassable items. |
| Dec 18 12:15:00 | 6m 00s | A Natural Villain | This is great! The music and graphics come together and make a really nice experience. It feels like the gameplay could use some polish, if only a touch: <br/> <br/>Can you do something to make the start faster? Maybe starting with two virii would be better. <br/> <br/>In the very first stage walls would be really nice, since I died a few times before I understood what was going on. <br/> <br/>Thanks for the game! |
| Dec 18 12:20:00 | 5m 00s | Villainous | That was cool - thanks for making a Linux version! <br/> <br/>If I were to make some small improvements, I'd make the arrow keys work and make sword attacks automatic, but that's about it. |
| Dec 18 12:32:00 | 12m 00s | One Armed Invader | That was funny! |
| Dec 18 12:56:00 | 24m 00s | Demon Quest | Beautiful art and perfectly suited music. Unfortunately I couldn't figure out how to get very far and then literally got stuck - buttons would still light up but clicking on stuff didn't do anything. I was standing to the right of the Groom's cart, I had the number, the lighter, and the pills. |
| Dec 18 13:11:00 | 15m 00s | MEMEX | Best game I've played yet! The graphics for this are exquisite, and the little details in the way your character moves and the interface responds take up another notch. <br/> <br/>There are two things I noticed that seemed a little off: <br/> <br/>On the second stage, the first time memories collapse, you can get stuck on your first move. It might be better to position it so that you notice that blocks collapse but you can't get stuck right away. <br/> <br/>On the last few (two?) levels, the character started moving a lot more quickly, and it made the game feel harder but not in a fair way - it was easy to accidentally push a block too far. Not sure if that was just my machine, though. <br/> <br/>Thanks for the beautiful game! |
| Dec 18 13:13:00 | 2m 00s | Double Tap | I have the latest flash but this didn't detect it. <br/> <br/>I tried running the source version, but the link in the index.html is broken and even after fixing it this didn't load. <br/> <br/>I'm going to try re-installing Flash, but this has never happened to me before... |