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Lawrence Esswood's games and stats for all events →
| Timestamp | Since previous | Game | Lawrence Esswood's comment |
|---|---|---|---|
| Aug 27 21:28:00 | Tad's Adventure | Fantastic, a great use of the theme. I too loved the graphics, nothing like nostalgia. | |
| Aug 27 22:17:00 | 49m 00s | Coin-Operated Afternoon | I didn't really get how it involved evolution, but it was highly innovative anyway! <br/> <br/>A side note - I also did not hear any sound. |
| Aug 27 22:28:00 | 11m 00s | EVO - X | The damage system ruined it a bit, I mostly got hurt by attacking more than I hurt others. Otherwise, a nicely put together game. |
| Aug 27 22:47:00 | 19m 00s | Grow | Originally I felt very negatively about this game, but it grew on me XD. It's sad you didn't have to make more. <br/> <br/>A few comments: <br/>A little bit of text saying which keys to press would have been a life saver. The mouse pointer should also move as the user does. When you complete a level, the game lags horribly when trying to click the 'Yes' button. You can just wonder of the green square and get lost. <br/> <br/>I was going to say the music was great, but I noticed that you wrote 'Music Provided'. Does this mean you did not author it? I'm not sure if this is against the rules or not, but I personally feel it defeats the object, even if you do have rights to use it. |
| Sep 1 12:16:00 | 109h 29m | Mutasite 1991: Attack of the Mutagenic Parasites | A solid game, I got about 6 levels in before I could progress no further.the problem was how you got the mutations. Although you are correct strong mutations should stay with the player, this only works where you have a group present actively competing against each other. Otherwise you just get a mutation that was good enough for the easier level. <br/> <br/>I ended up with no con, no life, and no speed. Yet an ungodly range. It basically made it impossible. If you wanted players to really evolve, you should give them all the traits, and then permenantly assign the one that made them complete a level the fastest. This would give a better 'natural selection'. |
| Sep 1 12:28:00 | 12m 00s | "Natural" Selection | I got a score of 568. However, I never really saw any upgrades (I got a lazer at one point). In terms of naturel selection, If I killed the stream at the top, they would go down the bottom, and the other way round. There should really be something to stop me just flying through the middle. |
| Sep 1 12:33:00 | 5m 00s | Evolve & Conquer | I couldn't really get into it. The list of text is just too much to read through while trying to play a fast paced game. All the player can really be concerned with is the number on each planet, and it was hard to work out how that actually affected things. |
| Sep 1 13:18:00 | 45m 00s | Neural Nodes | Wacky game! Loved the art style, short but sweet and matched the theme. |
| Sep 1 13:25:00 | 7m 00s | Unnatural Selection | So wait, we evolve the creatures to defend themselves and then they can't. Whaa.. why? Nicely built I must say; |
| Sep 1 13:57:00 | 32m 00s | Evolving Empire | CONSTRICT HORDE XD. Bashed 20 of em out and swamped my island. Did some building, got all of the techs. <br/> <br/>A fantastic effort considering the time, I was blown away by how much you had done. The only thing that was not fantastic was the right click menus, but then what can you expect given all the time making the game? A*. |
| Sep 1 14:07:00 | 10m 00s | Azyle | An interesting mix of some old ideas. I don't think it matches the theme though. |
| Sep 1 14:18:00 | 11m 00s | A scientific experiment | Skunks can fly?!? I'm not sure what meant what, or what was going on, or who I was or... Skunks can fly!?! <br/> <br/>On a more serious note it was fun, but I started out with the rat, had no clue how to hurt the blow spodges o doom apart from a kamikaze headbut. Had more success with the cat, but failed to work out what mating would achieve (I think I killed my sexual partners). <br/> <br/>A final note: I loved the graphics, they were pretty swanky XD. |
| Sep 1 14:26:00 | 8m 00s | Pulled Out | I'm slightly worried about the use of such assets. It's not that they break the rules, but for a game with which the best feature (imo) is the nice setting (and audio I may add), that you didn't create that kinda defeats the point. The aiming didn't feel too natural to me. It seemed to aim at the center of the screen, and if you there should have been a reticule. Because the way the spear is held does not look like it would be thrown in that way. <br/>I also think that your link to evolution was tenous, upgrades is a throw away method of getting the theme into an unrelated game. <br/>Sorry to sound so negative! Its still a great effort, any ludum dare entry is. Good luck with the baby! |