Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → HybridMind
Feedback comments for LD23
HybridMind's games and stats for all events →
| Timestamp | Since previous | Game | HybridMind's comment |
|---|---|---|---|
| Apr 25 01:33:00 | Peppyland | I enjoyed the humor and pixel art. I got a fun glitch by climbing over the left-most barrier in the planet and dying. Then it kept spawning me over and over again below the platform until the game exploded. (This was in the web-updated version.) | |
| Apr 25 12:56:00 | 11h 23m | Our Tiny World | I wish I understood what was going on a bit better with the bond strength rules, I keep getting stuck thrashing between picking up connections in one area and losing them in another. I do like the metaphor you have wrapped around the game. I couldn't figure out level 4. I had about 80% but with the smaller square, I was unable to max out the bar. I liked the strange music and dual-hand controls. |
| May 1 03:41:00 | 134h 45m | Survive, my little pixel! | The sound effects really cracked me up! I also like how if you wait too long on the tutorial text the game begins anyway. Removing the magnifying glass is kind of hilarious too. I think the shoot controls should say 'left click' and not 'right click'. A claustrophobic and light-hearted arena shooter! |
| May 1 03:49:00 | 8m 00s | Tiny World Peace | Even though I'm still not quite sure what is going on, the game is fairly fun. Best I can tell is I'm supposed to not let ANY of the planets die? That's pretty hard but the highest score I've got is 1000. I played a bunch of times though and I think the arcade mechanics going on here could be quite cool if polished a bit more (and possibly explain the goals better.) |
| May 1 03:59:00 | 10m 00s | Cylcubere Origins | Great mood in this game! Really like the touch of the strange setup quiz that is followed by suddenly seeing your shape there revealed. 3d audio is tough to hear when the figure backs away, and I couldn't get past the mouse in block challenge in web version (non-full screen.) I also think the first challenge to hit every key is a bit tedious and could probably be made more interesting/engaging. Great work on the voice fx too! |
| May 1 04:08:00 | 9m 00s | Kumiho | I really enjoyed the art and the teleport mechanic. The game is pretty fun, but I'm not that great at shmups, so I probably didn't get that far before getting frustrated. I believe I almost beat the wave after the first boss appearance. Despite the back story you provided, the connection to theme via the game or gameplay is kind of lacking. Did you just really want to make a shmup? ;) |
| May 1 04:24:00 | 16m 00s | When Worlds Collide | Glad you provided an alternate non-shader build so I could try it out! I only ever got the 'vaporize' button to work once, so I'm not sure if that was a bug or what? It's quite amusing to try and annihilate the planet, though it feels a bit more like a toy than a game for some reason. I really enjoyed the planet restore effect. |
| May 1 04:39:00 | 15m 00s | Anthill | First off, the music really cracked me up. That tune that plays while you're helping the ants is hilariously fast-paced and frantic--just what you need while you're helping ants! <br/> <br/>I felt the timer dragged on a bit long for what is still most a game about spray painting. Things got better when I figured out a nice way to cheat by just holding down both the left and right mouse buttons at the same time. I definitely like the concept of indirectly affecting the outcome, but the gameplay is lacking a little bit for me. It just felt a bit too out of my control, and I really had some serious doubts I'd be able to win w/o the cheat I found. Not sure I've thought of any tweaks to the gameplay though that might help. |
| May 1 05:00:00 | 21m 00s | My Little Planetoid | Really, really enjoyed this and was quite surprised by this. I had no idea the game would provide so many upgrades. I was quite pleased to play through and win. The music soothed me while I awaited to launch my colony ship. Great job! <br/> <br/>Only minor thing I found was that the UI buttons at the bottom cause the planet to scroll when you don't want it to. |
| May 1 05:13:00 | 13m 00s | Tinyverse | Way to create a ton of levels! I really liked how you experimented with the various transportation and driving mechanics as well as mouse skill game genre of just even being able to click the planets at all. Quite stressful and fun. I played at least 8 levels if not 10. Not sure how many there were. If there was a level counter I'd probably still be playing but I have to go to bed. :D Fun game though for sure! |
| May 3 02:03:00 | 44h 50m | Terraformer Breath | I really enjoyed this a lot. I really liked the text that kept talking, guiding, and teasing me. I was having a great time playing this but eventually I got stuck restarting on a lava world that I then didn't have enough breath to escape from back to a healthy start location. I managed to get 1 powerup and explore a lot. I love how big the map felt. Really fun and old school. |
| May 3 02:31:00 | 28m 00s | Universal Singularity | Oh man that was brutally hard! I think the thing I hated the most was the lack of diagonal controls. Was that intentional? Best I ever did was 6-7 seconds and 4 cells collected. Too many random unfair things would happen to trap you and those sparks moved so much faster than you they would close in and shoot ya. I played at least 10 times though since it's so quick and arcade style. |
| May 3 02:37:00 | 6m 00s | Burger Defender | I played the first time without realizing there were weapons crates, so I didn't defend the burger for long. Then right near the end I noticed the crates and I played again. That was a good bit more fun and I lasted forever until kind of getting bored. Loved the carrot-rocket explosions! I think the most frustrating thing is the controls and turn radius in this game. It made aiming/shooting a good bit more difficult then it needed to be. I got a good laugh out of the game name though. |
