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Vilborg

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TimestampSince previousGameVilborg's comment
Dec 19 18:28:00 One May Pass Very unique idea! I think that, with more polishing and levels, this could be a commercial-grade game. Seriously. It's really cool. <br/> <br/>Also, I put up an alternate download link for Happy Land that should fix your problem. Look in the description.
Jan 7 20:18:00 457h 50m Destination Eden I was unable to run the game, being greeted with "no suitable Direct3D blah blah". The problem is that in your project properties, under XNA Game Studio, you have HiDef selected instead of Reach. If you use Reach instead, more people will be able to run it. <br/> <br/>Please fix this problem, I've heard good things about this game and would really like to be able to play it!
Jan 7 20:31:00 13m 00s Luto Hominus Impressive pseudorandom generation. It would probably have been a neat game if you had finished it.
Jan 7 20:44:00 13m 00s Kaylin Norman's Generic Series: Platformer The intro was a bit too long, and it's impossible to jump off moving platforms (or land on them sometimes, resulting in death). The music was good, the graphics meshed together nicely. Overall, it could use a bit more work on the gameplay working better.
Jan 7 20:48:00 4m 00s Alone with Mines Odd, I only get the Blocks Left bar and a volume thingy (Firefox on Windows XP). What exactly is Canvas, and how can I find out if my browser supports it?
Jan 7 21:02:00 14m 00s Jump Alone Very innovative concept, but I'm going to have to agree with KevinZuhn that the execution could use more polish.
Jan 7 21:09:00 7m 00s The Lonely Knight - Dark Adventure The art was great, but movement felt sluggish and combat was difficult. The spearmen continuously backed away, making it impossible to catch up to and kill them. With a bit more polish, it could probably be better. It reminded me of the flash game Bob the Barbarian.
Jan 7 21:22:00 13m 00s Apoc: Apocalypse Shooter Pretty fun! It might be my touchpad, but the looking-around goes a bit fast. Also, the game asks for a bunch of controls at the beginning; I can understand the graphics options, but the controls were a bit intimidating (especially since there were lots of them). <br/> <br/>My main complaint is that the bullets collide with the crates that the zombies drop, making shooting into a crowd impossible, since the crates move towards you and block the zombies.
Jan 7 21:36:00 14m 00s The Lonely Cupcake You can get past the second can if you lead it off the box and jump over it. Also, you can stick to the ceiling and jump around the corner to avoid the third can. <br/> <br/>The graphics were excellent, but the gameplay seems like it needed some collision bugs fixed.