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Feedback comments for LD23
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| Timestamp | Since previous | Game | otaviogood's comment |
|---|---|---|---|
| Apr 23 03:39:00 | Tiny Fishy World | Nice fish game. In some ways like that iphone game Osmosis or whatever it's called. Just eat whatever is smaller and avoid whatever is bigger. The collisions on the mouth are a bit difficult to eat with. I figured I'd play all the fish related games since I made one. :) | |
| Apr 23 21:00:00 | 17h 21m | B-613 | I thought the game was hanging, but that's just because a purple creeper got to a flower. I wasn't sure what to do besides clicking on clouds to kill creepers. I saw you can turn lots of stuff but I'm not sure what that does. Any chance you can explain? Looks cool though. |
| Apr 24 03:05:00 | 6h 05m | Magma Defense | It's a fun original concept. Maybe could have used some smoother animation on the planet. The jerkiness makes it hard to understand things at high speed. Good job. |
| Apr 24 06:18:00 | 3h 13m | Ant, Bee, Cow, Pig and Spider BOSS | Is there a hint book for this game??? I can't figure out what to do after using the sticks. Fun game so far though. |
| Apr 25 01:17:00 | 18h 59m | stack::tracer() | Just when I figured it out the game ended. Big points for originality though. Thanks for not making a platformer. :P |
| Apr 25 01:28:00 | 11m 00s | Mesene's tiny world | Kinda like marble madness. Controls were a little counterintuitive. Since it's a ball, you expect it to roll all directions, but the controls are more car-like with the steering/forward/back. Camera also had me tilting my head trying to correct it. :) |
| Apr 25 01:45:00 | 17m 00s | Microscopia | That was original. The music was good. |
| Apr 25 05:43:00 | 3h 58m | Spinworld | A bit hard to control for some reason. It's one of those games that makes you feel panicy. |
| Apr 25 05:56:00 | 13m 00s | Naos | I had low expectations based on the screenshots, but I think this is the best in the mood and music categories that I've seen so far. Great style. |
| Apr 25 06:46:00 | 50m 00s | Professor Squeaks: The Circuitous Escape! | Great idea with the circuit mini game. Unfortunately, I didn't quite get whatever logic was behind it. Maybe a hint in the comments would help? |
| Apr 25 06:57:00 | 11m 00s | My Tiny Town | It's a nice start. The game needs something working against you though. Or at least some economic trade-offs or goals or something. |
| Apr 27 01:35:00 | 42h 38m | Astrosurf | Nice visual polish. |
| Apr 27 01:52:00 | 17m 00s | ARACHNID | That was a really cool idea. Just needed some longer-term goals or difficulty ramp up or something. I know it's hard in 48 hour though. :) |
| Apr 27 03:33:00 | 1h 41m | Spaceships: Origins | Cool how the shots curve around with gravity. I don't think I've ever seen that. I really liked the music. I think enemy shots came at you a little too fast to react, turning the game into more luck than skill. At least for me. Maybe you're super good at it though. |
| Apr 27 03:40:00 | 7m 00s | Magic House | I think it needs something motivating the player to do this stuff. Maybe a short intro story or a character who you can relate to or something. Otherwise it feels like doing lots of random tasks for no reason. |
| Apr 27 04:05:00 | 25m 00s | Tiny Cubic Maze World | I think the 3d maze would have worked better if the maze was a bit more complex. As it is, I usually don't have to remember any sides except the one I'm on. With a simple maze, you'd need some pac-man ghosts or something to keep it challenging. |
| Apr 27 04:39:00 | 34m 00s | Tiny Planet | The asplowshuns look pretty sweet but they do get in the way of gameplay. |
| Apr 28 15:28:00 | 34h 49m | Big Atoms | Fun. Got frustrated though when I realized I had to start over at the beginning to get the last ball which was stuck. Good concept though. |
| Apr 28 15:56:00 | 28m 00s | Lord Deadrock's Adventures | The art style is cool. Love that you have a map. But the game is just too buggy. I would play this game more if it wasn't so buggy. |
| Apr 28 16:21:00 | 25m 00s | Minikin | Played to the end. Game was linear though and I never had to make any decisions on anything. I just moved to the left and did my sword thing. Some trade-offs on what to do would be helpful. Also, thanks for the tip about building my XNA game in "reach" mode. I did that, so it should work on your laptop now. :) |
| Apr 30 00:02:00 | 31h 41m | Maru | I had fun playing it when I thought the wind was random. Then I read the comment about cloud and wind direction. Still fun. :) This is probably the most polished game of the 48 hour ones I've seen so far. Nice. |
| Apr 30 00:16:00 | 14m 00s | Accretion | The bugs got in the way of what seems like a fun concept. You should have switched to 72 hour compo to get a little more polish and bug fixes in. |
| May 1 05:40:00 | 29h 24m | Life in jar | Wasn't completely clear what I was doing. Game seemed to go by very slowly without a lot of choices of what to do. Looks cool though. |
| May 1 05:52:00 | 12m 00s | My Little Planetoid | Helium 3! Scientifically accurate!!! Nice. |
| May 3 05:16:00 | 47h 24m | Nineties Holywood Hacker | I thought I was 31337, but I couldn't pass the second level. Overall, a great idea. |
| May 3 19:59:00 | 14h 43m | Subatomica | Great game. One of my favorites. The controls got frustrating though. Somehow I never got an intuitive grasp of the controls. The up/down thing makes you think it's gonna go up/down unless you pause to think. I'm wondering if some vector field visualization would help intuitively understanding it all better. |
| May 4 00:55:00 | 4h 56m | Recluse | This is the first game I've played that I'm going to have to recommend to friends. Like everyone else, I started out saying WTF, why didn't this guy at least scale up his screen. Great game. Polished. Fun endings. |
| May 8 03:40:00 | 98h 45m | Obsolescence | I think the gameplay could have been better if there were tradeoffs to make. The style, music, and polish are amazing, but it doesn't feel like I'm doing much in the game. |