| May 3 02:45:00 | 8m 00s | It's a tiny world | Fun little arcade style rogue like. Reminds me a good bit of the casual nature of Desktop Dungeons too. I like how you have to judge the monster levels by their graphics and when they appear. I played about 4 times, but only made it to level 4 or 5 max. Really enjoyed the game though, good fun and funny graphics. |
| May 3 02:52:00 | 7m 00s | snowglobe | I think it is a fun setup for a game but as you've stated, not really any game in here. Too bad my only action is too destroy the little world. I'm letting it grow while I write this to see if something else happens. I like the old school graphics, reminds me of Amiga days. |
| May 3 03:04:00 | 12m 00s | Earth Is Dying! | I played about five times. Even in the end it feels really quite difficult. I did find it kind of intriguing trying to figure out a good balance of things. I kept improving for sure but felt frustrated by how fast the game would end just when I wanted to see how I was doing. |
| May 3 03:11:00 | 7m 00s | Itty Bitty Dimension Warp | Haha, so trippy! Really loved that zoom effect. I have no clue what clarity bombs do. I used them and it seemed that nothing happened. Collected about 140 green squares though. Pretty fun and I like the physics bounciness of the main character. |
| May 3 03:26:00 | 15m 00s | Fracuum | I enjoyed the menu intro transition into gameplay a lot. Really sets everything up perfectly the moment you cross that first threshold into the official game area and the music kicks off. I've loved that moment everytime I've played. Really fun concept and a very hard game. I've never made it very far I'm afraid, but it is just a cool game to hang out in and move around watching everything pulsing in the levels below. Very sweet game. |
| May 3 04:13:00 | 47m 00s | Alien Punch! | I really enjoyed the humor and the silly graphics in this game. I feel there is a good bit of potential with what you have in the game already. It is fun to fly around the solar system, the shockwave is cool to use to deflect ships. I think the biggest two negatives are once you discover the ability to sit on the Earth and spam spacebar. That killed the game for me once I found you could do that. The other was that I could damage the Earth. If you don't let me land on it, I guess that is fine. Anyway, seems with some adjustment to force the player to have to actually fly around and see the solar system and battle by jumping about, it could be tuned up to be quite fun again. Space Giant still cracks me up. |
| May 3 05:06:00 | 53m 00s | Ethereal Isles | I like the cartoony outlines and models. I do wish the gameplay was a bit more involved. I felt a lot of the battles just were won by me creating my four monsters as fast as possible near each other so they could get lucky (hopefully) and destroy the other ones. Amusing to watch, like one of those minigames where you bet on a side and see if you win or not. The voice sfx made me laugh, those are often my favorite in a compo like this. |
| May 3 05:21:00 | 15m 00s | Tiny Neutrino | Really like the idea of this. Managed to play a bunch but I'm getting some really odd behavior in win7/Chrome. The sounds starts flaking out bad, and the sprites seem to start flickering. I also seemed to get your neutrino limbo bug a LOT where I'd just disappear forever into the top or bottom? No idea, but after many of these events I had to stop, which is of course a shame because I love the concept and its fun to smash into those atoms. <br/> <br/>One small note about your title screen comment above: Even though it is royalty free, I believe you were confused on compo vs jam rules. The compo rules have always been that you must create all art/sounds/music from scratch. Not really a huge deal, but it is the jam that has the more relaxed rules. <br/> <br/>Anyway, great idea for the game! |
| May 4 03:54:00 | 22h 33m | Hamster Bowling | What was this? Haha, so great! I hamster bowled a 257. Sweet. This is a game with personality to spare. Love the integration of the live video and puppets. Fun credits song too. |
| May 4 04:00:00 | 6m 00s | Invasion Of Tiny World | Really enjoyed the atmosphere in this game. The gameplay was also kind of cool. I like how you have to watch out for the spacings. I wish it was a little faster to move the feet. I think I kept dying from taking too much damage even though I was moving/crushing enemies. Cool idea. |
| May 4 04:21:00 | 21m 00s | Hungry Ants | Entertaining even though the UI is very hard to understand. It took me the longest time to understand that the eggs underneath the queen were part of the background art. I had thought the 'click to move eggs' was just broken for the first few minutes. Once I realized that the background art was there I could start to spot the actual items. Didn't understand how to control what eggs turned into ants vs larva (which I think turned into warriors then?) I didn't even know there was an outside world until very far into the game when I noticed the arrow icon. So yeah, very hard to understand, but a lot of cool things going on here. I played a few times but didn't do very well. I enjoyed the graphics. |
| May 4 04:29:00 | 8m 00s | Zombie Fish | Once I turned off the fisheye I did a lot better. Gets a bit boring after 3 or 4 levels, but did keep me entertained for the first few as I tried to get better at eating the fish within the time limit. I enjoyed the environment and the bright colors of the fish. |
| May 4 04:40:00 | 11m 00s | tiny world war | Took me the longest time to even understand how to start playing. Could only play alone w/ the AI. In the end I couldn't figure out the controls. Seemed they would move and pivot randomly and make my tank behave all strange. Also, strafe controls for a tank w/ treads? That made me laugh a good bit. :D |