Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → RandomOutput
Feedback comments for LD23
RandomOutput's games and stats for all events →
| Timestamp | Since previous | Game | RandomOutput's comment |
|---|---|---|---|
| Apr 23 04:15:00 | Good Cell, Bad Cell | C-130 Gunship on a micro scale! Enjoy the controls. Not really sure which cells are good and which are bad. | |
| Apr 23 04:17:00 | 2m 00s | TINY LIZARD SWELL WORLD | Not sure how to run a .love file. |
| Apr 23 04:28:00 | 11m 00s | Tiny World - God Mode Edition | Felt like I was able to grok the game pretty quickly. Good job making things understandable. I basically started just throwing food and water everywhere that had people and not paying attention to stats. Got a ton of God Power quickly that way. Its a solid base. Would love to see some refinement of the resource mechanic and more more emergent behavior from the followers. Good work! |
| Apr 23 04:53:00 | 25m 00s | Shrunkit | Really dig your core mechanic here and the puzzle design is really solid, especially considering the 48 hours. Great work! I did get frustrated on the first laser stage I kept getting kicked back to the previous puzzle where I would have to redo it. Usually by something pushing me back through the stage entrance. Would love to see more. |
| Apr 23 05:04:00 | 11m 00s | Lost Oxide | Really enjoy the visual aesthetic of the game. The wall jumping is pretty cool as well. I found the path to reach the top left orb frustrating. The other two when I messed up, it felt like a mistake on my part. Some of the obstacles on the top left orb felt were trickier. Probably mostly a taste thing on my part. Again, really love the visuals! Great work! |
| Apr 23 05:06:00 | 2m 00s | Tiny Life | appreciate the ending twist. |
| Apr 23 05:14:00 | 8m 00s | The First Frontier | Dig the mechanic. Something about charging up the little spaceman and launching him about is really endearing. Feel like the puzzles need some kind of limiting resource though, maybe time, fuel, or number of launches? Also took me until the level where each planet has a start to realize the gravity mechanic. I feel like that's one of the core strengths of the game and would love to see what you'd do with more levels that utilize it. |
| Apr 23 05:23:00 | 9m 00s | A day in your Life | I feel very hungry. Wasn't able to figure out how to stay warm. Enjoy the core concept though. Good work! |
| Apr 23 05:35:00 | 12m 00s | Kamikaze Planet | 148 seconds! There's a lot of great things happening here. Lots to pay attention to and keep in check. My one gripe is that I wish it was more obvious when I was overheated and when I had cooled off. |
| Apr 23 05:38:00 | 3m 00s | Shoot Dem Asteroids | I really enjoy controls like this! Getting the hang of them is a lot if fun. Like that I'm fighting against gravity all the time. Only lasted 92 seconds, but it was a fun 92 seconds! |
| Apr 23 05:45:00 | 7m 00s | TinyBoxes | Couldn't actually make it past the second ice puzzle, but what I played was quite good. Great work! |
| Apr 23 05:47:00 | 2m 00s | 2 Tiny Gods | crazy time |
| Apr 23 05:50:00 | 3m 00s | dLeIaFtEh | Quick to play, fun to explore. Dig the controls and feel. |
| Apr 26 07:14:00 | 73h 24m | Battle of the Planets | Really enjoyed the audio. Took me a minute to figure out the controls and what I was doing but after that had some good fun. |
| Apr 26 07:22:00 | 8m 00s | Unforbidden Planetoid | So interesting experience. I'm wondering if the game was supposed to appear in about a 50x50 pixel block? I had a good fun trying to play at that size though, and bug or no it fit the theme quite well :) |
| Apr 26 15:12:00 | 7h 50m | Pow! Pow! Pow! | As everyone else has said, the art is beautiful! Agree that the timing bits, where I'm shooting and dodging are difficult. I think its primarily the repetition within a single challenge. If perhaps it took fewer shots to shrink an object it would alleviate some of the frustration. Great work though, its beautiful and I much enjoyed playing. |
| Apr 29 17:20:00 | 74h 08m | CAPSULE [web] | interesting game. Love the art style and the way you looked at the theme. Well done. |
| Apr 29 21:33:00 | 4h 13m | love in the time of fishbowls | Very nice take on the classic matching game, and a perfect concept to go with the tiny world theme. The story in between is quite nice. I had fun. Made it through level 8 before it got overwhelming. |
| Apr 29 21:40:00 | 7m 00s | Audio Land | So not a game per se, but a great entry. Really fun tool to play around with. I could see me using this in the future. |
| Apr 29 21:47:00 | 7m 00s | Accretion | Other than a few crash bugs, a fun little game! Really enjoyed kicking things around the world. |
| Apr 29 22:01:00 | 14m 00s | Gale Axile | Having a bit of trouble really getting into the strategy of the game, but enjoyed it none less (I'm sure I'm missing something key). Really liked your graphics and audio. Good work! |
| Apr 29 22:23:00 | 22m 00s | Kumiho | Very well executed, very polished. Lots of finesse required to play. When I pulled off a good jump it felt very rewarding. Well done. |
| Apr 29 22:25:00 | 2m 00s | Flip | Some definite potential here. A mechanic in search of a game. Makes me think of http://www.youtube.com/watch?v=GhBoY6s-Fhw a bit. |