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Feedback comments for LD23
ChrisWhitman's games and stats for all events →
| Timestamp | Since previous | Game | ChrisWhitman's comment |
|---|---|---|---|
| Apr 23 17:07:00 | Slime Mold | Very nicely put together! More time needed on the game part, obviously, but it has a great feel to it. Loved the weird flickery organic-ness to it. | |
| Apr 23 17:25:00 | 18m 00s | Who stole my pixels?!? | Some minor graphical and language issues. Seems like an idea with potential, but it was tough from the execution to figure out what to do. The first time I harvested all my trees immediately, putting the game into an unwinnable state, the second time I left the trees for a bit and wound up with tons, but then putting the wood in the tower-factory-thing didn't seem to accomplish anything, as far as I could tell. <br/> <br/>If you're planning on producing a post-LD version, my recommendations would be 1. have some minor tree growth even when the island has no trees left, 2. try a more stable progression of trees, rather than exponential growth (it would probably lead to a smoother resource curve) and 3. just add more feedback in to make it easier to figure out the game state and strategize your next move. |
| Apr 23 17:31:00 | 6m 00s | A Theft of Mass | Neat concept, but it could use a fair bit of tightening up. Controls felt a bit sluggish, as has been mentioned, and the delay on exploding when you hit the ground made it feel a bit floaty. I also seemed to have some interaction issues where I could target one block with my laser but not another a similar distance away. |
| Apr 23 17:41:00 | 10m 00s | The Traveler | Really enjoyed it! <br/> <br/>Bad things: It could use a lot of polish in terms of character movement, as the jumps were inconsistent and a little difficult to control. Like other commenters, I also had some difficulty telling which blocks would fall next. Also, the Portal reference seemed out of place and unnecessary. <br/> <br/>Good things: the particle/shaking effect was great and really sold the concepts. The puzzle mechanic was simple but fun to use. The idea of exploring recursive snowglobes was neat and fit the theme very well. This definitely has the legs to grow into a larger game with a little bit more time to put into art and controls (and maybe some light piano music in the background?) |
| Apr 23 22:31:00 | 4h 50m | Pin Party | Pretty solid! Enjoyed the art style and music. Pretty difficult, but not totally impossible. I found it pretty tough to complete the party after getting all the angels, but I did at least make it to round two. |
| Apr 24 05:52:00 | 7h 21m | Redbeard the Borrower | Nice work! Controls felt a bit awkward, unfortunately, also it was tough to tell what the visibility rules were for the human. I kept somehow getting caught while I thought I was hidden behind or under things. Still, good concept and I liked the variety of actions. I'd play a more polished version for sure! |
| Apr 24 05:59:00 | 7m 00s | Run, Unicorn, Run! | Very polished art! Could have used some audio. Controls were good but felt a little floaty; a nicer sense of momentum when running and a bit more 'oomph' and this would feel pretty good to play. <br/> <br/>I like how happy the aliens seem to be to see my gun-toting unicorn. Almost made me feel a little bad for shooting them! |
| Apr 24 16:07:00 | 10h 08m | Kumiho | Excellent! I couldn't beat the first boss, but then I'm terrible at SHMUPs. Excellent graphics, catchy music. The teleportation mechanic was pretty awesome, although I kept jumping into bullets. The only thing missing is some kind of player death effect (but given the polish on everything else I just assume that's due to time issues rather than being an oversight). |
| Apr 24 16:17:00 | 10m 00s | Cat Planet | Apparently I am terrible at looking after space cats. <br/> <br/>Nice work. Art was cute and serviceable, although it would have been nice to have the asteroids have some detail on them. Music was repetitive but weirdly catchy. I had some issues with frame drop, but it was still playable. Minor collision issue: it would have been nice to have asteroids disappear when they're inside my planet, as then I have no way of dealing with them. Good concept! |
| Apr 25 00:19:00 | 8h 02m | Craemle Zone | Wow, this has quite a lot of content for a 48 hour game. Looks and feels very homemade, but in a good way. The voice-acting is very community-theatre, but weirdly enjoyable, and the music is hypnotic. <br/> <br/>Unfortunately, I got a little stuck after bringing the planets everything they asked for. I tried bringing them more stuff, but nothing seemed to change what they said? Still, nice work! |
| Apr 25 00:52:00 | 33m 00s | Pale Blue Dot | I won! I'm not going to lie. I could listen to Sagan talk for hours. I had some graphical and sound issues (screen kept flickering and some of the sound levels were really low while others were really high). Fun, though, and totally worked as advertised! |
| Apr 25 02:47:00 | 1h 55m | Lililput | Ha ha, very good! Typing words incorrectly is hard. Very polished. <br/> <br/>Basically every time I died it was because I accidentally hit the wrong letter and got locked into a slow guy way in the back. Still, totally entertaining for a short game. Great art and catchy music. |
| Apr 27 00:50:00 | 46h 03m | Planet Life | Great game! It was a bit hard to tell if I was doing the right thing, but in this case that wins extra points for being more like life. <br/> <br/>Good presentation and cheerfully cynical. |
| Apr 27 01:01:00 | 11m 00s | Space Dozer | Neat idea! I had some trouble with the controls as sorting out clockwise from anti-clockwise was at times kind of tough, although I did eventually start to sort of get used to it. Also some weird difficult/mechanics issues. I.e. I was losing pretty hard every time until I dropped right down to the planet surface and just fired away at the bases of all the buildings, at which point I breezed through the game quite easily. <br/> <br/>Still, in general acceleration and steering and such were good, and it looked pretty nice in a minimalist way, so it's definitely on the right track. With more content and balancing and with a few fixes to some of the gameplay issues this would work really well. |
| Apr 30 04:07:00 | 75h 06m | Gulliver | Super solid game for 48 hours. And a surprising amount of surprisingly catchy music! |
| Apr 30 06:16:00 | 2h 09m | Tiny Crash Landing | Would have been nice to see a more complete version, but it looks like it's shaping up for sure! Graphics are cute. The music is interesting and reminds me a little bit of the Mother games somehow. |
| Apr 30 20:45:00 | 14h 29m | Little Sheep | I also suffered from the ceiling bug. Cute little game, and the music was nice. Bounding boxes seemed a little mis-sized, which made some of the jumping a little tricky. The conversation system could use some visual/usability improvements, but it's nice to see an LD game with a little more narrative. |