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Feedback comments for LD24
mottmatt's games and stats for all events →
| Timestamp | Since previous | Game | mottmatt's comment |
|---|---|---|---|
| Aug 28 03:55:00 | Out of the Sea | Does not work. Tested 'Windows' on a Windows 7 32-bit box. | |
| Aug 28 04:10:00 | 15m 00s | Mutate | Hey JPatrick, I ran into some trouble getting your game running. I'm testing this with a Windows 7 32-bit box. Here's some data: <br/> <br/># java -version <br/>java version "1.6.0_31" <br/>Java(TM) SE Runtime Environment (build 1.6.0_31-b05) <br/>Java HotSpot(TM) Client VM (build 20.6-b01, mixed mode, sharing) <br/> <br/># java -jar mutate_windows.jar <br/>Tue Aug 28 00:00:39 EDT 2012 INFO:Slick Build #274 <br/>Tue Aug 28 00:00:39 EDT 2012 INFO:LWJGL Version: 2.8.4 <br/>Tue Aug 28 00:00:39 EDT 2012 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz <br/>Tue Aug 28 00:00:39 EDT 2012 INFO:TargetDisplayMode: 640 x 400 x 0 @0Hz <br/>Tue Aug 28 00:00:39 EDT 2012 ERROR:Pixel format not accelerated <br/>org.lwjgl.LWJGLException: Pixel format not accelerated <br/> at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) <br/> at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) <br/> at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:228) <br/> at org.lwjgl.opengl.Display.createWindow(Display.java:303) <br/> at org.lwjgl.opengl.Display.create(Display.java:845) <br/> at org.lwjgl.opengl.Display.create(Display.java:754) <br/> at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299) <br/> at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34) <br/> at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) <br/> at me.jack.LD24.Main.Main.main(Main.java:31) <br/> at me.jack.LD24.Main.Frame$1.run(Frame.java:34) <br/> at java.awt.event.InvocationEvent.dispatch(Unknown Source) <br/> at java.awt.EventQueue.dispatchEventImpl(Unknown Source) <br/> at java.awt.EventQueue.access$000(Unknown Source) <br/> at java.awt.EventQueue$1.run(Unknown Source) <br/> at java.awt.EventQueue$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) <br/> at java.awt.EventQueue.dispatchEvent(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.run(Unknown Source) <br/>Error starting Mutate <br/>org.newdawn.slick.SlickException: Failed to initialise the LWJGL display <br/> at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:375) <br/> at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) <br/> at me.jack.LD24.Main.Main.main(Main.java:31) <br/> at me.jack.LD24.Main.Frame$1.run(Frame.java:34) <br/> at java.awt.event.InvocationEvent.dispatch(Unknown Source) <br/> at java.awt.EventQueue.dispatchEventImpl(Unknown Source) <br/> at java.awt.EventQueue.access$000(Unknown Source) <br/> at java.awt.EventQueue$1.run(Unknown Source) <br/> at java.awt.EventQueue$1.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) <br/> at java.awt.EventQueue.dispatchEvent(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.run(Unknown Source) |
| Aug 28 23:00:00 | 18h 50m | 3 Apples High | Very pretty, but my patience ran out by the time I got to level 2. |
| Aug 28 23:01:00 | 1m 00s | Aggrandize | No android here. |
| Aug 28 23:01:00 | 0s | Winding of Isaac | No android platform available for testing. |
| Aug 28 23:44:00 | 43m 00s | Dojo | Once I figured out how to play it became interesting. Entering an no-win situation seems too easy, and the predator stops pursuing if there is only one unit left. Perhaps give the player a way to reproduce asexually to prevent this situation? The top unit on the right section of level 2 disappears if you push it into the door. Using a circle to push units around is unwieldy at first but ultimately it fed the sensation of being helpless as the predator charges. I especially enjoyed dodging the predator like a matador would dodge a charging bull. |
| Aug 29 00:42:00 | 58m 00s | Improv | I made it to the final stairs that climb off into the distance and couldn't figure out where to go / what to do next so I went back, jumped in the pit, pushed the ball, broke the structure, then got stuck, so then I quit. <br/> <br/>The atmosphere is bizarre. While no effort was given to the theme I appreciate the randomness. The combination of high and low fidelity art assets was off putting at first but it I felt it fit the random nature of the world. Physics were buggy but easy to get the hang of. The invisible bounding volume of the sprite makes jumps awkward. It was worth playing and exploring and I had fun. |
| Aug 29 00:48:00 | 6m 00s | Psyco-Evolution | Dead link. |