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cantorfew

Feedback comments for LD23

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TimestampSince previousGamecantorfew's comment
Apr 23 16:00:00 Nano Spin I liked this. I thought two of the levels were too similar (the tree and inverted tree) but then realised how much I learned between these levels. So I think it was a good difficulty ramp. <br/> <br/>I'm not sure if this is intentional but its really hard to aim properly while spinning (holding space).
Apr 23 16:30:00 30m 00s aidas I received the following error when attempting to compile with scons (on Linux) <br/> <br/>scons: *** Two environments with different actions were specified for the same target: lapi.o <br/>File "/path/to/aidas-src/src/malka/lua/SConscript", line 36, in &lt;module&gt; <br/> <br/>I don't know this tool and am unable to fix it myself. I will leave this entry unrated for now. Maybe this would be useful? <br/> <br/>http://stackoverflow.com/questions/6194900/how-to-work-around-scons-warning-two-different-environments-were-specified-fo
Apr 23 16:34:00 4m 00s TinyLabyrinth I remember this board game! <br/> <br/>But I'm a bit confused when the spider and fly are not pushed when I insert a tile on their row or column (the tiles change below them).
Apr 23 16:43:00 9m 00s Tiny World Cardgame This is exactly the kind of interface (and tutorial) I needed to add to my entry (also a card game)! I didn't know you could do this in RenPy either. <br/> <br/>I really enjoyed this although it seems to depend a bit too much on your luck in your initial hand. If you are able to play a lot of cards at the beginning (regardless of which ones they are), you can go through your deck a lot quicker (and be able to "search" for what you need). Maybe there should be a possibility to discard 2 cards so that using an ability is costly in some sense. <br/> <br/>Also, two thing that should be mention in the tutorial (or maybe I missed it) is that you always draw back to 7 and reshuffle the discard pile back into the stock when its empty.
Apr 23 17:13:00 30m 00s Super Strict Farmer This was really well made and polished and balanced! <br/> <br/>The only thing is that I wish I knew which buildings/actions were availble even if I didn't have the resources (for example, I didn't know the bridge existed until the second game). <br/> <br/>Otherwise, very enjoyable.
Apr 23 17:29:00 16m 00s Tiny World Corporation Looks like this could become something good. (Needs more instructions though.)
Apr 23 20:08:00 2h 39m Quest^3 Very nice concept. I didn't play as strategically as I probably should have though. And that Overking sure had a lot of money (684 gold!).
Apr 23 21:00:00 52m 00s Untitled, So Far I have to say, this is the only game where I cannot tell the difference between a bug, a feature and a spoiler. Well done! <br/> <br/>I'm not sure if I won. I'm stuck after a long conversation (where they say the place creeps them out) and now my options are limited and I can't seem to progress further (if there is further to progress or maybe its telling me to leave the room on this side of the computer screen :) ).
Apr 28 11:21:00 110h 21m Chromatic Breeding I really like this idea. I was also confused at first (I used to think you have to make them ALL the same). I had to replay before understanding how I can influence the outcome. <br/> <br/>Sometimes tool changes didn't work (not sure why).
Apr 28 11:24:00 3m 00s Stuck In the DOM world This was interesting but as you said, unfinished. Also bubbles and fonts didn't load properly for me but maybe its because I'm using an old browser.
Apr 28 11:33:00 9m 00s Tiny the Adventurer It runs very slowly for me for some reason. I don't think I can add much else to what has already been said (that it feels like the LD version of IWBTG and it needs checkpoints).
Apr 28 11:53:00 20m 00s Stargazer I thought this was a nice story and the game has good controls. The rounds in story mode could be a bit shorter (or use some variation).
Apr 30 15:28:00 51h 35m Labyrinth The teleporting on dead ends was a nice idea but I wish there was a bit more to it.
Apr 30 17:09:00 1h 41m TinyBoxes I had to edit a few lines in tinyboxes.py to get it to run on linux. But after that the game worked just fine. <br/> <br/>I wish the shooting mechanics was used for more things than just sliding though (and racing against the clock). Some of the later levels were a bit annoying because of the restarts needed when making a mistake.
Apr 30 17:32:00 23m 00s The Tiny World It seems to be a bit buggy in general for me (I had to "say" multiple times before it worked). I also think I crashed it by typing "t" with no arguments when I was supposed to draw. <br/> <br/>Seems like it could be interesting but the interface frustrated me a bit much (requiring to be too specific).
May 1 10:34:00 17h 02m Nineties Holywood Hacker I like the keyboard aiming. An increase in difficulty over levels would have been nice (more red squares, further apart, etc). <br/> <br/>A small issue: health didn't reset after a game over.
May 1 12:35:00 2h 01m There is a Picture I liked the concept. It works fine in Wine (on Linux) But I didn't understand the ending (as to why you need/want to create this new planet or just exactly what happened to the old one).
May 1 12:52:00 17m 00s BEEFWAR This was a hilarious idea. It could use more variation though. <br/> <br/>It seems impossible to defend the flank. When no new panzers appear they stopped moving.
May 2 19:11:00 30h 19m Fish Tank Commander I have to give you points (lots) for the technical aspect since the matching system is working fine. I'd still suggest focusing on gameplay and making it easier to play first (long term project or not). It does need to have an account system, for example, especially if that's not the selling point of the game. <br/> <br/>Unfortunately, like many others, I wasn't able to play a game since I couldn't see who is available (and could only challenge one person). <br/> <br/>Still I'd like to see more entries like this. <br/> <br/>I also get the "We're sorry, but something went wrong." error each time I try to return to the games list.
May 2 19:29:00 18m 00s WTF LEMME OUT!!! No bad. Needs more branches though. And I can't door :( At least I'm king. <br/> <br/>I am both glad and disappointed that fewer people have trouble launching your game than mine.
May 2 19:53:00 24m 00s Furaingu Ki I have the same comments as Cosmologicon. I've uploaded my version of the source here (for anyone else on Linux): <br/> <br/>http://www.fileden.com/files/2012/4/22/3295546/Furaingu%20ki.py <br/> <br/>The game itself could use a bit more variation though.
May 2 20:09:00 16m 00s Land of Food I like the humour in this one. It could use a bit less typing though (with shortened commands and saves). Also, a bug and a remark. <br/> <br/>&gt;go <br/> <br/>Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -1 <br/> at java.lang.String.substring(String.java:1937) <br/> at java.lang.String.substring(String.java:1904) <br/> at df.smallworld.world.World.mainLoop(World.java:26) <br/> at df.smallworld.Main.main(Main.java:69) <br/> <br/> <br/>Welcome to the land of food! <br/>Brave Adventurer, Before entering the land of food, may I know your name? <br/>&gt;Yes <br/> <br/>Ah, so you're YES The Brave, hrm?
May 2 20:22:00 13m 00s Little Sheep I also got Jezzamon's error at first. I think its because java doesn't add lib to its classpath by default. I tried copying the base littleSheep.jar to lib and running it from there but got a different error now. <br/> <br/>I'm not well versed in java but will be back if I figure out how to make it work (I'm on Linux). Leaving this unrated for now. <br/> <br/>Exception in thread "main" java.lang.NoClassDefFoundError: org/newdawn/slick/state/StateBasedGame <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:616) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:58) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:197) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:307) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:248) <br/>Caused by: java.lang.ClassNotFoundException: org.newdawn.slick.state.StateBasedGame <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:202) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:307) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:248) <br/> ... 12 more