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Feedback comments for LD23
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| Timestamp | Since previous | Game | wgemigh's comment |
|---|---|---|---|
| Apr 24 14:58:00 | Fracuum | I love the concept! The controls were fine for the maze part but a little fiddly for the shooting part. It would have been a lot nicer to be able to shoot in any direction, not just the one you're facing. I look forward to the updated version! | |
| Apr 24 23:31:00 | 8h 33m | When Worlds Collide | Unfortunately, I had to play the non-shader version as well, although it still looked pretty good. <br/> <br/>It did seem more like a toy than a full game, but I kept going back to try out new strategies so the core mechanic is definitely fun! <br/> <br/>I really liked the little touches, like how restarting causes the world to reform and how vaporize starts with the water. I wasn't sure what allowed me to use my abilities. Time, perhaps? It would have added a bit more strategy if different types of blocks regenerated different abilities (water = comet, magma = vaporize for example). <br/> <br/>Great job! I'd like to see what you can do with it now that the LD is over! |
| Apr 24 23:51:00 | 20m 00s | Mineral Cities | I love this concept and the art style! The controls felt backward to me and it took a while to figure out that you place items in the center (not where the mouse cursor is). <br/> <br/>Once I understood the controls, I really got into exploring the rules. The overlapping objects gave it a great feeling of 'building up'. <br/> <br/>By the time I had 14 minerals, I felt like I understood the rules enough that I would benefit from starting again. I didn't, only because the game takes a while. I think I'd be much more likely to play if I could finish the level faster. Perhaps you could have resources produce instantly upon placement of a new item? <br/> <br/>Apart from that minor quibble, this seems like a great strategic game in the vein of Slay. I find myself wondering how it would play on a touch screen... |
| Apr 24 23:58:00 | 7m 00s | The Lump World | I like the art, especially the little guys orbiting the planet. I had real trouble selecting units, maybe because I'm on an older laptop. <br/> <br/>The theme is strong here and there's promise, it looks like you just needed a little more time. |
| Apr 25 00:07:00 | 9m 00s | Astro Gardener | Man, those aliens are jerks. <br/> <br/>The idea is great and I really enjoyed tossing chunks of asteroid at my planet and seeing it grow. I felt like I spent too much time zooming through space and not enough time growing my asteroid. The aliens didn't help, of course. <br/> <br/>The art works for the game, although I think it might work better if it were a bit smaller. The enemies are sometimes hard to see with the dark red on black, so adding a white outline or something on them would help too. <br/> <br/>The theme is spot on. <br/> <br/>Overall, I enjoyed it. Good job! |
| Apr 25 00:16:00 | 9m 00s | Fish Tank Commander | It took starting a couple of games to figure out the basics. It was also a bit slow, although that's probably just because so many people are trying it right now. <br/> <br/>It's a cool concept and I like the silly aquarium theme. I would have liked more difference between the units. The betta and the goldfish in particular seemed too similar. <br/> <br/>I look forward to seeing an updated version! |
| Apr 25 00:24:00 | 8m 00s | The Big Bang | This is a really fun concept. The game mechanic is cool and having two combine two different types of planets made the levels interesting. It matches the theme really well too. <br/> <br/>Unfortunately, I found it very difficulty to control. Clicking on a planet re-centered, so I would often click on a planet and the re-centering would change the angle. I think you could either make it so that you can't miss a planet or put the planets at 30, 60, 90 degrees from each other and it would be a lot easier to control while still being challenging. <br/> <br/>Still, great job! |
| Apr 25 00:34:00 | 10m 00s | Exposed | The art and sound are great. I like the concept a lot as well. <br/> <br/>Like some others have mentioned, it was hard to figure out what was going on. I think it would help if you could see your little guys at all times so that in addition to "I think something happened," you'd see what changed. I spent a lot of time walking back to the magnifying glass. <br/> <br/>Overall, I enjoyed it, primarily because of the art and music. With a little work, the gameplay could be as good as the rest of it! |
| Apr 25 14:01:00 | 13h 27m | My First World | Unfortunately, I wasn't able to play (Chrome/Win7). It loaded and showed the iTween logo, but then pegged my CPU and the Unity plugin crashed. |
| Apr 28 18:34:00 | 76h 33m | This Precious Land | I really liked this, even more than Triple Town. The grid seemed fine to me, but I did keep forgetting a step (oops, grass comes before trees) so I would have liked an undo option. <br/> <br/>The art is charming but I'm still not sure what all of them represent. The first time I played through, I missed the 'gathering' option and didn't think it was that fun. Perhaps you could add a reminder or a notice the first time a 'gatherable' tile is available? <br/> <br/>Overall, amazing job for 48 hours! |
| Apr 28 18:51:00 | 17m 00s | TinyInspiration | The style was good and I like the funny setup a lot. <br/> <br/>I kept dropping and immediately picking up inventory items until I realized that if you click in the inventory where it WILL BE, it picks it up again instantly. <br/> <br/>I would have liked more hints when looking at items that I couldn't use yet to let me know that I was on the right track. For example, if the brush description had been clearer about the fact that it would make a good wig but that I couldn't pull the bristles out, I would have liked it better. <br/> <br/>Overall, a solid entry with some minor UI issues. |
| Apr 28 19:01:00 | 10m 00s | Tiny God : Small Diety, Big Pantheon | I like the retro art style and the concept. I had fun with it until I plateaued at about 1800 Life and couldn't figure out how to get more. <br/> <br/>The random movement was a little distracting, so I would have preferred slower but more meaningful movements (zombies excluded). <br/> <br/>Overall, it's a fun concept but could use a little more feedback about how you're doing and how you could improve. |
| Apr 28 19:10:00 | 9m 00s | Epic Scale Warfare | Like most of the other commenting, I don't get it. I couldn't see the bullets in the tutorial (maybe they were going too fast?) an then the zooming in and out portion didn't seem to have any interactivity. <br/> <br/>I did like the graphics and the idea of having a large game space with more human-scale results, but I don't think it quite came together. |
| Apr 28 19:17:00 | 7m 00s | Interplanetary Sumo | I enjoyed your game quite a bit. The cracking planets looked cool and the jumping mechanic was fun. <br/> <br/>Overall, it was a great diversion for a few plays but then it started to feel like the same thing every time. Perhaps more strategy (jumping off of or into a planet might push it), powerups, or new types of planets would extend playtime. <br/> <br/>Still, great job for 48 hours! |
| Apr 28 19:24:00 | 7m 00s | Polarity | This is a great concept. I love the level intros as well. The're simple but they get the job done. <br/> <br/>I enjoyed it until I got to 'Tunneling' and then 'Infinite Gravity Well'. Those levels were too finicky and got less enjoyable pretty quickly. Adding the ability to skip a level or adding a bonus difficulty (e.g. getting through is easy, but getting all of the gems is hard) might help with that. <br/> <br/>Good job overall, though! |
| May 14 00:41:00 | 365h 17m | Microscopia | The concept is a lot of fun! I would have liked to be able to give up and see where my microbe was. I also had some slowdown issues when there were a lot of microbes on the screen. Overall, I really liked the atmosphere and the way the concept of the game is shown to the player through level progression. |