Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Porter
Feedback comments for LD24
Porter's games and stats for all events →
| Timestamp | Since previous | Game | Porter's comment |
|---|---|---|---|
| Aug 27 16:43:00 | Bigfoot Rescue | Bow chicka wow-ow~ <br/>The final song alone made me laugh a few times, and even though you didn't make it yourself, that bumped up your humor rating. <br/> <br/>A little rough around the edges, but that'll happen with only 48 hours. | |
| Aug 27 16:52:00 | 9m 00s | Blobber | In the level where everyone is getting stuck in the ground (happened to me too, I refreshed), I made it to the totem poll, then somehow jumped into the sky and never came back haha. <br/> <br/>Nice effort on the art, you clearly tried there. Good job overall, it's simply incomplete. |
| Aug 27 16:57:00 | 5m 00s | Candy Shop | I can win in 1 move, by attacking my own side :D <br/> <br/>Confusing at first, but I see where you were going with it. It's simply too early, and there's not enough direction given. Finish it up! |
| Aug 27 17:05:00 | 8m 00s | Lamarck's Theory of Evolution | A little slow paced, and aggravating to aim. Mouse for fire direction would have been great. <br/> <br/>Overall, great start, nice job. |
| Aug 27 17:15:00 | 10m 00s | Kudzundheit | I beat all 5 levels, woot! <br/> <br/>Awesome take on the theme. Great audio, excellent graphics, and very solid controls. Gameplay was great. With another 10 or 20 hours thrown into this, you'll have an excellent game on your hands. Great work! |
| Aug 27 17:52:00 | 37m 00s | Evoroid | You definitely got started, but it sounds like your idea was out of scope for the time you were given. The graphical style was cool, I like the direction you were going. Best of luck getting it back together. |
| Aug 27 18:03:00 | 11m 00s | Unnatural Selection | Pretty neat stuff. The collision could use a little work, as enemies will sometimes get stuck on or around you, and kill you quickly, but the rest of the game was pretty solid. Quite challenging, but lots of fun. |
| Aug 27 18:15:00 | 12m 00s | Nom's Evolvathlon | Pretty neat so far. The controls are extremely rough (jump conflicts with movement, movement fails to respond a lot, etc), but they can definitely be fixed. The overall concept is great, and the puzzle element of needing to carefully decide on an upgrade is cool. |
| Aug 27 18:35:00 | 20m 00s | Battle Arena Evolution! | What's there is extremely simple, and doesn't appear to present any challenge, but it's still neat. It took me awhile to understand the markers on the outside, neat mechanic. |
| Aug 27 18:43:00 | 8m 00s | Psee's Food Quest | A neat idea, that just comes off as a little too clunky. The camera system needs work, and the evolution screen was a bit weird to grasp (regeneration seemed pointless, why not just equip?), but it was a great idea overall. With only 48 hours, I'd say you did a pretty good job. |
| Aug 28 05:34:00 | 10h 51m | Temple of Evolution | Most impressive LD game I've played yet. Everything was very solid, and amazingly refined for so little time. I got to the moving platforms in the third area, the one with the jump boost on it, then boosted into the platform above me, from below, and fell to the bottom haha. Gave up after that. Great game, amazing work. |
| Aug 31 03:01:00 | 69h 27m | Crystal of Evolution | Pretty neat TD. Very basic, but balanced enough to be fun. During the second evolution, wave 5 or so, the game tweaked out, skipped to a screen with a crystal, and I had no towers and died. I was then back on the start menu out of nowhere; pretty sure that was a bug. |
| Aug 31 03:07:00 | 6m 00s | Bacon | I beat that laser shooting pig into the ground, then ate him :D <br/> <br/>Great game, simple, yet addictive. Next time use that Sfx class that FlashPunk gives us! |
| Aug 31 03:17:00 | 10m 00s | Evolution of Video Game | Controls could have been a little bit tighter, but it wasn't too bad, and I finished the game. I would suggest using different graphical styles for the springs however, conveniently having them bounce as high as level design permits is weird :P |
| Aug 31 03:24:00 | 7m 00s | EVOLVES! | Extremely frantic, but decently fun once you get what's going on. The AI is pretty rough however, tried twice, can't keep up with their skills haha. |
| Aug 31 03:35:00 | 11m 00s | Old Man Johnson's Lonely Explosion | That was some crazy old man magic right there. The core mechanic of random pieces seems a bit hectic, but it works, for the most part. The music was exceptionally well done, email copied and you'll hear from me some day. |
| Aug 31 03:40:00 | 5m 00s | Unnatural Selection | Doesn't feel complete yet, but there's definitely a core mechanic that's playable. With a bit more player decision (how they upgrade), and more balanced levels, this could be quite fun. |
| Aug 31 03:51:00 | 11m 00s | GIFT | Great fame for 48 hours, but there's a lot off issues. Bulelts are too hard to see, everything is very small (a more zoomed in feel would be nice), and the difficulty curve is whack. Movement could have been a bit more solid, but it wasn't horrible. Overall, very impressive for 48 hours, good job. |
| Aug 31 05:28:00 | 1h 37m | Hero's Evolution | Haha, I love that the king dies in 1 hit. Graphics were great considering the time, music was decent, sounds got the job done. Would have loved to see a side quest or two, to up the attack of that sword, but 48 hours is tough, so it's all good. <br/> <br/>Also, can't believe I didn't see you in the IRC at all, I Was on quite a bit. |