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Malactus

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TimestampSince previousGameMalactus's comment
Dec 22 22:43:00 Space Game!!! Would be a good idea to create an executable for easier distribution, not everyone wants to download extra frame works on engines onto their computers- <br/> <br/>That aside, It is difficult to judge, and the game crashes after 10 seconds in. The graphics are so and so, but I dont really know about having shading on the 8-bit graphics if you wanted to keep them so pixelated, might as well kept the look :). <br/> <br/>Otherwise, There is a decent loop in the background, but no sound effects from fireing and doing the sort, and from what I can judge from the gameplay, its rather simple, but ok. In my books its slightly skims the surface of theme "Alone", but it is easy to forget with enemies buzzing by constantly. <br/> <br/>Anyway, a solid attempt, if wouldnt crash.
Dec 22 22:57:00 14m 00s Monaxia Runs fine, I sorta like the simple gameplay, Unfortunately, it might be a bit too simple: Jumping over constant barage of bullets with no real variation can get a bit tedious. Otherwise the black and white color scheme can be themantically related to alone, and being "alone" in the middle of the enemy lines, fits this as well.
Dec 24 00:59:00 26h 02m The Travel Section I would otherwise try this, however I do not have itunes or an iOS to try this.
Dec 24 01:05:00 6m 00s ZED Survivor Would have loved to try this one out, but I am using Windows, and the same blank screen remains after starting it:
Dec 24 01:26:00 21m 00s Stranded On A Forsaken Island Overall, slightly difficult since you cant tell where exactly the worm is facing towards, but it is completely beatable: Runs okay, and it has some ok game play elements: There however could be more clarity on when picking up stuff: sure the boxes around the fountain lit up, but there could have been some form of an audio effect. <br/> <br/>And yes, I did beat it on my first try :)
Dec 24 02:26:00 1h 00m Hyper Alone (Totally not helpless) Pretty Fun Game, I found it refreshing, the idea behind is also pretty cool: but as others pointed out the fact that the turns recharged so quick, sorta made it easy: Althought having a timer on the levels would probably make the player run faster :). <br/> <br/>The Text Messages were occasionally annoying, but aside of that, the kitten area was sorta easy to guess :D (oh hai two meele cameras and a melee guard in a single room) <br/>One of the biggest gripes was the fact that the enter key was supposed to be used to cancel orders: Since my other hand was on the mouse and other on the wasd controls, this made it slightly tenious to cancel an accidental misclick. <br/> <br/> <br/>the metal midi music in the carnivorous cat room does earn you an extra star in audio: Regardless well done, and this could go further with enough polish :)
Dec 24 02:43:00 17m 00s The End Congratulations on your First LD entry! <br/> <br/>Now, I got the game to run without the patch, as with the patch It kept crashing on startup (with the patch). Also as a side comment do provide the patch ready in the game: <br/> <br/>So: Without the patch there was a bug with it that caused the gameplay to suffer: picking up anything had no impact on the Health/Hunger/Thirst. <br/> <br/>The Idea however is simple, and could work, but for a prototype where you simply beat up baddies, this doesnt seem to have a straight away place, other than other statistics you have to worry about. <br/> <br/>A Big plus is given to the ambient soundtrack, however it suffers slightly as the sound effects might be a bit too bright (for picking up stuff), <br/> <br/>The unstable lights also give it to the mood, however they could be a bit more transparent as currently they appear to block the view than behave as lights. However, since there is no darkness in the game, all they currently do is obscure the view. <br/> <br/>Anyway seemed fun, and you have good mood going on in the game it self.
Dec 24 03:12:00 29m 00s A sub-par adventure Could have been a compiled file provided separately, had to use the debug binary: <br/> <br/>Regardless there are solid elements, the theme alone along with its, creepy moods are present along with and a bit of ill humor. <br/> <br/>It was brought down by a couple of bugs and control inconsistencies however.
Dec 24 03:34:00 22m 00s The Lost Viking Definetly a fun game, I have to agree with the previous reviewers about how it reminds them of skifree :D <br/> <br/>I feel that the range of the enemies were a bit too long (as there is no temporary invinsibility after getting hit), but that might just be me: The Audio track was very good, and sound effects cracked me up as they seemed to be completely opposite to the seriousness of the soundtrack. <br/> <br/>Anyway, apparently a cat was selling the weapons. No wonder we got ripped off with some of the weapons :D
Dec 24 03:41:00 7m 00s Apoc: Apocalypse Shooter Could have used Screen.lockcursor, was a bit annoying when the mouse kept going off screen. It sorta impacted the fun the game could have provided. <br/> <br/>Otherwise the mechanic seems solid, and there are some parts that, with enough polish could make for a decent mobile game for passing some time... <br/> <br/>the staticity of the models reminded me of total anhilation for some strange reason.
Dec 26 22:11:00 66h 30m Me and My Shadows Pretty creepy :D <br/>I like child-like drawings as if you are a kid running around your own house during a blackout, scared of the shadows, as well as the overall mood of the game, Simple, yet nice :)
Dec 26 22:25:00 14m 00s Summit This is actually a rather simple, but a interesting concept for a game I have to say: Only issue it definetly is difficult to play especially if you have a non calibrated Screen: <br/> <br/>Also I found Rob, and spotted the guy (Was it jack?) throwing the flares, but not sure if supposed to follow jack or go where he came from. since he kept going much faster than the player :P
Jan 9 03:38:00 317h 13m The Last Metalface MK2 I get a 404 on the file
Jan 9 04:00:00 22m 00s Planet Earth Is Blue Fun game, a tad bit disorienting perhaps with the camera rotating with the ship, but the audio was very good and the graphics were good. <br/> <br/>The enemies however didn't seem to be much of a threat until the final boss, as they shot widely and just look randomly at directions. Could just directly run straight into a group of enemies, blast a bomb while picking up an egg. The Pea shooter seemed to be not as useful as the bomb.
Jan 9 04:04:00 4m 00s A dark dream There definitively is the mood: and as a concept its very intriguing. Not so much sure about the fun aspect, but with enough variation you could get that in as well. <br/> <br/>The sound and script were good.
Jan 9 04:10:00 6m 00s Nothing But Stars I would say: I'm in space. <br/> <br/>Anyway the controls were very solid. Again a shame it was short.
Jan 9 04:17:00 7m 00s lonely robot This was a fairly interesting game. The Rocket-jumping style gameplay was fun in a form. But yeah the game could have used some background, at times it was sorta hard to say where the camera was in relation to the player. <br/> <br/>And speaking of cameras, it was a bit annoying as it was floating around constantly, but resetting the camera usually helped.
Jan 9 04:35:00 18m 00s Duckling Thats one difficult, yet simple platformer. Was very fun, and it had the mood defined with the intro.