Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → JayCFraser
Feedback comments for LD22
JayCFraser's games and stats for all events →
| Timestamp | Since previous | Game | JayCFraser's comment |
|---|---|---|---|
| Dec 19 06:06:00 | Alone | I don't think there's much to say about this - it's clearly far from a full game and that is the reasoning behind my ratings. The sprites are reasonable, but the lack of animation lets it down a lot. | |
| Dec 19 07:35:00 | 1h 29m | Blue Moon | This is a fantastic job! I really enjoyed playing it! The primary mechanic of the game is really innovative - I think it's a downside when you turn the generator on the rest of the game is trivialised. To have come up with the artwork, mechanic and smooth implementation within the 48 hours is really impressive :-)! |
| Dec 19 07:47:00 | 12m 00s | Ravenwood | This was a very nice job - the mood was the best thing about this game, really. Despite having no mechanics in particular about being alone the atmosphere is very... Lonely, I suppose the word is. |
| Dec 19 07:50:00 | 3m 00s | L'Joe Locked in his Basement...Alone with his imagination | I don't really know what to put for this - the problem is that this is just nowhere near finished. |
| Dec 19 08:05:00 | 15m 00s | Cave Runner | Like many entries, this is far from complete. In terms of what is there, having to start the game from the first level every time I die makes the game unenjoyable. If I hadn't been persevering in order to try and see as much as what you had done as possible, I would not have known on level 14 I would control three blocks as opposed to one - which could be made interesting with good level design. |
| Dec 19 08:32:00 | 27m 00s | Varon Sector | One simple suggestion to make this game a little more user friendly would be to draw the enemy fire in a different colour to your own - personally I find it difficult to assess what I am meant to be avoiding. <br/>Also, the regeneration of health happens so slowly as to have no effect on gameplay whatsoever - unless I were happy to sit somewhere safe for ten or so minutes... <br/>Another thing that would really make the game more playable would be checkpoints! I realise this is a more complex suggestion, but as it is I had many attempts at level 2 with no success (which I only managed to get by renaming "level1.txt" to "level2.txt") to persevere with the game. |
| Dec 19 09:09:00 | 37m 00s | Run Away | That was a really fun little game :-). It really demonstrates well how good it can be to stick with simple mechanics and focus your time on level design (which is what I assume you did!). |
| Dec 19 09:19:00 | 10m 00s | The Secluded Cave | I really like the graphical style, I must say :-). Something about overhead line of sight is very aesthetically pleasing. |
| Dec 19 09:24:00 | 5m 00s | Alone | You should probably put a note on this saying we need to install Python :-P. |
| Dec 19 10:54:00 | 1h 30m | frank | The major redeeming feature of this was the graphics - the backgrounds are really nice. Apart from that, the controls... Err... Control was more annoying than interesting to learn to use :-P. |
| Dec 19 11:02:00 | 8m 00s | Drift | I think that the amount of time the player has to wait between issuing commands in this game detracts seriously from the fun. As soon as my commands weren't resulting in my, erm, dude landing again immediately, I was spamming the suicide button to try again. |
| Dec 19 11:40:00 | 38m 00s | Angry Kitten Gods Of War | Whilst this game certainly doesn't scream the theme to me, it is pretty fun :-). When I started playing it I didn't realise that it would be a good game for working out a good strategy to win reliably - it looked to require a lot of mechanical skill - but whilst playing it became apparent that with proper positioning and correct tactics prior to entering a room you can kill most enemies before they even get a shot off, which is what makes this kind of game good imo :-). |
| Dec 19 12:31:00 | 51m 00s | The LD Lament | This is by far and away the most in theme game I have played thusfar - kudos :-). |
| Dec 19 13:42:00 | 1h 11m | Volcanox | I think your fundamental mechanic has two flaws: the rate at which the slimes respawn renders the gun redundant (otherwise it could be a timing challenge), and the random movement of the slimes then makes the game a game of chance. Apart from that, however, this is a very well executed game! |
| Dec 20 08:35:00 | 18h 53m | The Pit | I feel somewhat bad giving such low ratings - but it reflects the fact what you have is incomplete. Your idea sounds fine, but sounds more of an artistic thing than a game imo. |
| Dec 20 08:53:00 | 18m 00s | Last breath | This is simply fantastic. The artwork is brilliant, music is excellently suited to the game, the fundamental game mechanic is good and the level design is well thought out. |
| Dec 20 09:04:00 | 11m 00s | This Sentence is False | The main character was decently drawn, and the game fit the theme very well: I felt pretty alone whilst playing it :-/. |
| Dec 20 09:22:00 | 18m 00s | BatKeep | It literally take 12 seconds of holding down a key to do part of your puzzle. And whilst doing this the graphic in the background is just of me pushing a crate. The fact I had to have probably around ten attempts to complete this game means that I spent ~2 minutes of my gameplay holding down a button and waiting. That is very poor game design, in my opinion. |